

RudderButt
Members-
Posts
31 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by RudderButt
-
Why aren't toggle switches supported by default?
RudderButt replied to RudderButt's topic in DCS Core Wish List
Does the software you're using sync the switches when you load into an aircraft the same as way the "Synchronize cockpit controls with HOTAS controls at mission start" option works? Thank you kindly for offering to help! I think, however, that this only works because the F/A-18 is a newer module and there are "off" bindings for all the switches? If I have that wrong, please correct me because I'd love to be wrong! My main bird is the P-51 and there is no option for "Battery off" for example. -
Hello all! I have recently built a simple button box using a Leo Bodnar board and was disappointed to find that I would have to edit the .lua for every switch in every aircraft that I want to be able to control with toggle switches. Why doesn't DCS allow for toggle functionality out of the box? What's more, older modules don't have the option to use rotary encoders for knobs but instead require potentiometers. Worse yet still, some knobs lack any bindings at all and can only be manipulated via the mouse wheel! ED, given that you have slowed down your release cycles, can you please take the time to consider addressing quality of life aspects such as these even though they don't constitute bugs? Many thanks for all that you guys do!
-
How to edit LUA to achieve 1:1 trim movement
RudderButt replied to RudderButt's topic in DCS: P-51D Mustang
For what it's worth, I do have a force feedback stick and you do feel the trim adjustments. I modified a Microsoft Sidewinder in a very similar fashion to the one . In my first post I referenced the fact that the current behavior penalizes my effort of having built the pedestal assembly but it's more accurate to say that my force feedback stick is what suffers as a result of it. Despite the fact that the knob is 1:1 in size and one full turn yields full trim in either direction, because the in game knob turns so slowly, you can easily over trim which causes a serious deflection in the stick that you have to correct for. So yes, you feel it but in an inconvenient way. However, what you don't feel is the sensation of sideslip which would alert you to your uncoordinated flight. I would like to purchase one of those vibrating cushions for more immersion but no feedback for sideslip is almost a deal breaker. As for a plywood platform, I can't recommend that enough! I have routed all of my cords beneath it and my rudder pedals are mounted firmly down to it. -
How to edit LUA to achieve 1:1 trim movement
RudderButt replied to RudderButt's topic in DCS: P-51D Mustang
Thank you for your thorough reply! While three people does not a consensus make, it would seem that DCS may miss the mark when it comes to realism on this particular issue. Your post got me thinking, does the ability to trim one's aircraft quickly confer any unfair advantage in a competitive environment? As that is the only circumstance under which I would wholeheartedly expect Eagle Dynamics to draw the line at. In real life, trim is no more than a quality of life feature for level, coordinated flight. A means to reduce pilot fatigue. For my money, the imposition of this delay in trim undermines its real world purpose! Hopefully some LUA wizard will show up and help our fledgling consensus to take this aspect of the sim into our own hands. -
How to edit LUA to achieve 1:1 trim movement
RudderButt replied to RudderButt's topic in DCS: P-51D Mustang
Thank you for your reply! The thinking goes that, because the trim tab is connected to a series of pulleys, it cannot be instantaneously turned. I can believe that and not having turned one myself I cannot attest to how realistically DCS simulates this. Even so, the Spitfire elevator trim does not have such a delay and I can't imagine the mechanism being that different from the P-51 (pulleys, bellcranks, etc.) So in this way, DCS is inconsistent. Also, I would less frustrated if it only prevented large movements from happening instantly but I feel that even small corrections take too much time to complete. -
Hello all! I have constructed a replica left pedestal assembly from the original factory drawings and I find that the trim delay actually penalizes the effort I've gone to to build it. For what it's worth, I don't wish to engage in a debate about realism. I would be tremendously grateful to whoever can point me in the right direction because my own digging around in the LUA didn't yield any results.
-
Are you able, like Goblin, to correct for the tilt? I wonder if his ability to do so is related to the Oculus. Would you like to see it corrected if ED were willing to address it? It's nice to know that I am not the only one who sees it but maybe I'm the only one bothered by it!
-
I really appreciate your reply! I'm sorry it took me a few days to get around to saying so, I kinda forgot about the thread for precisely the reason you pointed out "I wouldn't expect to see anything done with it anytime soon (if ever)." Goblin's ability to shift his view in the pitch axis has piqued my curiosity. I wonder if anyone else would feel there was value in being able to shift their view, in any module I mean, in VR or otherwise.
-
I recently RMA'd my Pimax and have had the opportunity to test this on my Vive. I can verify that on standalone DCS 2.5.6 with SteamVR I cannot adjust my view through the pitch axis using the Vive. I would like to ask ED, is the ability to do so on the Oculus due to the way DCS World works with Oculus or is it something inherent to Oculus and/or Oculus software? I confess that this problem irks me perhaps more than it should. I don't find it nauseating or disorienting, just immersion breaking. I am tremendously grateful for any and all feedback, thank you!
-
Douglas A-1 Skyraider
-
Pimax 5k+ but I first observed this phenomenon on my Vive and I don't remember being able to correct for it. I will be RMAing my Pimax soon and therefore using my Vive again for awhile, I can check then. I am running the non-Steam version of DCS but I use SteamVR when running DCS in VR. Considering that you're using a Rift, I wonder if that accounts for the difference in behavior you and I are observing?
-
Are you using the "recenter VR headset" found in UI layer to achieve your desired eye point? That's how I set my eye point and for me the only translations of head movement achievable are in the dimensions labeled here as 4, 5, 6, and 9. I cannot get the view to rotate through the pitch axis, label 8, via this means.
-
How it Works: Mi-8 Electrical System
RudderButt replied to AlphaOneSix's topic in DCS: Mi-8MTV2 Magnificent Eight
Thank you so much! You are a real asset to this community. I don't know why, but this module in particular has captured my imagination. It has never been enough for me to simply memorize the order of operations without understanding the whys and wherefores, but for some reason I find myself digging even deeper than usual with the Mi-8. I will no doubt have more questions as I try to wrap my head around the electrical system but I am deeply grateful to you and all the subject matter experts who are willing to help people who have never been inside a real helicopter get better at flying virtual ones! -
Thank you very much for taking the time to investigate my problem! It looks as though your image is on Normandy so I decided I would check to see if the map could be having any impact on the perception of the horizon. Unfortunately the phenomenon remains. I took a screenshot inside the Tomcat to illustrate the difference. The most telling difference is the sky is a perfect rectangle in the Tomcat screenshot whereas the sky in the Mustang screenshot recedes to the left. Again, the truck looks as though it might roll away! I also included a screen grab from a flight chops video that I think demonstrates pretty clearly that the pilot's line of sight remains fairly parallel to the ground in a taildragger despite the attitude of the aircraft.
-
How it Works: Mi-8 Electrical System
RudderButt replied to AlphaOneSix's topic in DCS: Mi-8MTV2 Magnificent Eight
I know this is an old thread but it seems like any and all information on the electrical system and its workings belong in the thread entitled "How it Works: Mi-8 Electrical System"! My question (one of perhaps many) is this, when I set the wafer selector to battery 1 or 2 should the DC voltmeter show a charge even if neither of the batteries are switched on? That is the current behavior (pardon the pun). The full start up recommends testing for voltage drops by first switching on battery 1, setting the wafer selector to battery 1, and then turning on the fuel booster and then doing the same for battery 2. That seems to imply to me that the voltmeter should read zero until the battery switch is thrown. Otherwise, why isolate the switches by turning them on one at a time to test them individually? Thank you! -
No offense taken. :thumbup: I appreciate the reply! But if you have an office chair that leans back or a recliner, try leaning back as far as you can and look to your right and see if it looks like the whole world leaned with you! Also not be trying to be a smart a$$ :D Our eyes don't perceive a gradient in a landscape just because we are leaned back.
-
A quick update on my findings. I have only ever played DCS in VR so I decided to load up the same mission on my monitor and I was astonished to find that the view is much the same as in VR. I have attached a screenshot to this post to illustrate how severe the tilt is. I have tested other modules as well but the warbirds are by far the worst offenders in this regard. As others have speculated in one of the threads I linked to in my first post, it seems to have to do with the orientation of the aircraft relative to how it sits on the ground and possibly to do with its orientation inside whatever software the 3d asset was modeled in. Any feedback would be greatly appreciated as I find myself at a loss.
-
To whom it may concern, The perception that the world is tilting toward or away from the pilot relative to the attitude of the aircraft on the ground still remains an issue in 2.5.5. For owners of the P-51 the most obvious example of this can be seen when sitting on the ramp in the instant action mission "Cold Start Vaziani." If you look out over your right wing the fence line runs down and away from you, towards the front of the aircraft. The slope is so severe that the vehicle that is parked next to you might roll away if the parking brake weren't applied! There are two threads detailing this problem, one that seems to have little if any applicability to VR and the other little applicability to the state of VR as it exists in DCS in 2.5.5. They can be found here and here. In my time experimenting, the only values inside snapviews.lua that result in any change to the pilot's perspective are: x_trans y_trans z_trans None of which impact the sight picture through the pitch axis. They adjust the view forward and aft, left and right, and up and down (not in that order, I can't remember which does which). I look forward to soliciting feedback from both fellow VR pilots and ED to get this issue resolved! Thank you!
-
My most expensive module by far... feeling bad..
RudderButt replied to Koriel's topic in DCS: Ka-50 Black Shark
If I had a nickle for every time someone tried to suggest that physical goods can be a useful analogy for software goods I could afford Blackshark 3. -
My most expensive module by far... feeling bad..
RudderButt replied to Koriel's topic in DCS: Ka-50 Black Shark
That's a terrific analogy because it gets at the heart of the matter. I would gladly pay $65 (or whatever it ends up costing) for the latest and greatest Blackshark. I am willing to spend more out of fairness. That's what ED is wagering right? It's either worth more or it isn't. -
My most expensive module by far... feeling bad..
RudderButt replied to Koriel's topic in DCS: Ka-50 Black Shark
Let me attempt to express the reason why a paid upgrade is fundamentally unfair. The reason is two fold. First and most importantly it punishes the people Eagle Dynamics have the most incentive to be loyal to, their long time customer base. I personally don't own the Blackshark as I am a relatively new DCS player. However, the group of guys I fly with have paid for it at least once and perhaps some of them, like this gentleman, twice. Explain to me, without making appeals to the time invested in the upgrade, why I, a new player who may decide flight sims aren't for me and never give Eagle Dynamics another cent, get to pay 50 dollars for "Blackshark 3" whereas individuals who have stuck by you and proven themselves to be loyal, deeply passionate customers have to pay 62 or even 82 dollars? Secondly, individuals who already the Blackshark 2 will inevitably feel like this is a pay to win scenario. As if they are being penalized "on the battlefield" for being an "old customer" and consequently a less effective member of their team for having inferior weaponry. It's like when cable companies or internet providers offer their premium channels or their fastest speeds to new customers in an attempt to get them to sign up. The difference here is, there is NO competition. Eagle Dynamics is the only game in town. If you hadn't come around about the recent carrier uproar I would accuse you of having mercenary business practices. But you did listen and for that you earned some loyalty from me. Try hard to make this situation right as well, otherwise it will be one step forward and two steps back. The people who want to see you succeed will leave disenchanted and thinking about what might have been. Myself included. -
You're welcome! I felt sure I had been missing a step or maybe that the checklist order was more essential than in most planes. Nope, it's all about timing!
-
You're welcome! That's a terrific question that I don't know the answer to yet. I need to experiment to test both the airframe's limits and the quality of the damage model. However, if you deploy the flaps first, say 10 degrees at a time, and then set the power accordingly I doubt you'll do any damage (vs dropping flaps with everything wide open). The flaps generate a tremendous amount of lift. The empennage being so near to the wings, I would assume the center of gravity is closer to the true center of the airframe. At least that's how it "feels" because the flaps cause it to teeter-totter along the pitch axis much more so than planes with a longer fuselage.
-
I struggled with the starter even after consulting the manual. The trick is you can't have any time between pulling it out and pushing it in. I wasn't intentionally waiting but not being mindful of how immediate the change needed to be I must have had a dozen failed attempts before the engine finally turned over. EDIT: To clarify, I don't mean to say that you shouldn't wait the requisite time after pulling it out but rather that as soon as you finish counting out the 8-12 seconds, instantly move it to the depressed position.
-
I spent almost 5 hours in this bird last night and found that if you're wanting to fly straight and level you need only dial in the correct amount of flaps for a given power setting to keep the VSI needle perfectly on 0. Not having rudder or aileron trim does, however, mean that you have to keep your hand on the stick at all times to prevent uncommanded roll. If you're going to deploy flaps to compensate for lack of elevator trim don't forget to add power during your turns though!