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Everything posted by DCS FIGHTER PILOT
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It’s pretty clear that some people don’t know what’s going on here. First of all, this “bug,” is not unique to the AMRAAM but effects all current ARH missiles in game including the Sd-10, Aim-54, and R-77. It’s unfortunate that the title of this thread has the word Aim-120 in it as it should encompass all ARH missiles in DCS right now. With that aside, those of us that are “complaining,” are not asking for an “undodgebale kill button,” but rather as close to an accurate representation of a 21st century ARH missile as possible that does not get spoofed by a handful of chaff packets. For as of right now, as I have shown and will be happy to show any of you again, all it takes is for some amateur nobody to notch (and not even perfectly mind you,) and drop a few pieces of chaff to make any ARH missile tracking on them to go utterly stupid. Do I have any proof of any real world data to prove this is utter BS? No, but there is literature out there that supports the claim that ARH missiles such as the Aim-120 are very hard to spoof with chaff. Believe it or not, the engineers of these missiles are smart enough to realize what types of maneuvers targets will be performing and the countermeasures they will be employing against the missile and account for it in the design. In addition to this, as time progresses, the technology of radars and electronics continue to improve. To end, frankly, there are many of those out there in the DCS community that are afraid to go up against a “beefed up,” ARH missile because they don’t know how to properly defend against it using kinetic defense tactics. As a result, THEY are the ones who go and complain to ED to get the missiles nerfed in the areas of kinetic performance and EW resistance.
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Notching and chaffing may work once, maybe twice if your lucky, but if you rely on it to defend against ARH missiles, you will eventually die. At least that’s how it should be but alas in DCS right now, any fool can notch an ARH missile, drop one, maybe two pieces of chaff, and get away without a scratch.
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That’s the thing, this type of behavior is EASILY recreated and anyone can do it. I have lost literally dozens of kills to people who do this when instead, they should be nothing but fireballs. It’s frankly, maddening. I created these tracks to show what just ONE or TWO chaff packets can do, just think how bad it would be with more than that.
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So I have just got done with some testing myself and this is what I found. Note in tracks 2 and 3 it took ONLY ONE CHAFF PACKET to make the Aim-120c go stupid. On top of that, in the second track, the missile pulled OVER 30 G'S to go for a single chaff packet. I'm also pretty sure that, that chaff would have been out of the seekers FOV as well. In tracks 1 and 4, it took a whopping TWO chaff packets to decoy the 21st Century missile. I highly doubt any of this is correct and I urge you to show this to the team. Aim-120C Spoofed 1 trk.trk Aim-120C Spoofed 2 trk.trk Aim-120C Spoofed 3 trk.trk Aim-120C Spoofed 4 trk.trk
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According to other posts that I have seen, the AMRAAM should not just go berserk and go for chaff if it looses a target that is notching. Right now, an AMRAAM going for chaff is much like a heater going for flares. I’m pretty sure this is not how it should work. An AMRAAM, like most modern ARH missiles, have advanced anti chaff algorithms that I am sure would prohibit the kind of bizarre behavior we are seeing. For example, at close range when the DCS AMRAAM gets spoofed by chaff, the position of the chaff that is thought to be the aircraft by the missile, could never actually be the aircraft due to the simple fact that basic physics and aerodynamics would never allow that aircraft to radically change its position in such a way in such a small time frame. I would highly suspect that real modern ARH missiles take this into account and maintain a relatively fixed course should they loose the target for any reason. The DCS AMRAAM on the other hand, clearly does not take this into account and will execute a maneuver putting it well over 20g’s to go for the chaff.
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I just posted about this myself. The other day in multiplayer, I fired on a guy at 35000ft with an Aim-120C and all he had to do to spoof it was turn away from the missile and pop a few bundles of chaff.
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First off, yes, I am aware of what notching is and the effects it has on pulse doppler radar along with chaff. With that out of the way, I have noticed recently in multiplayer that Aim-120's seem to be getting spoofed quite easily by targets that notch and deploy chaff. For older missiles, this would seem appropriate, however for the Aim-120, it does not. Given that this is an ADVANCED medium range air to air missile, I would assume that though the missile may no longer be able to detect the target that is notching, it would still continue to fly towards the last calculated position of the target as opposed to pulling over 10g's to chase the chaff. This behavior is shown in the track provided. What is even more bizarre, is that the missile decides to go for the chaff just seconds before impact, before the chaff has much time to expand. I have been flying DCS for a while now and realize that this has always been a problem, (missiles deciding to go for countermeasures at the last second). Thoughts? Aim-120C Spoofed.trk
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In the tests I ran, I had the Aim-54c shot at me. All it takes to defeat the thing is to break left or right, put the missile on the beam, and drop one piece of chaff. Do that and the thing goes stupid. Now I do realize that by putting on the beam you are effectively notching the missile but I would think that the Phoenix, particularly the C, would be well suited against such a tactic. Again, all it takes is one piece of chaff and the thing flies right by. Additionally as of 12/24, the missile gives no warning that it has gone active, at least when shot by the AI. Finally, I would also like to point out the fact that all versions of the Phoenix continue to make very violent changes in their trajectory, particularly at the apex of their loft curve, which bleeds off 100's of knots of airspeed. Aim-54C Spoofed By 1 Chaff 2.trk Aim-54C Spoofed By 1 Chaff.trk
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No, we are upset at the fact that the Phoenix will go stupid fired at any range just so long as the target pops one piece of chaff and puts the missile on the beam. If you want proof of this, see my new post regarding this issue.
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Lately I have seen quite a few Aim-120’s do some pretty crazy stuff (mostly just before impact). They sometimes will veer off course wildly 20ft away from the plane, fail to pull up to intercept a target flying away, and possibly will dive down to intercept a target too early and loose it’s energy. I have no footage of this as I was not recording when I witnessed this but I know others have mentioned this as well.
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YEEHAW
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Full Fidelity F-15C Petition
DCS FIGHTER PILOT replied to DCS FIGHTER PILOT's topic in DCS Core Wish List
I can see already that the full fidelity F-15c is flat lining, so I changed the title to a full fidelity Mig-29! -
Full Fidelity F-15C Petition
DCS FIGHTER PILOT replied to DCS FIGHTER PILOT's topic in DCS Core Wish List
I certainly would not mind a full fidelity MiG-29 or Su-27. Though it would probably be best (for popularity purposes,) that the aircraft being overhauled/introduced have Fox Three capability. -
I know I am posting like a madman on my DCS wishlist but this plane is truly worthy of another one. Let’s see which one (p-38, full fidelity F-15c, or this,) gets the most support!
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Let’s knock this out of the water ladies and gentlemen! Fully modeled Mig-29 on the level of the Hornet.
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Let’s get the P-38 into DCS! I’m sure I’m not the first (or last,) to ask for this but let’s try to get as many likes on this post as possible so the DEVS can see it!
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I have heard from some people that the DCS P-51 lift stall is a bit too much. Is this true and if so will ED correct it? This module is quite old after all and I would not be too surprised if some of the data they got on it is obsolete.
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I don’t mean to offend but compared to other F-16 simulators (that are not to be mentioned here,) the RWR sounds in the DCS F-16 sound pretty bad. Not to mention the fact that there are only like 5 different sounds for the entire system as opposed to 30+ for the other sims. Is this RWR scheduled to receive a sound update with custom threat sounds or is this it?
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I have posted about this before and feel that it needs to be posted again as it would greatly benefit pilots flying with jester. In the future, it would be ideal if there could be jester options allowing for him to narrow or widen scan azimuth and increase or decrease bar scan settings in RWS or TWS man mode. ALSO, I have noticed in TWS radar mode (auto or man,) if there is more than one radar contact the highlighted target (which provides BRA and speed info,) is usually never the first one (which is the most important). Fixing this in the future would also be great. Thanks
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Just wondering if the damage model on the tomcat is finished or if more work is to be planned. It seems that right now it’s a bit erratic especially when one of the wings gets blown off. The aircraft spirals out of control like a mad man.
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The current ejection seat in the Tomcat barely gets the crew clear of the airframe and in many situations, does not. This is obviously not a huge deal but I was wondering if this is an accurate representation of the ejection seat or if another more powerful one is planned.
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What Was That?! (Aim-120 Guidance)
DCS FIGHTER PILOT replied to DCS FIGHTER PILOT's topic in Weapon Bugs
I would highly suspect it is a bug seeing as how, he was around 25000ft when this happened, he was over the water, and he released no chaff at all.