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Hog_driver

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  1. Many years ago, I read a book by Lou Drendel, "USMC Phantoms in combat". I remember a paragraph that made me laugh a bit, here it is: "There was a little island off the coast of NAS Cubi Point, Philippines, and we began using that as our target. At first, the island itself was used as the bulls-eye, and we counted it a successful mission if we hit the island. None of our airplanes were wired for dropping bombs and that created some very interesting situations. As I recall, all the intervalometers were wired backwards and you never quite knew what was going to happen when you hit the pickle button. We would roll in, hit the pickle, have nothing come off, pull off, then sit there wondering how to get rid of the ordnance. Some of the switchology was pretty arcane...stuff like, "pickle, reset, pickle, pickle, reset pickle. ” (I don’t know if that is how it actually went, but you get the idea.) You can imagine how difficult that made the bomb runs. There you are, on the perch, trying to remember the exact switchology for dropping the bombs before you even considered the geometry of the bomb run." I'm still learning to fly the Viper in DCS and frankly, all these WIP quirks and bug descriptions sound a bit discouraging. I wonder what we'll get with the Heatblur F-4
  2. So I could ask again, what was the point of showing if he won't talk about it?
  3. So what was the point of showing "FW-190 Zeros"?
  4. Honored with the "Correct As Is" badge. Just kidding
  5. James, you may find this interesting (not much info but still, I just found it):
  6. I'm reading Dan Hampton's book now, he also used them on a recce mission (he encountered an Iraqi armoured division and was under heavy ground fire).
  7. I checked again just to make sure. USA 1977 vs Russia 1984, Ace difficulty. USA won without me taking off even once. What a way to get combat duty pay! So, this dynamic campaign engine is a nice idea, but doesn't really work at this moment. Maybe the problem lies in the AI and the way in which ground war is simulated in DCS (i.e. not really). I hope it'll improve in the future. If you like "what if" campaigns, check out the Grim Reapers channel on YouTube (US carrier group vs Japanese Pearl Harbor strike fleet, etc.)
  8. Yes I know, but in this case, I didn't have to "make a difference" - my side won without me doing anything.
  9. While I like the idea very much, I launched several "dry" campaigns (i.e. without launching DCS) and in 2-4 days, my forces got to Sukhumi and the campaign (e.g. US Navy 1987 vs Russia 1996) was won. So it seems that you don't have to do anything and you (the Blue side) win every time. I hope it'll be made more difficult in the future (I used the 0.3.0 version)
  10. Is this what you're talking about?
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