-
Posts
13624 -
Joined
-
Last visited
-
Days Won
11
Community Answers
-
draconus's post in Not getting full super carrier experience on Bankler's mission was marked as the answer
This is by design. Creator has disabled the deck directors in the mission. Only the cat crew works.
-
draconus's post in Improving missile smoke was marked as the answer
Yes, same request for ground missile launches.
-
draconus's post in Updated Sinai Map was marked as the answer
They can't fix it unless DCS map engine make depressions possible.
-
draconus's post in HELP :( mist_4_5_107.lua Object doesn't exist ERROR was marked as the answer
Which exact mission?
It's probably older mission with older mist file, no longer supported in current DCS version. You can take new mist.lua from here:
https://github.com/mrSkortch/MissionScriptingTools
and replace the one in mission file.
-
draconus's post in What's needed to perform CSAR was marked as the answer
Oh, and if you survive, you are the CSAR pilot who needs CSAR, good time
I'm proponent of small first steps. If things are well received devs can improve on it if time allows.
First steps are minimalistic:
1. add raft for pilots that had one equipped IRL (or add ME option)
2. add some way of location (radio beacon, signal flare, light, sea dye marker) and contact (radio with option to call for CSAR)
3. make ejected pilot as object visible for others (MP too) and AI, vulnerable to fire and explosions
4. add AI task CSAR to fly, land and pickup you or other AI pilot
5. add faster movement option for downed pilots
Now get to da choppa!
-
draconus's post in Is dcs doing FC3 in full fidelity? was marked as the answer
No such plans but since these are very popular aircraft it is rather a matter of time (very long time) before all of them get their FF versions.
-
draconus's post in F-15C Dogfighting tips was marked as the answer
The subject is so wide I don't know where to begin, esp. not knowing what you already know and what level you're on.
I'd advise you to read a lot, ex.:
https://theaviationist.com/2020/06/07/here-are-the-basic-fighter-maneuvers-fundamentals-you-need-to-understand-dogfights-explained-by-a-fighter-pilot/
and watch & listen to see how it should look like, ex.:
These are just examples, I don't know if they are even good but there's plenty of articles and videos out there.
The F-15C is great energy dogfighter so you should rather stay fast (over 350kts) and high (it flies better up there) but remember no two dogfights are the same - you have to press and react to your enemy's moves, improvise, wait for the moment to shoot, take advantage of opponent's mistakes. You may very well be dragged to low alt, low speed fight having to hold there.
Installing Tacview can help you watch the fight after, check your mistakes and draw conclusions from it. Basic version is free: https://www.tacview.net/
Learning is one thing, practice is even more important, so whatever you learn practice a lot. You can start with AI for now but you'll have to start practicing with human opponents online to get to your best.
AI is not the best enemy because their flight model is not very realistic (they use simplified SFM) so they usually turn better than they should IRL but they are also limited in what they can do. So you'll get to the point where it'll become a bit predictable after a while.
You can counter too good AI by choosing a less powerful aircraft to fight with, lowering their skill or making them heavier with more fuel, while flying light loaded yourself.
-
draconus's post in Completely delete and remove Mig-29 Flaming Cliffs license. was marked as the answer
Yep, ex. S with its R-77s.
-
draconus's post in Flaming Cliffs 2024 can't bind keys to HOTAS was marked as the answer
You're using 3rd party app to manage controls. Try to turn it off before using DCS. Test in Windows game controller panel.
-
draconus's post in Carrier Operations was marked as the answer
Yeah, thanks for that and I also hope for additional features and improvements
Currently CQ, cyclic ops, bolters and touch&goes are not implemented. You can turn off taxi directors (in DCS Special > Supercarrier options) but keep the cat/launch crew so you can freely taxi however you think is best. If you want to keep all the crew you'll have to block all the parking spots from fantail up to the elevator 2 with static Hornets. That way you'll be directed to park (and spin) around elevator 1 after trap so it'll be short way to the cats 1/2.
-
draconus's post in Screen Resolution - Again... was marked as the answer
DCS > options > gameplay > spotting dots - try 2 pixel version for 2k.
Try right click on the title bar.
-
draconus's post in How to affect the deck crew to provide me to surtain CAT was marked as the answer
Aircraft assigned "Takeoff from runway hot" in the mission editor will spawn on the catapult specified in the mission editor by the mission designer.
From parking you will spawn depending on the deck configuration - parking spots taken by AI and static aircraft. All is in the Supercarrier manual and forum.
-
draconus's post in Do we still need a separate shortcut for Multi-threading? was marked as the answer
Both folders are the same and run MT version.
-
draconus's post in [MODULE]Su-25A Frogfoot as a clickable module with updated geometery was marked as the answer
Yeah, we get it - you don't value full fidelity in DCS. You just care about FM and combat - that's ok, that's why the FC exists, it can be fun and that's why we have option to choose. But many simmers don't find FC enough fun and very much appreciate every detail that come with full fidelity, be it cold start procedure, realistic nav systems, radios, sensors, weapon controls, emergency handling and finally shut down. We don't have to convince each other which is better or if there's any big difference.
-
draconus's post in Water artifacts (Kuwait sea shore) was marked as the answer
Kuwait is in South Iraq area and it's not modeled yet.
-
draconus's post in a small requst for the wishlist was marked as the answer
There're plenty of Aggressors (or Red Flag, Constant Peg type) campaigns where it's done already with smart mission creation. You can use ROE, spawn/unspawn units, invulnerability to simulate non-live ammo training and so on...
-
draconus's post in Authentic F-15 bindings was marked as the answer
Super search mode is missing in our DCS F-15C FC.
Return to search is your basic lock off and go RWS.
Boresight needs no explanation.
NGS as described.
There's no simple BVR/WVR switch in RL F-15C - you just select weapons mode Guns/SRM/MRM on the throttle switch and other radar options/modes on the left console or AutoAcq modes as desired. There are also many more functions/options for radar in RL aircraft on the console.
You probably has the other page with throttle depicted so there are also: mic switch (we have one "radio" as easy comms menu), speed brake, missile reject switch (we have only undesignate function), multi function switch (not implemented, maybe only boresight mode), TDC, ECM dispenser (we have keys for flare/chaff/both and ECM on/off) and antenna elevation + rudder trim, flap switch and finger lifts for thrtottle left/right (not implemented).
-
draconus's post in How can i reduce the main loading time of DCS was marked as the answer
You can:
exclude '\saved games\dcs world' and '\dcs world' installation folder from antivirus scanning disable modules you're not using in module manager obviously the faster the disk DCS is on the better and to some extent mobo/cpu/ram set autologin and have your network connection ready remove mods and turn off any external apps -
draconus's post in Heavy Overcast Layer - Maybe 1.5K feet thick down to 200 feet AGL or less... was marked as the answer
You can still use old settings for the weather and achieve it. Just select "nothing" in the new clouds preset, then use settings below. Just be aware of some artifacts that can show up.
-
draconus's post in Skybox color banding was marked as the answer
It is still modern gfx problem that needs smart programming, like anything else.
https://loopit.dk/banding_in_games.pdf
-
draconus's post in TGP can´t track moving target was marked as the answer
I works. I've managed to track and hit moving BTR-80 on the road and Ropucha ship at the sea with GBU-12
Make sure you're closer, try to change between WHOT/BHOT and remember about pushing AutoAcq switch - when it tracks PTRK is boxed.
-
draconus's post in FC modules "Landing Navigational Mode" was marked as the answer
There's a way to work with it. Call your airfield ATC (cheat #1: the list is sorted by range, ascending) they will give vector and range to the fixed approach point (5nmi from runway) and also tell you active runway number. The HSI of F-15C and A-10A will show the course number of the selected runway and the range - find and match 🙂 You can call the ATC any time and ask for the vector/range info.
Russian aircraft have the airfield numbers in landing mode (afair) so go by the list.
Your worst case is around Tbilisi but it is a problem IRL too when aircraft don't land where they were suppose to due to airfields so close together or on the same course, esp. in low visibility.
And of course it's best when you know where you are.
-
draconus's post in Collision of refueling basket of IL-76M maybe somewhat smaller than supposed to be? was marked as the answer
Yes, if there are two baskets and you're alone - go to the left one. If the AI is also approaching the tanker - go to the right one.