-
Posts
281 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by DCS FIGHTER PILOT
-
Anyway to get the sidewinder growl to be a bit louder in the Hornet? It is a very cool sound after all.
-
WOW........................... Luckily it just dawned on me. Glad my Physics professor did not see this. Obviously relative velocities, man oh man.
-
In the fighters that I fly in DCS and BMS, it seems to be much more difficult to acquire a radar lock on a target that is cold. I completely understand why it would be difficult to get a target beaming but why cold? Would the radar not just as easily see the red shift in the target as it does the blue or are there other factors in play?
-
Does the F-18C have different RWR sounds for different threat types or is it just a single sound for a specific type of threat? Ie. in game now, the Mig-29 radar threat has same threat sound as an F-16.
-
After the most recent update, the Aim-7m and Aim-7mh on the hornet shoot up into the atmosphere like an Aim-54 after launching on another aircraft. Is it just me or is everyone seeing this? Behavior noticed in Open Beta and Normal version.
-
If I were to create a server with modded missiles would it get taken down? I would like to fly with others on my own server with my own rules and ideas on what missiles do. I am not going into detail what I have modded but am just curious what you guys think.
-
I was more hoping for some insight from you guys on how to edit this myself in the file structure and not have to bother the DEVS. I have already solved a boat load of my “personal problems,” just by doing things myself.
-
I shall make as many as I need to until this paying customer gets some results.
-
Yes, the AI will go defensive immediately, but only by dropping chaff. The AI only starts going for the deck when the missile is 10 miles away. Until then, they are just flying in a straight line dropping chaff. This is the case with me.
-
AGAIN, BETTER AI Glad to see other people bringing up the AI because it is still a major thing needs to get addressed. Particularly I want to see a setting that allows for the user, in the mission editor for instance, to determine the breakaway distance when going against radar guided missiles. Currently all AI aircraft break away from radar guided missiles at EXACTLY 10nm. For many missiles, like the Aim-54, this break away does nothing and results in countless explosions. It does not feel challenging and is rather disappointing. Is there a way that this can be manipulated NOW or do we need an update in the future for this to work?
-
AI MISSILE EVASION AI aircraft break off from their flight and go defensive against all radar missiles, semi and full, at EXACTLY 10nm regardless of their skill, speed, altitude, missile type, missile speed, altitude, etc. To make single player more challenging, I want to manipulate this distance, mainly by increasing it to something like 17nm. Lately I have been playing around in the DCS AI folder manipulating all types of values to no avail. Is there anyone out there who would know what to do here? Is this something that I can write a LUA script for? HELP!!!
-
Getting to the point, how do I get an option such as “evasive vertical maneuver,” highlighted in the tasks box like CAP for instance? Ie if I create a flight that is to perform a cap, within the task box, cap will be number one and highlighted. In order for the AI to perform another task does the task have to be highlighted and if so how do I highlight it? Does a task like “evasive vertical maneuver,” have to be in all waypoint tasks or just one? Sorry for all the questions but I would like to know what is going on.
-
I could really use some help manipulating the AI to go defensive against missiles at different ranges. Right now all AI aircraft break away from an incoming missile at 10 miles and for some missiles, like the aim-54, this breakaway is utterly useless. Is there a way I can change the break off distance in the mission editor to something like 12 or 15 or do I need to go into the files of DCS to do this?
-
I am very happy to see that most of the missiles in DCS have received quite the overhaul. Missiles no longer, (unless distracted by countermeasures,) make CRAZY maneuvers that kill all of their energy at once. Though this is a big improvement, there is still a bit of a way to go. In the future I am hoping to see more parabolic flight patterns that gives the Missile a tremendous potential energy advantage over its target. I would also like to see the drag coefficients dialed down just a touch to give each missile just that much more HOOF! What are your thoughts on this people?
-
GTX1080 vs RTX2080ti Comparison/Benchmark
DCS FIGHTER PILOT replied to Flighter's topic in PC Hardware and Related Software
I have the 2080ti and the 9900k along with 32gb ram. Is it normal to get around 85fps on the Persian Gulf on max settings or is this a bit low for my specifications? -
I’m pretty sure that I have noticed that the AA missiles, particularly the Aim-120 and R-77, are tracking much more smoothly into their target. They are not maneuvering like crazy if the target is moving about. Is it just me or has the missile update finally been applied to other missiles than the aim-7, which got tweaked months ago.
-
I was just curious if the F-18 was scheduled to get an MWS that helps alert the pilot to IR launches.
-
Being that this week we got the first Data Link update for the Hornet I was curious on the basics on how it all works, mainly the IFF modes and the interrogation modes. I do realize that a lot of this is still pretty secretive but what do we currently know? From what I understand there are 4 modes, 1,2,3,4. For 3 there are sub modes a and c. Military aircraft use all 4. My question is, who sets these codes, the pilots or a computer before the flight? Are all codes for a friendly force identical, similar? I know that the mode three code is set by the pilot via atc instruction but what about the others? Do interrogation modes correspond to the IFF modes? What is the purpose of the ufc IFF? Does that allow the pilots to set the code? I know that it is a lot of questions but It is good stuff to know.
-
Probably the wrong place to post this but I figure it is the page everyone views the most. Anyway is it just me or have I noticed that the AIM-7M on the F-18, (now it’s in the right section :) ) has a greater maximum speed and is much more stable? I have not seen anything, perhaps it’s because I’m not looking hard enough, that says that ED has updated the Aim-7M. Have they and if so, when do they plan to update the other missiles as mentioned?
-
Let’s be clear here, the f-18 is one of the greatest things that has ever happened to DCS and maybe perhaps to any flight sim so I am not just here to gripe! I am also well aware of the fact that the f-18 is a work in progress and that there are many things to be worked out. Many updates have been mentioned for the further and I along with everyone else are looking forward to them. One thing that has not been mentioned yet, which concerns me, is the damage model. Getting right to the point the F-18 in DCS is essentially a paper airplane. Pretty much any hit from almost every weapon is instant death. I’d say that there is about a 10% chance of survival from most weapons if you are to get hit. Now clearly, getting shot with guns or missiles is not safe for any airplane driver, but this is a bit too much, at least compared to other models in the simulator. I am just wondering if this is something that will be tweaked or if it is final.
-
I have mentioned this before but just want to know if there is a plan to address this. So today, I was flying with my wingman in a mission and we got into a fight with some other jets. At the end of the fight I was the only plane still around and all of my wingmen, 2,3,4 were killed. Everyone on the other team however were able to eject. I don’t know about you but if that were a real fight, I would feel fairly demoralized! I know some have said that the damage model is a wip but is that really the case?
-
Just read the statement saying that missile physics were to be improved. I would imagine that this will take a bit of time but at least we are moving in the right direction. This is a gigantic milestone for the sim. Well done guys. This Pretty much sums it all up. https://imgflip.com/i/2lq0dt
-
BVRREADY missile enhancement mod V0.1
DCS FIGHTER PILOT replied to Iceman991's topic in Utility/Program Mods for DCS World
Hello, Your doing very good work here Iceman. As "feefifofum," pointed out though, you can use the data from "IASGATG," to improve the American Missiles AND add to the Russian missiles that you need data for. Also as of October 18, the current mod has stopped working just after a DCS update. Just letting you know! Please keep working on this! It is making the Sim a thousand times more fun! -
When it comes to the player piloted P-51 vs the AI 109 the 51 has no chance. I do realize that this is partly because of the sfm the 109 uses but in reality was the 109 really that much better than the 51? I mean how could we have won the war if that was the case? Does ed plan to tweak the 109’s flight model to make it beatable in a dogfight?
-
Anybody here feel that the 109 AI is a bit op? I do realize that this is due to the sfm it uses but can ED perhaps tone it down a bit to make dogfighting this thing in a p-51 fun? I do remember Matt saying that ED was going to improve on “AI dogfighting.” Is this still in the agenda?