

mech79
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Everything posted by mech79
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DML - Mission Creation Toolbox [no Lua required]
mech79 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Yeah I just thought that I was able to load more when I was playing with the module. Maybe I was mistaken. Currently we use Moose and CTLD on our server, and I am trying to create a LUA. that matches the possible loadouts. I just wanted to make sure they couldn't load up multiple items. Is there a way to max out weight if they get certain items? -
Ok I have noticed this issue as well. It seems to happen when I switch to the CPG seat and let George fly after I have had him look for targets. The shots are always to the right and I don’t mean a small amount. With the TADS zoomed out and the 1/4 squares at each corner of the crosshairs the bullets hit almost a 1/4 to 1/2 inch to the right of the HUD Crosshairs on the screen. If I am flying multiplayer this is not happening. I am pretty close to being right on. I think there is a bug when switching to CPG after you have him look for targets. These shots were all done at a stable hover on stationary targets.
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DML - Mission Creation Toolbox [no Lua required]
mech79 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Is there a way to restrict How many items a Helo can take? -
DML - Mission Creation Toolbox [no Lua required]
mech79 replied to cfrag's topic in Scripting Tips, Tricks & Issues
I do not see one, so I will ask. Do you have a sling module or cargo module where the Helos can sling lift a vehicle? I know it cant actually be done visually, but I know some servers have a sling system that simulates the load by adding weight to the helos then when they get where they are going they hover x amount off the ground and disconnect the load. The vehicle spawns below the helo. -
DML - Mission Creation Toolbox [no Lua required]
mech79 replied to cfrag's topic in Scripting Tips, Tricks & Issues
I want to thank you for the help the other day with the mission errors I was getting. Everything is working great now thanks. I have one question. I am trying to setup a mission where helos drop troops off to find a VIP in a town. After a set time I am using the CSAR mission to spawn a VIP for pickup randomly in the town. Is there a way to spawn multiple troops and a CIV? Would that be in the coding? Or is there away to use ground troop module for this? -
DML - Mission Creation Toolbox [no Lua required]
mech79 replied to cfrag's topic in Scripting Tips, Tricks & Issues
That is great to hear! I was pulling my hair out trying to correct it. I am bald already too so that wasn't good....lol. -
DML - Mission Creation Toolbox [no Lua required]
mech79 replied to cfrag's topic in Scripting Tips, Tricks & Issues
I dont understand what I am doing wrong. I even changed scripts to do script as suggested and copied Notepad file. I keep getting same error. It is a string error for cfx.Zones, LZ and world events handler. This error comes up multiple times as the mission runs. nullAdded copy of latest Miz file. DML Practice.miz -
DML - Mission Creation Toolbox [no Lua required]
mech79 replied to cfrag's topic in Scripting Tips, Tricks & Issues
Can I get help? What does this error mean? I am using a pulse and random flag for clone spawners. What have I done wrong? nullnull -
DML - Mission Creation Toolbox [no Lua required]
mech79 replied to cfrag's topic in Scripting Tips, Tricks & Issues
This was for multiplayer and as far as AI, I was going to put clone zones ad multiple locations outside the city and then just had their waypoint in the city. What I want is to randomly have enemy spawn in surrounding forests and town and then just head towards the town we dropped troops off in. Then the apaches and A-10s would defend the town trying to keep the enemy out. If to many enemy got into the zone of the city then the mission would fail, but I don't want them to start spawning until the Team is dropped off by the transport helo's. -
DML - Mission Creation Toolbox [no Lua required]
mech79 replied to cfrag's topic in Scripting Tips, Tricks & Issues
I am new to your DML program and I am trying to setup a mission for Helo's and A-10's. The point of the mission is to locate a speacial person within the city and extract them. I am looking to have CH-47's drop off teams of infantry in a city full of insurgents and then take off and loiter around. They will be waiting a set time for the team to find said person before being called back in for extraction. During this time I want random convoys and troops to spawn around the town and try to enter city to take out he infantry there. After set time radio call goes back out for extraction and the choppers have to land extract then leave back to their FOB. Can you help me figure out how I can get this to work? Do you have a discord we could talk? -
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End mission trigger when landed and parked on moving carrier?
mech79 replied to arcuspilot's topic in Mission Editor
Will this work for multiplayer missions? I have tried the moving zone, speed below for each client plane, but nothing seems to end the mission unless it is a stand alone trigger. -
SUNTSAG - Lockdown Mods/Liveries Collection (New and Revised)
mech79 replied to SUNTSAG's topic in DCS Modding
Does anyone have the spitfire cockpit mods? The links no longer work and I just found this and want to try it. -
I bought this model a few days ago everything worked great. I was able to play the single player missions, and I even played Multiplayer a few times. Then it started to do the following. As soon as I tried to join a multiplayer server the plane loads the first time. I can not select any of the cockpit buttons and my keyboard controls don't work as well. Then when I back out of the game and restart trying the same thing I get a red shield in server search room saying i had integrity failure. The follow reasons come up when I select the shield. mods/aircraft/av8bna/bin/av8b_cpt.dll & mods/aircraft/av8bna/bin/av8b_fm.dll. I thought it was originally a corrupt file and reinstalled DCS open beta only to discover it has something to do with the module itself. It also caused my F-14 module to have an error. As soon as I manually removed all the harrier files everything went back to normal. I reinstalled DCS 3 times thinking it was a corrupt file, but It only happens with this module. I recently added the BF-109, F-16, and F-18 with no issues. Does anyone have an answer as to why this is happening? Thanks
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I bought this model a few days ago and I have been able to play the single player missions, but as soon as I tried to join a multiplayer server the plane loads the first time. I can not select any of the cockpit buttons and my keyboard controls don't work as well. Then when I back out of the game and restart trying the same thing I get a red shield in server search room saying i had integrity failure. The follow reasons come up when I select the shield. mods/aircraft/av8bna/bin/av8b_cpt.dll & mods/aircraft/av8bna/bin/av8b_fm.dll. I thought it was originally a corrupt file and reinstalled DCS open beta only to discover it has something to do with the module itself. Does anyone have an answer as to why this is happening? Thanks