Hippo
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I recently tried using the Touch controllers instead of the mouse for pushing buttons, turning knobs, etc, in the F-18. I am not using the Touch controllers for stick or throttle, as I am using a HOTAS. I am very impressed with how well it all works, it is far superior to using the mouse, and congratulate the team on the implementation. Unfortunately, occasionally one of the controllers, usually the right, loses posistion so that the virtual hand appears around 20cm from where it should be. It eventually resyncs, but it's very frustrating when it happens. Has anyone else experienced this and have any way to deal with it? Can anyone confirm that they use a similar setup and never see this issue? I am using a Quest Pro, with the Meta LInk software via cable, non-steam version of DCS, and QuadViews foveated. Thanks.
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My first attempt at this mission following the update had the missile fly to the last enroute waypoint but then fail to turn to the target waypoint, instead staying on its previous course and flying until crashing into the sea (when I assume it ran out of fuel). Same or similar behaviour to track01a above, although I did set the fuse this time. track_03.trk
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Hi, thanks for replying; but I'm not sure I follow. I haven't tried doing it (and, yes, I probably should have), but if I understand the manual correctly, getting a score below 50 doesn't mean the campaign will fail, it means that it will drop to the previous stage and give you a mission from that stage. The campaign will only fail, I think, if there is no previous stage, i.e. this can only happen if you fail whilst in the first stage. Have I misunderstood something? I'll try it out for real as soon as I get some time.
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Let's say I'm working on a campaign with ten stages, and in a mission in stage five I wish a certain event to cause the campaign to (abruptly) end in failure (or success). How would I implement this? The DCS manual is rather vague, p.364 : However, it does not explain what "failure to complete the campaign" means in practical terms. On p. 365, This appears to imply that the only way a campaign can end in failure is if a mission gets a score below 50 in the first stage. And, conversely, that a campaign can only end in success if a score over 50 is achieved in the last stage. Tell me it ain't so. Please.
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Thank you. Just a couple of clarifications please. COs = commanding officer? Meaning what with regard to my question? And what is "squadron altitude"?
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Should my 5090 be hitting 41% util when I fully zoom out the map in the ME? It's not enough that this application has the worst interface design in the history of humanity, it turns out I'm having to pay through the nose to run it as well?
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I find this behaviour absolutely infuriating. Please have mercy and provide an option so that selecting a unit in the unit list only highlights it and does not shift the view. Please. Sometimes I think the ME was designed as an instrument of torture. More generally, if the user does not choose to change the view in the ME in the usual way (scrolling and zooming), I don't see why it should be changed by opening windows, selecting units, or any other function not specifically to do with changing the view.
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According to the CV NATOPS, 6.2.1, How does this work IRL, i.e., how and when is this altitude assigned? And what to do in the (single player) game? I normally just use 4.000 feet and wait for "charlie", but should this altitude have been passed to me by the tower on entering the CCA? Another one for the wish list? A recent mission I played had five other, single aircraft, AI flights arrive at around the same time as I did. One AI went straight into the landing pattern (i.e. 800ft), the other aircraft went into the port holding pattern at 4k, 5k, 6k and 3k. I was behind them. How was I supposed to know which levels they were going to use? How was I supposed to know which level I was supposed to use?
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+1. especially for the route lines and waypoints. Blue against a blue sea background doesn't make for easy visibility.
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These are the actions that should be carried out wrt the deck crew signalling: unfold wings, extend launch bar, retract launch bar, salute. I add to the other answers since you mentioned you've already tried saluting. You also need to go to full military power or AB on the throttle before the salute. The procedure hasn't changed.
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A quick test, then: Image 1: (1920 x 1200, windowed) I move and rezoom the map and save it thus It seems to me that this is how the map should appear whenever the mission is reloaded into the ME and the planner. Not necessarily in the F10 map. It shouldn't change if the resolution changes. If the aspect ratio changes then a choice has to be made as to whether the vertical or horizontal extent is saved, and the same centre point should be used. That would be my wish to add to the wish list. Image 2: I click on the "Fly Mission" icon (green up arrow) and go into the mission planner. The view has changed, and now appears to have recentred on the only unit in the mission. Why? As the mission creator, I didn't want or ask for this. Image 3: I return to the ME. Now it looks like it did in the planner, not as I had originally left it. Image 4: I reload the mission in the ME. It's back to how I saved it. Good. Image 5: I run the mission and open the F10 map. It makes sense that the player's unit should be centred in this view and it is. The zoom level is different, and probably should be the same I include this view because "MAXsenna" brought it up, although I didn't mention it in my OP. Images 6, 7: I reopen the mission in full screen at a higher res (4k), in the ME and MP. A much larger area of the map is presented. I would argue that this is not how it should work. When the mission designer saves the view, the intention is usually to include the area of the map that they wish to present to the player, as e.g. the extent of the player's route. This should not change, no matter what resolution the player is using (except, of course, when the aspect ratio changes as mentioned above).
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The kneeboard is extremely useful, especially in VR. However, having a bright white (day) kneeboard during a night mission can be quite distracting and uncomfortable. For the mission-specific kneeboard, no problem: when I create a night mission, I just create a version with red text on a black background and insert that into the mission file. For the general kneeboard at %userprofile%\Saved Games\DCS\Kneeboard\FA-18C_hornet, it's not quite so simple Please would you consider implementing a system where the user could place day and night versions of their kneeboards in that folder, the night versions could be named in a specific way, or placed in a subfolder for that purpose. DCS would then be able to distiguish between them and automatically load the appropriate kneeboard dependent on mission time. Thank you for listening.
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Well, it's how many of the paid and included campaigns work. But you're right, it depends on what you're trying to achieve. Unless I'm missing something, this functionality could have been enabled if they'd provided a range of scores for a "draw" and not just 50. Even so, the tool would still remain tragically basic and inadequate, when it should've been so much more.
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I haven't checked the campaign (yet), and I understand all of the above. What I would like is, that if you fail a mission, you stay in the same stage and get the same mission you just failed. Are you sure it does that? According to the manual, and my limited testing, that is incorrect. If you get 50 points (exactly) you stay in the same stage (what I want). If there is more than one mission, you could get any of them (what I don't: I would like the player to get the same mission they just failed). Thank you for replying. I don't believe it is (easily) possible using the Campaign Builder, and have decided to restructure my campaign in a different way.
