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Maddog011

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  1. Whenever is turned on uncaged with O or P, slewing,locking. When is caged with BACKSPACE i can trim.
  2. And also I can't trim while working with shkval why?
  3. However it does not say that it's automatically switched to Inertial Tracking (“ПКС”) and moves it self as soon you move your stick. I would rather say it becomes gyro-stabilized on the point on the ground and not on the screen. as it says here : Which means it's always in inertial tracking if P or auto tracking is not switched other words it's moving constantly if you are banking or pitching yawing and it does not center itself automatically if you not reset memory by BACKSPACE or ground stabilizing it with locking target. Any way he is using Saitek Cyborg Evo which doesn't have sticky button problem if not using saitek software. I'm using Thrustmaster Aft II no joy software, dead zones set and yes skhval is moving constantly even if not ground stabilized.
  4. Please read other posts before replying here. Track IR is solved in this post: http://forums.eagle.ru/showthread.php?t=33692 Pedals here :http://forums.eagle.ru/showthread.php?t=33682 The game is always going to windows before initial lunch and there is small time to wait from menu before getting in the cockpit. If you use older PC with low memory and bunch of anti-virus or spyware progs you gonna be waiting for some time for sure.
  5. It's always moving if not ground locked, at least at my beast. Maybe it's surface is affected from head wind :) .
  6. Check md5 of lua-gui5.dll, should be d365ce1e14a17259da861779afa41146 , and crc32 f926df5f if not than it's corrupted. Other than that check consistency of folder luagui5, try to compare files with your other pc. Start game from game DVD if you purchased hard copy and leave options.lua to default resolution 1024x768.
  7. I don't see where I posted my resolution is 4480x1752. My resolution is 3360x1050. It's doubled 1680 by width and nothing more on the height. Your resolution should be 3840x1080 and not a single pixel more in options.lua. Your 2MonitorTest.lua should be like this: Description = '2MonitorTest' Viewports = { Center = { x = 0;THIS IS HORIZONTAL POSITION OF THE RENDERED OUTPUT FROM FAR MOST LEFT. y = 0; - THIS IS VERTICAL POSITION OF THE RENDERED OUTPUT FROM FAR MOST TOP. width = 1920; - THIS HORIZONTAL SIZE OF THE RENDERED OUTPUT FROM THE X POINT FROM THE LINE ABOVE height = 1080; - THIS VERTICAL SIZE OF THE RENDERED OUTPUT FROM THE Y POINT FROM THE LINE ABOVE Y=0 viewDx = 0; - THIS HORIZONTAL VIEW ANGLE viewDy = 0; - THIS IS VERTICAL VIEW ANGLE aspect = 16/10; - THIS IS VIEW ASPECT[font=Verdana] [/font]Shkval = { x = 1920; y = 220; width = 840; height = 620; } ABRIS = { x = 2760; y = 0; width = 840; height = 1050; }Why is this so heavy to understand?:doh:
  8. My strong advice UAC OFF and change this thread title please.
  9. Yea it sucks in multi because DCS made locked 1024x768 main multiplayer screen stretching all at your custom resolution. No way to fix that until they patch it. I solved it but had to resize those screens and some nasty lua settings and it was pain in the a... When you get in game it works fine.
  10. Your settings are ridiculous. If you have graphic card capable displaying resolution 5280x1080 without fps loss please advice so I can buy same and be happy forever. Please read those posts carefully.:smilewink:
  11. Sure, part of it: ["graphics"] = { ["multiMonitorSetup"] = "camera+shkval+abris", ["color"] = "32", ["heatBlr"] = 1, ["scenes"] = "High", ["water"] = 2, ["fullScreen"] = false, ["visibRange"] = "Medium", ["aspect"] = 2.8, ["textures"] = 2, ["shadows"] = 1, ["display_mode"] = { ["avi"] = { ["bpp"] = 32, ["resolution"] = "640x480", ["full_screen"] = false, ["aspect"] = 1.333333333, ["height"] = 480, ["width"] = 640, }, -- end of ["avi"] }, -- end of ["display_mode"] ["effects"] = 3, ["lights"] = 2, ["haze"] = 1, ["terrPrld"] = "20", ["height"] = 1050, ["resolution"] = "3360x1050", ["civTraffic"] = 0, ["width"] = 3360, }, -- end of ["graphics"] } -- end of options I get 2 or 3 fps drop only with single 8800 GT 512mb.
  12. Sorry you are right I wasn't talking about main cockpit split-up. I meant Abris and Squal screen split ups. Thanks for noticing my bad.
  13. It's not possible to click or do any touch screen input on ABRIS on split setup because abris as a second screen is just plain view without any input options.
  14. You are welcome all and thanks BlackSharkAce for his example/tutorial. Hi Koriel I see you having troubles with it, a little. First you have 22" (1680x1050) and a 15" (1024x768) that makes 2704x1050 but you can't set that resolution as I see. You have set 3728 vertical instead 3360, which is doubled 1680 your native main screen and will do it well. I don't know why you did that. You have 368 pixels horizontal more than you need. Second you moved position of your main screen to the right by 1024 pixels. Why? Are you making place for third monitor on the left? I'm sorry if I trouble you with this but it's not clear why you added 368 to your horizontal resolution, 1024 more to the right for your all screens and you slided Abris to not visible area for 140 pixels. Try fixing this by not adding x = 1024 from the beginning and subtract it from all your horizontal for Skhval and Abris . Thanks for rep.:thumbup:
  15. Sure it will be better but I can't use second monitor all the time because it's my wife's toy and I wont play with monitor stand. This is just example that we are achieving 2 monitor setup with different resolutions being native at both screens. I can split my skhval and abris vertical instead horizontal or resize it to my custom resolution not even having it displayed all over monitor and getting the aspect correct, easily playing with and it may look better but I'm quite satisfied that I managed to do even this.
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