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Flight Simulators
DCS World
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Montreal, Canada
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Mechanical Engineer
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I had been on a DCS hiatus for a while and I'm jumping back. Up until now, I had always used labels, because I always thought spotting targets and bandits on a 32" monitor is more difficult than from a real cockpit. But, I decided to give a try to turning off the labels. My struggle is both BVR and also within 10 nm with Jester. Any bandit at 10 nm is mostly just a couple of pixels and I can't visually identify them. But Jester, He doesn't always tell you that you're locking a friendly even though you did, he's often losing lock, he more doesn't know if a target is friendly or foe (airborne unknown), etc. Finally, after maybe 10 campaign missions (Operation Sandworm), my AIM-54s have missed 100% of the time, although I do try to shoot them when being high and fast, within probably 40nm of my targets. Any tips on how you guys manage BVR with Jester (PvE) and how you make your Phoenix hit the targets?
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I increased almost every setting and it fixed it. I do not know which one did the trick
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I'm back on DCS after some time off and I had to reinstall the game entirely (the patch was as big as the game, so my drive couldn't take the download on top of the already installed game). I'm not sure what setting I need to fix to have the mirrors stop looking horrible like that. I recall them being quite decent, but now it's ultra pixelated. I wasn't able to make Print Screen work or to take any screenshot, but trust me, it's really horrible.
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Thanks for taking the time to test it. Comforting to see it's likely not me that is the issue. But then again, it means you still have to eyeball it and aim off on purpose. Can't believe it's considered a reliable SEAD method in RL (apparently it is used in RL, from what I read)
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I've posted this in the campaign channel, but I was thinking maybe I should ask in the general F16 channel to get more help. I can't manage to aim with the CBU-87 in this mission. First of all, the BA setting is weird, at 4927 ft, but it's mission parameter and it's not clear if it's a visual bug (the number shows 4927, but it's behaving maybe like it's 1500?). I won't get into that, as some other posts are talking about this. If I ignore the BA setting, I can't quite understand how it's possible to be precise with a CBU in a mission like this, where it appears to be quite windy (you can see in my video, the left/right oscillations are not from rudder inputs. It's the wind). From what I understand, the plane computer does not account for wind when releasing bombs? Meaning you have to eyeball it? If it's the case, in a pop-up SEAD attack like it is required in this mission, it's very difficult to have consistent hits. I can appreciate the fact that I'm not great at it, but still... Among other things I guess some of you will say my dive angle is too shallow and the bombs would deviate more due to wind when dropped from a shallow dive... but again I don't understand how one would be able to consistently achieve a perfect dive angle in a pop-up attack like this? I still tried to eyeball it and release much before my target (I had to hit the radar SA-2 in the middle of the vehicles set in circle). Yet, they still hit long by a decent margin. Is it really just my dive that is the problem here?
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All right so I have saved a video of what happens (using NVidia Recording and uploaded it in Youtube, instead of track, because I always have issues with my DCS Tracks). You can see I release my bombs way before my targets and they still miss. I guess my dive is somewhat shallow... but in a situation like this (doing that pop-up attack on a SAM with CBU), I would think this is something that can happen (can you really always achieve a perfect dive angle when SAMs are near?) The mission appears to be windy(based on the plane unstability at low level), and from what I understand, the computer can't compensate for wind on CBUs, so you have to eyeball it. As such I really wonder how efficient it is to hunt SAM with CBUs in those conditions. Missing your target like I do is maybe more likely than actually hitting your target?
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The BA in the Viper seems to be set now to 4237 ft or something like that. Seems very high, since it's AGL altitude right? Other people complained about this, apparently ED is investigating, but you said you tested and it seemed accurate....so maybe it's just me. I'll try to send a track later and you can tell me what I do wrong.
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Yeah I saw his video and aimed more or less like he did (or at least I thought I did) and still missed. And again, looking at the video, it is still significant eyeballing. I was looking at other much older F16 CBU videos and people were able to aim where there target actually is. It's as if something changed in the CBU behaviour, at least for the F16. This here is an example. And even then, his aim is relatively "poor" (getting shot at, so he's not really taking his time), yet the clusters hit more or less where he was aiming, which was still good enough. While in the campaign's 1st mission, compared to this video I am sharing, I have to aim completely off (outside of the vehicle circle that is in the mission). It really is as if the piper is not even pointing at the first canister impact, contrary to what you mention.
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Any help would be appreciated... I've tried 8 times to do the SA-2 bombing and I just can't manage. The damn cluster bombs are so imprecise I just can't get a hit. While I've seen in the forum that the CBU-87 require to aim short on purpose... I can't seem to "eyeball" it. I'm trying CCIP because, well, if I can't aim with CCIP there is no way in hell I'm going to hit something in CCRP. I kinda need to perfectly coordinate my popoff, and then how high I climb before rolling back towards target, then aim very approximately short of the target (by how much I have no clue) and if I drop my bombs too low, they simply won't work (I guess the canisters don't open, because dropped too low). I have tried dropping the 2 bombs I have, hoping 1 would hit, but then you get a request for a second SAM after that... (that I guess I missed in the briefing?). So yeah, the first mission is already really annoying me, probably because of my lack of skills, especially with the F-16. What would be your suggestions in order to finally completing it? And also, is it really normal that CBUs are hitting so off compared to the CCIP reticle? That's really how they behave IRL?
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Can't change CBU-87 BA in mission 1
Sylosis replied to gonvise's topic in F-16C Weasels over Syria Campaign
I don't think it's just a display bug. The bombs keep falling far off target (long) and I suspect this is because of that BA value. Others have reported similar issues. For me it's impossible to hit the target unless I aim way off (significantly before the target). -
Hi all, I've been having issues with cluster bombs. They fall long from where I aim. I noticed the BA was set at nearly 5000 ft (4950ft or close to that). I first noticed it with the first campaign mission "Weasel over Syria" and it was set like that, so I thought it was that specific mission. But then I jumped in the F16 cluster bomb training mission and it was also the same. Also, I was under the impression the BA setting was AGL elevation, so it shouldn't change depending on the map/target location, right?
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I'm jumping in the F16 after a long hiatus and I'm trying the first mission of the Weasels over Syria campaign, which asks for a CCIP CBU-87 drop over a SAM. They always hit further away than what I aim for. Reading this post, am I to understand I've wasted 3 hours trying to figure out what I do wrong when this would actually be a bug?