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Lookiss

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Everything posted by Lookiss

  1. Hi there I'd like to experiment with detection distances in the detection.lua file. How do I interpret this correctly? ["Ground vehicles"] = {2000.0, 5500.0}, --for ground and airborne detectors ["Infantry"] = {250.0, 800.0}, --for ground and airborne detectors Are these minimum and maximum detection distances? What happens if I increase these? What I'm after is forcing the AI not to detect his next target from too close, so that it takes enough distance first before attacking the next target.
  2. Hi The AI A-10 pretty always ends up circling one of its targets endlessly till it runs out of fuel. It comes in, launches two mavs from a safe distance, then comes closer for a new target to be attacked with either cluster bombs or GBU's, but flies over it and then gets stuck in a loop as if it's turning sharply so that it gets too close to the target every time. It's a behaviour that was also present in Strike Fighters 2. Exact same thing. Is this just DCS World? Or is this corrected with FC3 or the A-10C module? Or is there a LUA file in which you can modify a minimum distance that the AI attacks from?
  3. edit: Sorry this doesn't belong in the A-10C section. This should be in the DCS world section. Hello I'm new to DCS and the forum. I found this AI bug concerning taxiing F-15E's. I guess F-15C's may behave the same way. A group of two AI F-15E's taxi toward the runway. The first one aligns with the runway and then I guess the second one is too close, turns and hits the first one with his nose. The first one ejects, the second gets stuck there, noseless... It looks like there's not enough space between the two... See attached pic . I only have DCS World, so no FC3 yet or other modules...
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