

spinter
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Everything posted by spinter
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the cargo when implemented? and so much so that we are in beta I think it would be right to be released?
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si sei molto gentile lo faccio esplodere!se puoi passarmelo faccio una prova! sono vecchio!
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ho visto questo post mi servirebbe una mano http://forums.eagle.ru/showpost.php?p=1291732&postcount=1 Ho visto qualche esempio ma non riesco a fare un nuovo oggetto ho provato ad installare questo di Markindel ma non mi funziona all versione 126 https://www.digitalcombatsimulator.com/en/files/218172/ potete aiutarmi ho bisogno di creare un oggetto infuocato!!
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thx I tried but the fire lasts too little! I needed a real fire!
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you can create fire? such part of the land on fire?
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molto bello complimenti al webmaster
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thanks for the reply I will need to keep his property! I just have to move it in the right cortinate but without changing what is set in the mission! I tried the teleport, but does not hold almost anything!
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and possible? move units from one point to another via script!
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You can use triggers and actions explode unit with the script?if you can I have an example?
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excuse my English translated by google! if you look at the two missions in that Bug_Script_Destroy_ok works without problems and I have only changed the type of object! Bug_Script_Destroy_ok.miz Bug_Script_Destroy.miz
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I have attached the mission would like to know if it is a known bug or if it's just me feedback! If I use the function destroy () and then the simulator must destroy that unity with exploid unit goes into the sim crash.mi know the answer! is a bit important for my work as a rescue mission that I'm trying to do! http://forums.eagle.ru/showthread.php?t=113627
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I have attached the mission would like to know if it is a known bug or if it's just me feedback! If I use the function destroy () and then the simulator must destroy that unity with exploid unit goes into the sim crash.mi know the answer! is a bit important for my work as a rescue mission that I'm trying to do! local Static = StaticObject.getByName('New Static Object') if Static then Static:destroy() end does not crash with all the Static Object for example with what I used crash! moved: http://forums.eagle.ru/showthread.php?p=1874147#post1874147
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ok now I understand! thank you!
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thanks to all I need to know the name of. miz to save a text file with the same name! I'm working on a partial rescue mission http://forums.eagle.ru/showthread.php?t=109730 env.mission.sortie I do not return any data! and written right? if env.mission then local mizName = env.mission.sortie trigger.action.outText(mizName, 5) end
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Please is possible?
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error to PDF version 3.1 [left]mist.respawnGroup[/left] table mist.respawnGroup (string groupName, boolean/number task) [left]mist.cloneGroup[/left] table mist.respawnGroup (string groupName, boolean/number task) to [left]mist.respawnGroup[/left] table mist.respawnGroup (string groupName, boolean/number task) [left]mist.cloneGroup[/left] table mist.cloneGroup (string groupName, boolean/number task)
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is possible get the name of the mission with the script? Grazie!
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http://forums.eagle.ru/showthread.php?t=66689
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Si ma il mercato è un altra cosa!!
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Heater i sono contento per voi spero riuscite nei vostri project ma per me dovete prima fare un analisi di cosa potete vendere prima di spendere dei soldi è tempo.se era il primo velivolo potevate fare anche un deltaplano ma fra un po ci saranno sempre piu' aerei e sarà molto difficile vendere prototti a tutti.Comunque in Bocca al lupo!
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sct.teleportToPoint (vars) I would like to know if it is normal that teleport a group does not keep the waypoints? the properties of the group are deleted? How can I teleport with all its Properties to?
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world.event.S_EVENT_DEAD because this event does not work with a plane?
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I have a problem to destroy the planes! If plane and the list of client deletes them and me are no longer available! you can establish IA or Client or Player? world.event.S_EVENT_DEAD because this event does not work with a plane?
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new version 1.1 : added save and load Flag 1 to 1000
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Excuse my English but I translate with google! I'm working on a job but I need help! Grimes thank you for the patience you have with me! must load mistv1_1.lua This script allows you to delete previously deleted objects, and just one example of what I'm trying to create, I need somebody to help me with lua. First you need to enable writing to a log file in your logs Dcs C:/Eagle Dynamics/DCS World/Scripts/MissionScripting.lua dofile('Scripts/ScriptingSystem.lua') --Sanitize Mission Scripting environment --This makes unavailable some unsecure functions. --Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions. --You can remove the code below and make availble these functions at your own risk. local function sanitizeModule(name) _G[name] = nil package.loaded[name] = nil end do sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') require = nil loadlib = nil end with the F10 there are 3 menus load saved miz (to load the units destroyed) miz save (to save your game) Explodes unit (blow up the units to speed up the test) for the test launched the mission, destroy units and saved re launched the mission and try f10 menu load saved mission! tell me what you think! new version 1.1 : added save and load Flag 1 to 1000 Save_1.1.miz