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NobiWan

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  1. Hi Nobiwan. Sorry to bother you, but I am stuck.

    I just installed the latest XRNeckSafer yesterday, in order to be able to check six in the latest DCS World Open Beta (multi-thread, now natively OpenXR instead of OpenVR thus my old OVR Advanced Settings setup won't work).

    I could launch the app and bind some buttons, no problem. But when I tried to launch DCS, DCS would crash every time. The only way I could get DCS to work again, was to completely uninstall XRNS.

    I have read that some people install OpenComposite too. Is that mandatory just to use XRNS on the latest DCS, which already uses OpenXR natively?

    I'm using OpenXR Toolkit also, if that matters. Vive Pro 2 also.

    1. NobiWan

      NobiWan

      Hi,

      there is still some strangeness going on with XRNS and the new native DCS OpenXR version. For some people it works out of the box and others have problems like you have. I currently have about zero time to look into it, unfortunatly. However, it seems that the SteamVR version of DCS together with OpenComposite usually works fine with XRNS. Even in MT I heard. 

    2. Darrylx444

      Darrylx444

      OK, no rush, thanks for the reply anyway. I read today that somebody else said it works on their Quest 2, so maybe it's just incompatible with my Vive Pro 2? I never tried it before MT dropped.

      Some more data, for whenever you get time: When I select 'Show Active OpenXR API Layers' on the openXR tab, this appears:

      XR_APILAYER_NOVENDOR_toolkit

      XR_APILAYER_VIVE_hand_tracking

      XR_APILAYER_VIVE_srworks

      XR_APILAYER_NOVENDOR_XRnecksafer

    3. Darrylx444

      Darrylx444

      Also, I found out that OpenComposite is not compatible with the Vive Pro 2, per the dev on their Discord today.

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