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Supernovali

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Everything posted by Supernovali

  1. I'm having this same issue. Except it's not when I look down, it's when I try to fly a free flight and it quits while loading. Log file has same errors about dx11backend and fonts bot loading. Did this ever get resolved. I've tried everything short of a reinstall
  2. Bug is said to be fixed by the update as of today. Will see when I get home from work ????
  3. Update on this. I ended up trying the maneuver described in that video. At this time, it seems the flight model is too resistant to departure relative to what they did in the video. It may work with someone else but the method I came up with seems to be the best, surefire way to depart normal flight at this time.
  4. FYI, this ruins your multiplayer integrity check. Like, how is seeing through clouds less of an advantage than not seeing through them. :/ +1
  5. +1 I play in rift. I really like how the crosshair moves now when you move your head. I play rift and this makes it way easier to get a track when you have to swing your head one for one in game but the brightness on the hmd and hud are absolutely horrible now. I can barely see anything. the hud and hmd are way washed out now.
  6. Awesome! I love to learn and appreciate your feedback! When I have a moment today, I'll get back on and play around with asymmetric loadings. No matter how hard I tried to have a flight departure, I couldnt get it without using the MPO but I hadnt even considered what he said in thr video about pilots being at risk after having fired a missle causing asymmetric wing loadings. I had to come up with the procedure to force the plane in DCS to do it while I was testing. I'll post my results and video later :D
  7. Flight Departure for the F-16 Hey guys! Been reading this forum and searching around on how to depart normal flight in the F16. People say they've never seen it and I couldn't find a surefire way on how to depart normal flight in the f16 in dcs world. Have a look at my post/guide on how to do it and check my video out! :) Enjoy! Guide: https://forums.eagle.ru/showthread.php?p=4334275#post4334275 Video:
  8. Hello! TLDR; Figured out how to depart flight in an F-16. Go to the departure for step by step instructions. I had recently seen an F-16 training video where an F-16 departed normal flight. Video here: So I began to wonder, how hard is it to depart flight in an F-16? I started looking it up and from what I found, it seemed to be pretty hard. In fact, starting with the block 25, they added a larger vertical stabilizer and I started wondering if it had to do with flight departures in an F-16. As many of you know, the F-16 is the first fighter to include negative stability into one of its features. It requires constant monitoring from 4 flight control computers to keep the plane flying. Think of it as a piece of cardboard. Pulling it through the air is pretty easy and stable. The cardboard follows the path of your hand. Kind of like most civil aviation aircraft. This is positive stability where the plane naturally wants to return to an equilibrium. However, if you start pushing the cardboard through the air, it will either want to flip upside down or right side up. Source: https://fas.org/man/dod-101/sys/ac/f-16.htm Then I thought, I wonder if I can recreate a spin in DCS World! After all, almost all other negatively stable aircraft in DCS, I've practiced and played with spins, even ones that arent as unstable as the f-16, such as the f-15 and 14's. So I tried and tried and I couldn't get it! THEN! I watched this video posted by mvsgas in this forum and I got some good pointers: https://forums.eagle.ru/showpost.php?p=3775880&postcount=1143 FF to 6:00 to see a few spins in a row. What I found out was that they would fly to about 30,000 ft and between 300-350 knots, which is right around mach .98 to 1.10. When they were ready, they'd pitch up so their velocity vector was about 8 degrees nose up, roll hard left or right to about 95 degrees in the respective direction and pull full aft stick. It would be about a 5.5g maneuver. Once the wings were loaded, they'd then start just rolling. When they started the maneuver, it also seems that they would return the jet to idle as when they'd start their pitch up, they were already bleeding off speed. While practicing this in DCS, I've had to imply a couple things. First of all, I couldn't for the life of me get it to enter and then sustain a departure without using pitch override. Also, pitch override seems to be specifically to exit a departure. Second, I had limited success without using both roll input and yaw input in the same direction. Also, You can't get the speed necessary to perform this with bags. A clean configuration is best. So, if you want to try this in DCS, here is the procedure that I've come up with and you'll enter a departure about 90% of the time. My video is here: The Departure: 1. Climb to 35-40,000 ft @ 300-350 knots. You will need afterburner. 2. When you are almost to target altitude, press and hold the Pitch Override switch. It is just in front of the throttles to the left. You'll hold it until I mention you can stop. 3. When ready, pull throttle back to idle. 4. Immediately, pitch up so the velocity vector is at around 8-10 degrees above horizon. 5. Roll right so you are in a 95 degree bank and start yanking. 6. Since you have rolled past vertical, your nose should immediately start to drop. You may no longer be able to see the velocity vector. However, the moment your velocity vector passes through 5 degrees positive pitch, give full rudder input in the direction of your turn. 7. As soon as the velocity vector passes the horizon, give full roll input in the direction of your original turn. You should have just barely started to notice that the yaw input started the roll for you. 8. Just hold all inputs at max and wait. It'll start spinning like crazy. 9. You should notice that it sort of reaches a limit with AoA. Then, if you did everything right, at some point, it will just "snap out of it" and it will start to float like a leaf. At this point, you will still be travelling somewhat sideways. You should still be holding the Pitch Override. The plane will be rocking back and forth and side to side. 10. At this point, you can choose to recover or continue. If you chose to recover, it'll be much easier at this point to do so. Go to the recovery at the end. Continuing: 11. Continue to deep the departure by continuing to hold it. At some point, you will be falling almost straight down. This should take an additional 10-15 seconds. 12. If you've gotten this far, you should be able to release the Pitch Override, and the plane is very nearly stuck. No matter how much throttle or stick input you give it (if not the correct procedure) you will still be floating down like a leaf. Recovery: This recovery technique was by Deano87 at this post: https://forums.eagle.ru/showthread.php?t=252049&page=2 Enjoy!
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