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Supmua

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Everything posted by Supmua

  1. I crashed with peripheral mult <1 at 37 and 35 PPD (not at 39 PPD). No issue so far with focus mult <1. Despite increase in clarity, I still find that ground spotting without TPOD remains difficult, still have to rely on VR zoom at times.
  2. @YumaOne thing I can think of that may help is to run fpsVR before starting DCS (which means you have to run SteamVR GUI first). This is to cross check whether you are actually using Varjo OpenXR or not, because this runtime is not compatible with fpsVR which only runs via Steam layer (kinda like Reshade 5). If you can see fpsVR popup screen in DCS, this means you're either running OpenVR or Steam OpenXR (fpsVR supports both Steam OpenXR and Steam OpenVR), rather than Varjo OpenXR runtime. It might be that launching DCS.exe directly with Steam version may not work as intended. So if you don't see fpsVR popup window in DCS then you're golden. Also if you run DCS via OpenVR runtime, OpenXR Explorer doesn't know this so it will default to showing Varjo's desktop setting (which is the most current active OpenXR runtime) which may give false impression that you are running DCS correctly. If you use Steam OpenXR to run DCS, then it will show up as SteamVR/OpenXR in OpenXR Explorer.
  3. I also have performance drop with focus at 1.5x, for regular flying it’s fine but for serious MP or campaign mission I’d take performance over visuals any day so it’s back to 1.0 or even 0.9–still haven’t decided what’s best for my current setup. Not sure about the non-Aero headsets but I think they use the same framework for DFR, meaning they should have even better visual especially with that extra OLED screen. Dunno about performance though. EDIT: It's also interesting that for the first time I can truly appreciate the difference between textures at high vs medium in cockpit setting, via supersampling of the focus screen in DFR mode. On the F/A-18C's UFC, the white colored numbers and letters on the keypads are slightly blurry on medium textures compared to crisp LCD and MFD texts.
  4. Yeah see if there are others with similar issues.
  5. One thing to try short of reinstalling DCS is to do a full repair, then rename the Saved games\DCS.openbeta folder (so you don't lose it). And try again. If this still doesn't work then your problem is beyond my ability to help, perhaps Varjo tech support.
  6. I'm messing around with focus_multiplier settings, going ham with it. According to the wiki, 1.0 is 1200x1200 pixels. I increased to 1.5 which didn't seem to affect performance much but this yields quite crisp cockpit. The white box that people see also remains fixed not getting any larger. At this setting, the texts on MFD screens on the hornet is just bonkers, super sharp. I think the MFD texts might look even crisper than my 4KTV screen.
  7. Hmm, on the image with AvailableRuntimes you should have VarjoOpenXR.json there too. In my case I have both steamxr_win64, and VarjoOpenXR, and also oculus_openxr_64 (I have a Quest 2 and Rift). Did you reboot the PC after all this? Another thing to do is reset VB to its original state (Factory setting in Support page). Also, are you running any other DCS mods that might be causing issues?
  8. ^^above setting looks good to me. You're using Varjo OpenXR runtime with EyeGazeInteraction as well as FoveatedRendering ON as seen in the left panel, and I don't see any redundant OXR extensions. So the problem is not with the OpenXR settings. My next recommendation is to uninstall Varjo Base app, then remove the entire Varjo folder from your C:\Program Files\, then reinstall Varjo Base again. You may have to reinstall Varjo Foveated mod also. I would probably do a full DCS repair as well.
  9. The real problem is that getting DCS to run with the Aero, or any headsets, is way to complex than it needs to be. But we should be able to get you running DCS with great performance/visuals with DCS MT and dynamic foveation. So it seems to me that you're running Steam OpenXR which is no longer the preferred route (used to be my go to, but MT with DFR via Varjo OpenXR provides much better VR experience). You need to uninstall the InstancedExtension wrapper and revert the VarjoOpenXR.json to original one (because this is the mod that disables quad view, and we DO want to use quad view for dynamic foveation). Using OpenXR Explorer tool will help identify your issue(s) and we can see exactly what's going on, it can also show redundant extensions that may cause issues with DCS--which will need to be deleted via regedit if that's the case.
  10. I'm still at loss what you're trying to accomplish here. Some observations... --Windows Mixed Reality Tool should not be used with Varjo Aero, as the Aero is not a WMR headset. --DFR mode is for Varjo OpenXR only, not Steam OpenXR. To get the best DCS experience that we've been raving about recently, I recommend the following. 1. Uninstall WMR stuff, Uninstall OpenXR Toolkit (for now), Uninstall OpenXR InstancedExtension wrapper (if you installed it, also switch VarjoOpenXR.json file back to the original one). 2. Download and install Varjo_Foveated mod, Home · mbucchia/Varjo-Foveated Wiki · GitHub 3. In Varjo Base app, make sure OpenXR switch is ON (this will disable Steam OpenXR and use Varjo OpenXR instead). 4. Run DCS.exe from bin-mt folder, no command line. If you still see 2D, enable VR in DCS setting. 5. You can use OpenXR Explorer to examine current API, res, extensions, etc. (not the WMR tool one). EDIT: I notice you're using the Steam version, so things might be slightly different if you want to run directly from Steam's GUI. May be Steam users can chime in. But the important thing is that you should no longer have double cursor unless you are in single-threaded quad view mode.
  11. Knowing how each DCS beta update can change things around (without telling you), I’d say anything is possible. The only way to know for sure is to wait for the next major update and see what works and what doesn’t, which is the way of the beta. I sure hope they don’t mess with the mt DFR mode that we have now.
  12. Foveation in OXRTK works differently, it uses conventional variable rate shading method for resolution changes between outer/inner areas of the screen. Varjo’s method is rather unconventional by rendering 2 virtual screens per panel each with fixed resolution depending on your PPD setting (though still adjustable via subsampling or supersampling of each screen). In the past, OXRTK, which doesn’t support DFR in DCS, typically gave me 1 ms GPU frametime reduction in FFR mode but the new DFR mode definitely gives much more performance. Even DFR via OXRTK in MSFS still doesn’t yield this much performance uplift that we see in DCS. So the way Varjo does their DFR is incredibly effective. Of course, the app itself has to support this method and this is why you don’t see it in other games thanks to fragmentation of tech in PCVR in general. I’m hoping mbucchia or Varjo themselves will be able to enable this mode system wide for other games somehow, the underlying framework is already there.
  13. Make sure you run DCS.exe from bin-mt folder, instead of the old bin folder. Only mt version has double cursor fix, the st version still shows double cursor (and performance issue).
  14. In DCS Saved Games folder look for the file imgui.ini in \DCS.openbeta\Config\, I think.
  15. Seems kind of small for the focus area though, would've thought that it would cover more of the FOV at least horizontally.
  16. No issue with this mission either, but DCS missions especially AI can also glitch out at times for no apparent reason.
  17. Yeah I played missions after missions and never noticed it until you pointed it out. Doesn't bother me either, this is nothing compared to PSVR2's screen mura which also doesn't bother me.
  18. OK, I actually see this now. Hornet Nevada free flight. Only when I look all the way up at the blue sky. It's very faint box fairly small and very hard to notice unless you move your head around. This is like looking for screen mura basically, some people probably won't even notice it's there. Now that I see this I can't unsee it lol.
  19. Couldn't reproduce the box that some of you guys are seeing. I replicated the brightness and gamma, flew around with either eye closed, looking/glancing around, etc. Are you using any particular mods, or any bloom effect or HMD marking in DCS VR setting?
  20. Did you use any specific mission to see this? Just did another longish mission and I didn't really notice this but again I wasn't fully paying attention to the left eye view. The DFR in quad view is great, yes. Hornet Syria DLC campaign 1st mission, I'm pretty much 90 fps all the way through once airborne...and this was also with my friend tagging along as a 2nd player.
  21. Haven't seen that either, but I've been mostly playing daytime campaign missions. Other than occasional 1 sec pauses here and there the performance has been great in general. These are like an hour long missions and most of the time I was just focusing on following objectives and being fuel conscious and not looking for visual defects. What were the lighting situations and what's your brightness setting?
  22. I think/hope the next OXRTK version will support DFR Quad mode so we can have CPU/GPU frametime tracking. fpsVR supports OpenXR API but only via Steam layer so it’s no go with DFR because this is done through Varjo OpenXR only.
  23. DCS has built in performance tracker, press (RCTRL+pause). You can see GPU frametime (top graph) and other latency graphs and also fps, nothing on CPU I’m afraid.
  24. 1. Uninstall Varjo instance extension wrapper (json file must be switched back to the older version), or delete the entire Varjo folder from C drive then Remove and reinstall VB. 2. Uninstall OXRTK, or disable it for DCS via Companion app. 3. Install Varjo_Foveated mod from mbucchia. 4. leave both OpenXR and OpenVR ON in VB. You need OpenVR to run most other games.
  25. By manually increasing multiplication factor above 1.0 in setting.cfg file. Again this is perceived PPD via supersampling. You can get similar effect using DCS pixel density setting but at higher performance cost.
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