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Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
Is the updated unit of dcs will be integrated to DCS ? -
Ka-50 short Wishlist/missing (should-be) features
Kappa-06MHR replied to evanf117's topic in Wishlist
1-FLIR (Sam<profanity> 50) 2-RWR (president-S) 3- Buddylasing with other aircraft (SU-25) -
There is multiples topic about KA-50 laser code for years... I think ED must be clarify the 3 laser code using by the KA-50 Topic that talk about lasers code :
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Iglas/Vikhrs very little damage against AI helicopters
Kappa-06MHR replied to Noctrach's topic in Bugs and Problems
To solve the issue with scripting : a scirpt I have made that kill AI helicopter stroke by missile or 30mm guns Enjoys ! IAHelicoptersDamage.lua -
That's exactly it. That said, the cooldown doesn't always start and end at the same number, which is disturbing. It's not uncommon to see a cooldown start at 55 and end at 30 when shooting at long range.
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I recommand a coeff 4-5. For example : For a Ropucha landing ship, an explosion "volume 50" on his center left the Ropucha at 93.75 of his life (-120 HP / 2000) Kh-25ML have an explosive mass of 46.2 KG. Coeff 4 make an adititonnal explosion volume : 46.2 x coeff 4 = 184. In this grid, an explosive volume 184 make a Ropucha with ~ 3/4 of his life. So Technicaly, with coeff 4, you must use 3/4 KH-25 to sunk a Ropucha. It's more realistic. Greater is the coef, greater will be the additionnal explosion.
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+1. I have make a lua script to make additonnal explosive damage regarding the explosive mass of the missile (Work only against heavy ship). (Boost coeff in line 1 to increase damage). Ex : - Explosive mass of a KH-25ML : 46.2 - coeff : 3 =>Additionnal explosion : volume 3 * 46.2 = 139 It's a patchwork because ED don't work on realistic damage model for ship. IAHeavyArmedShipDamage.lua
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@Flappie, @BIGNEWY : We are many Kamov in differents squadrons who want to make buddylasing with SU-25 (and why not Mig-29 if they will have any guided laser bomb one day) Can you ask ED about the 3 current laser code number using by the KA-50 now ? Tanks a lot for your answer!!
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Military Assets for DCS by Currenthill
Kappa-06MHR replied to currenthill's topic in Static/AI Mods for DCS World
I'm not sure B-21 have "CAS" attribute, it is a pure Bomber ! -
[Report Thread] Bugs of China Asset Pack
Kappa-06MHR replied to RocketmanAL's topic in Chinese Asset Pack
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Regarding headlights, the problem is more complicated than that: In a war zone, an armored column traveling at night will primarily use NVG or infrared devices to avoid turning on their headlights, which would make them visible from miles away, especially when faced with aerial reconnaissance vehicles (drones, helicopters, planes, etc.). It is therefore normal for columns to travel with their lights off on DCS. Outside a war zone, however, they would turn on their headlights normally. Also, it might be more interesting if ED added an adjustable "Lights on at night" option: true/false (default: false). Regarding brake lights, I believe some vehicles have them (but probably not all models). However, I find that this is clearly not a priority for ED; I would still prefer if they added many new units. At ED, you have a model with 2 animations: "intact" and "destroyed". The explosion allows you to make this transition between the 2 animations (this hides the texture change) A ship can sink in 10 hours. A ship can sink in 2 hours. A ship can sink in 18 minutes, like the Lusitania. By convention, in most video games, when a ship is destroyed, it sinks in 1 minute. It's true that it might be interesting to extend this duration of the sinking for rescue operations, for example. Perhaps add a slider option to define the sinking time? Or something relative to the damage ? We can already adjust that. There's an option to adjust the dispersion time during an attack. Personally, I often set the dispersion time to 3 seconds, so it looks like everyone is swerving (panic), then pulling themselves together and continuing on the road without stopping.
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We're seeing more and more videos on this KA-52 mod, it seems to be maturing, do you have any idea when the mod will be released? And if it's not ready, what work remains to be done?
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