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Arnaud

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Everything posted by Arnaud

  1. Thank you all for your answers. - The display resolution for my MFCD is 1024 (but no frame drop in the FA-18C with TGP + Mav displayed for example). - I'm not flying VR, only 2D. - My Rig is pretty descent but not high end. But my 1080 ti is doing fine with most of the planes/terrains (little bit harder on the Syria map though). - SSAA is already OFF but MSAA is x4 (do not want to turn it off only for the sake of A-10C II). I'm "glad" to see that am not the only one, probably gonna work it around like eaglecash867 suggested. I will try to post a video on YT to show the problem even though everyone is already seeing what I mean. Is this issue will be addressed in further updates or it is what it is and will not change in the future ?
  2. Hi all, I was pretty sure to find many posts on the issue before investigating but none to be found. When TGP and Mavericks are ON I experience quite a bad frame drop. Am I the only one ? Has this issue already been addressed ? Is there a way to fix this somehow ? Arnaud. PS : Running a 1080Ti
  3. Had the same issue after many unfortunate attempts to log in. I finally managed to log in but no update available. I had to go to start menu => Eagle Dynamic => Update DCS World Open Beta And it worked.
  4. Trigger and evenhandling for the death of a group Hello everyone, I've been struggling with something that must be very straight forward I guess. Testing if a group is dead on an event. I can play with events and know when a unit is down. I also know that I can plug a onEventDead to a group and this will be "called" each time a group member is down. But I struggle to retrieve info on the parent group in the code. here is my test code : local AirDefense = GROUP:FindByName( "AG-AA #001" ) AirDefense:HandleEvent(EVENTS.Dead) function AirDefense:OnEventDead( EventData ) local infos = '' infos = infos.."IniCategory : "..EventData.IniCategory..string.char(10) infos = infos.."IniCoalition : "..EventData.IniCoalition..string.char(10) infos = infos.."IniDCSGroupName : "..EventData.IniDCSGroupName..string.char(10) infos = infos.."IniGroupName : "..EventData.IniGroupName..string.char(10) infos = infos.."IniObjectCategory : "..EventData.IniObjectCategory..string.char(10) infos = infos.."IniUnitName : "..EventData.IniUnitName..string.char(10) infos = infos.."GetCategoryName : "..EventData.IniGroup:GetCategoryName()..string.char(10) local unitsAlive = EventData.IniGroup:CountAliveUnits() infos = infos.."CountAliveUnits : "..unitsAlive display( infos , 2 , dbug ) if not EventData.IniDCSGroup:isExist() then display( "AirDefense down" , 10 , dbug ) else display( "AirDefense up" , 2 , dbug ) end end When I do this, I get the correct GetCategoryName() on the EventData.IniGroup object ie. 'Ground Unit'. But when I do CountAliveUnits() on the same object I get this in the log file : Error in SCHEDULER function:[string "C:\Users\Arnaud\AppData\Local\Temp\DCS.openbeta\/~mis0000060E.lua"]:224: attempt to call method 'CountAliveUnits' (a nil value) When am in the AirDefense:OnEventDead function I should be able to retrieve infos about the group calling the function right ? I tried : self:isExist() or self:CountAliveUnits() == 0 to no avail, self doesn't seem to work here. Nor EventData.IniDCSGroup. The strange thing is that the line display( "Groupe "..EventData.IniDCSGroupName , 0.5 , dbug ) is working....
  5. Thank's HardCard you helped me a lot here ! :notworthy: My Display/tracing function : local function affiche(mess, temps) trigger.action.outText(mess, temps , true) end And my function to initiate the next step of the flight (that's orbiting) function CheckTransit() affiche("Checking Transit",1) local flag1 = trigger.misc.getUserFlag(1) local flag5 = trigger.misc.getUserFlag(5) if (flag1 == 1 or flag5 == 1) and Group.getByName('Group Player #002') then if Group.getByName('Group Player #002'):isExist() then Group.getByName('Group Player #002'):getController():popTask() affiche("Transit initié",2) end else return timer.getTime() + 5 end end I know it's not precisely what you told me but I was eager to test a few new things. And the call to the function timer.scheduleFunction(CheckTransit, nil, timer.getTime()+5) Now it runs normally without any error. I can read the trace displaying each 5 seconds and once one flag is set to True I can see my control messages displaying. But The group is still orbiting, no matter what... :blink: Also I tried to test eventHandler with this : local function listFlags(taille) for v = 1, taille, 1 do affiche("Mon flag "..v.." = " .. trigger.misc.getUserFlag(v),1) end end local function displayFlags(event) if event.id == world.event.S_EVENT_DEAD and event.initiator then affiche("Unité "..event.initiator:getName().." détruite", 1) listFlags(10) end end mist.addEventHandler(displayFlags) It used to work, but now it doesn't anymore. Maybe there is a conflict between eventhandlers and scheduleFunction ? So frustrating....
  6. I've been trying to do something quite simple for an incredible amount of time. Here's the goal : The group should stop orbiting if flag 1 OR 5 are true. I try (as self-teaching purpose) to this via script and Mist only (no mission editor manipulation). So : function CheckStatus() affiche("Checking Transit",1) local flag1 = trigger.misc.getUserFlag(1) local flag5 = trigger.misc.getUserFlag(5) if flag1 ~= 0 or flag5 ~= 0 then --trigger.action.setUserFlag(6, true) local groupGround = Group.getByName('Group Player #002') local groupGroundControl = groupGround:getController() groupGroundControl.popTask() affiche("Flag 1 "..flag1,5) affiche("Flag 5 "..flag5,5) affiche("Transit initié",5) else return timer.getTime() + 5 end end timer.scheduleFunction(CheckStatus,{},timer.getTime() + 5) This is not working. I've trying to use (and modify) the exemple from documentation to no avail. In the log I get : I don't understand where it comes from... How to use scheduleFunction with a function with no arguments ? Am lost....
  7. Thx Ziptie, I will try this right away.
  8. Hello guys, I've been trying to figure this out for a long time now. Here's the problem. First you take off with your well balanced aircraft, no need to trim and then you start to use your weapons and start triming the plane. At every airspeed change you have to re-trim the plane a little bit. BUT One you have no more weapons it seems quite impossible to go back to the initial neutral state. I"ve tried everything : Once landed, T/O Trim, pressing the FCS reset button, cycling flaps, etc.... No matter what, once the plane has been trimmed, there's no way to go back to neutral, hence spending the rest of many flights trimming the plane all the time. Sometimes even ditching the plane to take a new one as trimming all the time is annoying. Any help ? Thank's.
  9. dziękuję Art-J !
  10. Hello guys, I've been trying to mess a little bit with GFX settings. No matter what I do in the NVidia control it doesn't change anything in Game (mostly AA). Am I missing something here or is it a known fact already (I've seen many different opinions on the topic throughout Internet) ?
  11. Hey guys, do we have a timeline as when this is gonna be fixed. Flying the F-16 always trimming it left then right, then left is pretty annoying.
  12. Hi, I don't know if it's the right place to post this question. I have a strange issue, on specific servers (not all of them) when I choose the F-16, DCS crashes back to desktop. I tried with different planes, no issues. But as soon as I hop in the F-16, it crashes. Does anyone have the same issue ? Added log file. dcs.txt
  13. Thank's guys, again, very interesting answers here. I should definitely go for a 8700 then and jump into Win 10. I looked a bit online yesterday to assess what it would cost me. I'm a big fan of ASUS Mobos, so I will probably go for one Z370. And also 32G of RAM needed as I'm working with 3DS Max from time to time. In any cases thank's for your replies, very informative as far as I'm concerned.
  14. Thank's guy for your replies. So basically everyone is telling me to dump my Win 7 Pro and go for Win 10 as 8th generation CPU are not supported by 7. So I'll have to pay for a new OS on top of hardware and also change all my habits when it comes to work environement. Why not after all, but does it make such a difference with the setup I was suggesting ? Don't get me wrong, DCS is running fine on my machine, more or less 60 fps almost maxed out @ 1440p. The thing is now I have a really good graphics card I felt like I had to improve a little bit the rest of the hardware. Anyone with the i7-6700K here ? Who could share a little bit of experience about this CPU ? Is Win 10 reliable ? Imho Win 7 Pro is the best microsoft OS ever released so....
  15. Hello guys, I'm currently running an old late 2012 setup : - Win 7 Pro 64 - i7-3820 @ 3,6 GHz (with Noctua NH-D14) - ASUS P9X79 PRO - Corsair Vengeance Series 16 Go (4 x 4 Go) DDR3 2400 MHz CL10 3 years later I added a SanDisk SSD Extreme PRO 480 Go, and a month ago I got a MSI 1080TI. DCS is running OK @ 1440p. I use my computer for DCS (obviously) and also a little bit of other games, 3DS Max, Photoshop and it's also my main computer for work. I was thinking about upgrading my setup with a new MotherBoard, CPU and 32Go of RAM. But I really like Win 7 Pro and don't want to "upgrade" to Win 10. So my choices are limited here : The higher I can go CPU wise is the i7-6700 @ 4GHz but after reading a little bit on it, it doesn't seem to be THAT good. For the Mobo I was thinking about the ASUS ROG Z270 Maximus IX Hero with some G.Skill Trident Z 32 Go (4x 8 Go) DDR4 3400 MHz CL16. Considering that changing my OS is not the point here what could you say about all that ? Is it worth it "performance" wise, will it make a great change for me ? What about DCS with this new setup ? Thank's for your insights.
  16. Yes, I was talking about Caucasus map and I was expecting the 2.5 OB to be more demanding than the 1.5.8. In the end it turns out that the 2.5 is indeed more optimized and am glad I don't have to give up.... Thank's guys for your answers.
  17. Hi guys, a little bit of context here : My old PC config : - Intel i7-3820 (no OC) - ASUS P9X79 PRO - Corsair Vengeance Series 16 Go (4 x 4 Go) DDR3 2400 MHz CL10 - Win 7 Pro. - On Dec 2015 I started playing DCS World so I bought a GTX 970 and it ran smoothly, I enjoyed it a lot. Then, work/life and I had to pause. - On Dec 2017 I came back to DCS to fly the M-2000C and the Harrier. But really bad frame rate on my GTX 970, something like 30 and often less, 20-15 (on ground level, a little bit better in flight). So I decided to upgrade my graphic card for a GTX 1080 Ti. When I received it I was really excited to test it but really disappointed when I realized that my frame rate was really bad as well. Merely 25 and down to 10-15 when looking at buildings and so. A little bit better at high altitude but still, it's a GTX 1080 Ti, I was expecting a lot better. So, I concluded that my bottleneck was my processor. :cry: I was ready to try to sell back my 1080 Ti to get some cash back and forget about all this DCS hobby as I cannot afford a brand new PC configuration with global better specs. BUT ! I tried the new 2.5 and things are completely different here : It's running smooth as hell, nothing less than 40-50 and up to 120 at high altitude. Being on the parking and looking at building, flying low over cities, you name it, 60-80 all the way ! I'm really confused (and happy as well :thumbup:) because it's a completely different experience here for me. But there's a question in the back of my head : WHAT DO I GET WRONG HERE ? (Sorry for my english, am French :noexpression:).
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