Jump to content

Satarosa

Members
  • Posts

    1105
  • Joined

  • Last visited

Everything posted by Satarosa

  1. Пятница, 18 января 2018 года, 20:30. Регистрация в межобщественном событии проводится через официальный форум DCS WORLD, чтобы все участвующие участники могли участвовать с приоритетом в доступном слоте: https://forums.eagle.ru/showthread.php?t=229268 Вы все равно можете присоединиться без регистрации, но, учитывая растущую популярность межобщинного мероприятия «РЕАЛЬНАЯ ВОЙНА», настоятельно рекомендуется бронировать свой слот путем регистрации на официальном форуме!
  2. Friday 18 january 2019, 20h30 (GMT +1) Open Beta Last Version ! SERVER IP: 94.224.95.213:10308 Voice Chat: https://discord.gg/UGa3KMe Armed conflict on the map Nevada, South America, takes its revenge from the past and launches a major attack against North America weakened by the economic crisis.. The goal of the game is to accomplish 2 strategic objectives in maximun 3 hours to win. Aircrafts of period 2010, map with limited planes, ground units and ammo, for realistic and tactical game. You can check the economy and number of available planes of a airport before flight. For this using the spectator mode, put the map view and click to an airport icon, then check the ressources menu! The Map is completely random at each new game. The units are placed with a logical and realistic insertion system. All units are present, you have absolutely everything, which allows you to leave for any type of mission! --- BLUE FORCES --- (Playable aircrafts, vehicles and comm) -- USA in Nellis AFB HQ Airports-- A-10C [Playable = 3, Quantity = 3] AV-8B N/A [Playable = 2, Quantity = 2] F-15C [Playable = 2, Quantity = 4] F/A-18C [Playable = 2, Quantity = 2] Mi-8MTV2 [Playable = 1, Quantity = 1] UH-1H [Playable = 3, Quantity = 3] MiG-21bis [Playable = 2, Quantity = 2] Tactical Commander [Playable = 1, Quantity = random] Operator of Tanks, Artillery, JTACS [Playable = 2, Quantity = random] -- Germany, Canada, Switzerland in North Las Vegas Airport -- MiG-29G [Playable = 3, Quantity = 4] UH-1H [Playable = 3, Quantity = 3] F/A-18C [Playable = 4, Quantity = 4] Mi-8MTV2 [Playable = 1, Quantity = 1] Operator of Tanks, Artillery, JTACS [Playable = 2, Quantity = random] - Special Communications - E-3A "Magic" > 240 MHz AM KC-135 "Acro" > 246 MHz AM > TACAN 06Y [135] --- RED FORCES --- (Playable aircrafts, vehicles and comm) -- Brazil in Laughlin HQ Airport -- F-5E-3 [Playable = 5, Quantity = 11] M-2000C [Playable = 4, Quantity = 9] UH-1H [Playable = 1, Quantity = 2] Tactical Commander [Playable = 1, Quantity = random] -- Honduras, Chile, Mexico in Jean Airport -- C-101CC [Playable = 4, Quantity = 8] Operator of Tanks, Artillery, JTACS [Playable = 4, Quantity = random] :vertag: Registration here ! :vertag:
  3. Nice answer, thank you so much
  4. There is a problems with the "slave mod".. We can setup a key for that mod it's work we can doing all in carpet bombing, but there is NOTHING ANNIMED IN COCKPIT TO SHOW YOU WHEN YOU TURN ON THIS BOMBING MOD! Please inprove cockpit animations for some FC3..
  5. oh no :cry:
  6. What's about the weapons of the F-14A from HB? Do the versions of F-14A can carry laser-guided bomb ? Do the versions of F-14A can use AIM-54C version? And I hope they'll put a different "chinpods" for each version..
  7. Satarosa

    F-14A?

    F-14A Apart from these engines what are the differences with the F-14B? Cockpit ? Do HB can explain What they planned? (Because there was many upgrades for the F-14A variant) So I'm verry interested by the F-14A variant, I hope that we got more differences than only the jet engines..
  8. +1 They have to challenge themselves and canceled MAC. Stop losing money and time for nothing!
  9. Prévision dessorties de DCS WORLD : Avions/Hélicopthères - F-14B (2019) - Mig-19P (2019) - Fw-190 A-8 (2019) - BO-105 (2019) - F-14A(2019) - JF-17 (2019) - Mig-23 MLA (2020) - Mi-24P Hind (2020) - F-16C Block 50 (2020) - OH-58D (2020) - A-29B Super Tucano (2021) - F-4E (202?) - F-15E (202?) Terrains - South Atlantic (2019) - Syria (2019) - Straight of Dover (2019) - Afganistan (202?)
  10. The vehicles are placed logically and realistically all at random. The vehicles present are according to the countries and the period announced in the MAP compared to the historical reality. If you are a minimum patient you will find that there is vehicle reinforcement randomly every 5 minutes! This is in the first step of each REAL WAR mission. Change of coalition during a game is strictly forbidden!! Thank you for understanding that this kind of mission uses mechanics and systems much more realistic than you've ever had before thank you for your understanding.
  11. Combined Arms All units are playable and drivable except for units that are part of a strategic goal. Types of AI air units and usable ground vehicles are random at each new game! REAL WAR is highly optimized for the COMBINED ARMS module. If you have difficulties come to REAL WAR community discord, I will be happy to teach you how to use the ground vehicles and share my military experience for your advanced combat strategy and maneuver.
  12. V Here are the results: https://www.youtube.com/watch?v=v-6Vd2u2Azk&t=0s
  13. Here are the results: https://www.youtube.com/watch?v=v-6Vd2u2Azk&t=0s
  14. Useless in combats situation no, its depences the target and your skill. Like the UH-1H fire power. His pods are allready modelled and coded in DCS World. For doing the B version only a little work, for all infos Call the museum..
  15. Ok thanks
  16. No prob for Infantry and light vehicles It should be known that the version B had received improvements to be able to carry the armament.. In the tests made at the time the UB-32-57 and GUV-8700 (9A669) was too heavy for this light aircraft and so the dispersion during shooting, and flight performance was not good. That's why the replacement by a UB-16-57 lighter and UB-32-57 was probably abandoned ! That's why the replacement by a UPK-23-250 lighter and GUV-8700 (9A669) was probably abandoned !
  17. lol And here? wow gun pod ! ARMAMENT: Ground attack variant can sport: 2 x 32-shot UB-32-57 rocket pods, 2x GUV-8700 (9A669) gun pod, 2x UPK-23-250 gun pod.
  18. So GT, we can say that is a route mod to navigate from waypoints to waypoints with autopilot?
  19. Without wishing to be mean Very seriously you really think that arcade player will come on DCS for MAC? While there is Wor*d of Warpla*e, Wa* Thund*r arcade mod and Ac* C*mbat 7! In the video game industry who know MAC appart the DCS players? Personally I find this an error of going to the arcade, people do not come on DCS for that! FC4 with 4 new planes that's a great idee (MiG-31, F-16A, Su-30, Tornado..). People from DCS WOLRD will buy for that Cordially
  20. You don't see the problems ?! Ex: If you play MiG-21bis with the harcore sim vesion, you have to manage your motor and click many swich to change weapons mod, missiles mod for fight, and fly with joystick.. VS A MiG-21bis arcade version just move the mouse on the target and fire ! No mach the arcade version win! I did competition pvp in War Thunder sim mod in hight lvl, and I can tell you, for joystick Vs Mouse, the mouse is the winner! Because play with mouse give you soo much accuracy for shooting, than any joysick!
  21. Ok for the ACL mod, but GT stay Mystery..
  22. Mission Pitch: Armed conflict on all DCS WORLD theaters of operation, with the restriction of a specific historical period for each (1944, 1976, 1987, 1998, 2010). Maps with planes and ammunition in limited quantities to balance playable aircrafts types and armament types. With a cost-effective system, players will have to pay attention to their expenses, use resource management strategies and available devices. The economic system also creates the opportunity to create sub-objectives for Team Leader, such as capturing an airport to increase available resources and advance the physical front of the battle, or destroy sub-targets (fuel, ammunition etc.), that will decrease the economy and enemy logistics. The goal of the game is to accomplish 2 Strategic Objective to win. To achieve this, Team Leaders and Tactical Commanders will be assigned tasks and sub-objectives to their subordinates. The mission promotes team play and coordination, so that squadrons and teams can express their talents. A player alone will, also have his role to play, because every vehicle, plane and destroyed enemy ship will help a little more a coalition to approach the victory. Maps are completely random, with each new game. The units are placed with a logical and realistic insertion system. All units are present, you have absolutely everything, which will allow you to leave for any type of mission (Gunner of enemy infantry for helicopters, bomb reinforced buildings like bunkers, coordination with JTAC, reconnaissance, etc. .. )! Type: Players Vs Players. Overall difficulty level: Difficult. Playable aircraft available: Depending on the period and country on the maps! Estimated duration of the mission: 2 hours. Maximum duration of the mission: 3 hours. Creators of Maps: The Map is created by Satarosa and several military experts in various fields, as well as other testers and advisers, to reproduce as accurately as possible a real situation of war in the simulation game, with immersion and military and historical realism that implies. Where and when ? The International and Intercommunity event takes place every two weeks. A post on the official DCS WORLD forum announces the pre-briefing of each mission. Heading: https://forums.eagle.ru/forumdisplay.php?f=106 A vocal chat (discord) is made available to the community, for those who want to participate in events and training. Voice Chat: https://discord.gg/UGa3KMe REAL WAR PROMOCIONAL TRAILER Here will be kept updated the info on all new maps, as well as the answers to your questions ..
×
×
  • Create New...