

aceofspades9963
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This is exactly why I love this board! I'm going to give it a try right now. It's funny because I was just going through my settings again and found myself staring at the External FOV, wondering if that could be the cause, then seen LOD right below it. I was about to look up what that stands for. It's a new setting since the last time I played wasn't sure what it was for.
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As the title suggests, objects are either disappearing or appearing as low quality at varying distances. Not all models are affected in the same way. For example, the AIM-9X will display as low quality until I zoom in, when loaded on my wingtip, but the AIM-9M remains normal. I can see player aircraft from a distance, but they appear as low quality until I get closer, at which point the detail switches. I can’t see the carrier when I turn into the grove making landing difficult as I have to use the wake to line up, and the Apache looks like just three dots when it's 200 feet away. This doesn't happen in the TGP's of any aircraft. just looking outside. Most TGT's will appear as Sea containers until you are way too close to them. I searched the forums here and couldn't find anything similar, someone suggested using Multithreading for a spotting issue but I'm using MT. This is in VR but it also happens on the pancake screen. Maybe I missed something I've been out of the loop on DCS for a while but trying to get back into it. Any insight would be appreciated. I’ve tried the following to fix the issue, but nothing seems to work: Repairing DCS Deleting the MetaShaders and FXO folders Reinstalling DCS Changing settings My friend on similar hardware is not having any issues. My specs are I7 11700k 32bg ddr4 3200mhz DCS on its own 1tb Nvme RTX4080 Quest 3 win10
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Hey guys, Just wondering if anyones been havin issues with dcs switching audio outputs from their usb headsets to speakers then back in the matter of 10 sec? I'm using the hp reverb for a headset but i just received a replacent and its doing the same thing so I've ruled that out also it doesn'thappen in anyother vr game/cliff house so its isolated to dcs . I've swapped usb ports to every available port. Theres no rhyme or reason to how often it tries to do this but it makes it unplayable because everytime it switches it hangs the sim and after long enough it crashes dcs . If anyones had this issue and found a solution please let me know thanks.
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[REPORTED] F-16 radar bricks on radar
aceofspades9963 replied to aceofspades9963's topic in Bugs and Problems
Yea I didn't notice it was posted below but the boresight is still messed up I had a hot tgt at 2 miles and nothing . -
As the title says, the vipers bricks are on the hornets radar, also boresight on the jhmcs doesn't work same as the vipers so seems like the viper shares plenty of code.
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Anyone actually (or claim) to have acceptable VR performance?
aceofspades9963 replied to Stal2k's topic in Virtual Reality
Yea man have to agree with you there, everyone I've talked to thats happy with performance has 32gb. I have 16gb and im in the same boat, but I also have a 3770k thats what I'm trying to investigate but I only have issues with a lot of static objects around and my cpu load would be fine but bad fps. Changing settings doesn't hardly change the fps, I mean from shit low 1.0 pd to high settings is 25fps to 32 fps avg. I tried on an empty map out in tonopah on the nttr and I get good framerate. Its not even when there a lot going on on the map its when there's tons of static objects. What I don't understand though is I'm only using 13.9gb of my 16 ? My problem is I have 4x 4gb sticks and I don't wanna buy 32gbs of ddr3 lol so I might as well buy processor ram and motherboard anyway. Edit: missed your post about upgrading ram . Will need to grab 32gb then it seems. -
Ok that makes sense theres tons of aircraft on the ramp in the mission I was testing fps in.
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Yea just played a bunch of vr games at %130 SS on the reverb so 3000x3000 ish. Onward locked 90 fps , fallout 4 90 fps , raw data 90 fps . So I dont think its a WMR or steam vr issue I know steam vr just updated.
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Yea man I got my reverb on Tuesday and it was snooth 45 fps locked , now I cant get 45fps in single player , seem like turning settings down does nothing, I went even lower than your settings and still was just making it to 42-44 in the caucuses ready on the ramp hornet, no msaa or shadows with my O+ I was getting 45 fps locked there with %150ss (which is higher than the hp reverb at %100) msaa×2 and low shadows now its dog shit not sure what they broke , never tried a different aircraft will shortly.
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I have it at 1.1 ots only noticable in dcs everywhere else its fine.
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Mines from the 26th batch from Amazon and i didn't get that
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Got mine today all I can say is wow! Played from 230 until 945 with a break for food but I left it on and no issues at all. One question does looking down in the hornet cockpit look foggy ? The ufc and all the black up front is dark but below the canopy bil it looks foggy on all colors ,is it a dcs setting or something? Its not because it isn't oled because its just in the hornet cockpit everywhere else is fine.
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Cage/uncage is boresight , Raid switch is your FOV, radar elevation is zoom in and out, I thought the trigger fires the laser not %100 on that.
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No pilot would ever start on a FBW aircraft. Everyone starts on a full up mechanical flight control system.
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Just push the stick fwd to maintain 600ft don't worry about catching the E bracket until you get slower and you begin to sink relax the stick ,trim for on speed and should work out just fine.