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Everything posted by DCS FIGHTER PILOT
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I have mentioned this before but just want to know if there is a plan to address this. So today, I was flying with my wingman in a mission and we got into a fight with some other jets. At the end of the fight I was the only plane still around and all of my wingmen, 2,3,4 were killed. Everyone on the other team however were able to eject. I don’t know about you but if that were a real fight, I would feel fairly demoralized! I know some have said that the damage model is a wip but is that really the case?
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Just read the statement saying that missile physics were to be improved. I would imagine that this will take a bit of time but at least we are moving in the right direction. This is a gigantic milestone for the sim. Well done guys. This Pretty much sums it all up. https://imgflip.com/i/2lq0dt
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BVRREADY missile enhancement mod V0.1
DCS FIGHTER PILOT replied to Iceman991's topic in Utility/Program Mods for DCS World
Hello, Your doing very good work here Iceman. As "feefifofum," pointed out though, you can use the data from "IASGATG," to improve the American Missiles AND add to the Russian missiles that you need data for. Also as of October 18, the current mod has stopped working just after a DCS update. Just letting you know! Please keep working on this! It is making the Sim a thousand times more fun! -
When it comes to the player piloted P-51 vs the AI 109 the 51 has no chance. I do realize that this is partly because of the sfm the 109 uses but in reality was the 109 really that much better than the 51? I mean how could we have won the war if that was the case? Does ed plan to tweak the 109’s flight model to make it beatable in a dogfight?
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Anybody here feel that the 109 AI is a bit op? I do realize that this is due to the sfm it uses but can ED perhaps tone it down a bit to make dogfighting this thing in a p-51 fun? I do remember Matt saying that ED was going to improve on “AI dogfighting.” Is this still in the agenda?
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Greetings again, Just wanted to bring up a few things. First off, I noticed that the AI is behaving a bit differently, did it finally receive its overhaul? I do like how it is performing lately, it is much more defensive. Second, has the AIM-120 missile issue been revived by the developers yet? I do have more tracks I can send out if need be. The issue is when lock is lost before pitbull, in the 18 or 15, the AI does not pervieve it is in danger even when the missile reaquires it. The plane is easily shot down as a result. Lastly, I along with everyone else who enjoys a good BVR fight, am curious about any plans to tweak missile behaviors and performances in the future resulting in greater range and a greater probabilty of kill in. I am aware that this stuff takes time but want to be reassured that stuff like this is in the works.
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AI AMRAAM MISSILE BEHAVIOR Follow Up I have created a track showing what happens when lock is lost before pitbull although I am not sure how to paste it in the message. The AI does seem to drop chaff but continues to fly in a strait line ACCELERATING. Also note that this situation is easily recreated in any DCS World application, just jump in the hornet or eagle, find an enemy AI target, shoot an AMRAAM at it, lose lock, and see what happens. Now granted I am no developer but this seems like something that would be a relatively easy to fix in a future update. As I mentioned the AMRAAM is much more popular now with the Hornet being out so it is important to fix the issue that is causing this bizarre behavior. I would think that this is indeed an AI issue rather than a missile behavior issue though.
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Do I dare mention it? YES. Ever since I have started playing DCS a couple of years ago I have noticed that loosing an AMRAAM lock before pitbull results in a very easy and cheap kill against enemy AI aircraft. The missile continues flying towards the target, which does absolutely nothing to defend, and obliterates it. Now granted I am not an engineer at Raytheon YET, but I am pretty sure that at that point, the missile would loose its lock and go ballistic OR, reacquire the target once the head goes active thus triggering a missile launch warning in the hostile aircraft which of course, prompts it to defend. Now the only reason I am bringing this here, which is something that I am dreading more so than getting my wisdom teeth yanked out of my skull, is because yep you guessed it, I was referred here by one of the members on the ED team. So what can you guys come up with?! Note that the biggest reason prompting me to bring this up is because of the Hornets new ability to carry AMRAAMs. Pre Hornet release, there was only one playable plane that could carry them, now there are two. For those who have not caught on yet, the AMRAAM has become much more popular so lets make it behave better.
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I know this is a major elephant in the room kind of thing, and I really don't know why but it still needs to be addressed, the missile physics. As of now I have come to accept the performance of most missiles, even though they are still performing under par, ie, low energy, needless maneuvers ect. The one missile though that is by far the worst is the R-77. The most deadly modern air Russian missile is literally a laughing stock. It cant even fly strait for more than 15 miles before falling out of the sky due to energy loss. At this point I am wondering if the team is planning to address this issue at some point in the future.
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Been testing out the damage model on the hornet and notice that it is very easy to get KILLED. Even slow traveling missiles such as r-73's mostly kill you before you can even eject where as with other aircraft such as the 15, 2000, 29, 27 you are shot down but can eject. Is this because the Hornet is less armored than these jets or is it because they are still working out the damage model? I am certainly not arguing with the fact that if you are hit by a missile you are going down, what I am saying though is that you should have a better chance of surviving said impact given the condition.
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Ok, the point being is that i shouldn't have to fight both the radar and the bandit at the same time. I also might add that this is a fight the radar wins every single time even in single player. It's frankly a joke. Good for you if you don't have trouble with it.
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I have excellent situational awareness in BMS, however in DCS that goes right out the door. I feel as if I am fighting the radar and not the plane. For instance, I could see the target on radar today but could not lock him up, I would constantly loose lock for some reason. AND YES, I know how to work the PRF's and TWS AND RWS and all that crap.
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Radar Just finished MP match. Bandit right in front of me and could not lock him up. The point here is that the radar especially in the 15 is a freaking joke. Sorry people this game (at least flaming cliffs 3) is not that realistic. I think I will stick to BMS where at least I can see a target that is 20 miles in front of me with a closure rate of 1200mph. :doh:
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It seems to me that the detection range in the F-15C is very poor for all PRF's. I am hoping that ED or someone else on here can release an update/mod that fixes this. For example, when engaging other fighters the F-15 can detect targets at 65nm for high PRF and only 30nm for medium PRF, which quite frankly is pathetic. I would love to see a more realistic model of this very powerful radar that can detect targets that are Much further out than the ranges that I mentioned here.