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birdstrike

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Everything posted by birdstrike

  1. the Map would also fit 1941 1942 1943 scenarios.. bf109f4 spitmkv Hurricane bf110 would Love to see them Modeled in dcs
  2. thank you! are they aware of both issues? mw50 not getting refilled and repair feature not working when engine was overheated
  3. will it get fixed?
  4. repair&refueling doesnt seem to work properly :( it will refuel fuel, but not MW50. and repairing doesnt work if your engine was overheated. it will repair bullet holes and such, but if you have the white steam out of your engine, even after a repair it will stay, as well as the overheated temperatures.they never go down and the engine will fail on take off...
  5. yes i tried it with opentrack...and its far from perfect, but only because of the already mentioned "effects" of shoulder size and wrong axis tracking due to how trackir is implemented in dcs.... the pitch and yaw movements feel really good with it...im using the oculus rift cv1 EDIT: i think, all axis are really fine how they are with a 1 to 1 tracking....all thats needed would be the possibilty to SLIGHTLY increase the movement on the yaw axis(looking left and right to check your six)....whether something that only kicks in at the last ~20 °, but keeping a 1:1 movement for the first ~160° or a linear oversampling over the whole 180° would be better im not sure...but im convinced it wouldnt be hard for the devs to get it working good, if a freeware software can do it....
  6. the tests with opentrack are giving a different result...i suggest you try it... i dont get motion sick at all with a slight oversampling of the pitch and yaw axis....and a 1:2 oversampling is really not needed....maybe something like 1:1,3 is all you need to check your 6 without neck strain...and with such little oversampling your brain, or at least mine, has no problem to be convinced that the motion is correct...i dont get sick at all.... this is not true when watching a track in the rift, where a few seconds are enough for me to feel uncomfortable...its really something different.... the only problem with opentrack and dcs is, the way how track ir is implemented with artifiical shoulder size and the tendency to move around the z axis when looking back trying to lean left or right...thus moving around the wrong axis...if i could get rid off this behaviour i would be using opentrack all day long, as the oversampled pitch and yaw axis are absolutely no problem whatsoever and actually feel totally natural....
  7. ^^thats something completely different though, and you cant compare it with my suggestion...watching a track, btw one with 1:1 headtracking, where you dont have any influence on the headmovement will feel of course weird...but thats apples and oranges.
  8. well...the FOV is unrealistic of current VR headsets...the whole point is to compensate for this...
  9. you guys didnt Really Read my First Post right? with opentrack you can have a Trackir like headmovement in dcs with the rift
  10. Yeah im not suggesting a linda Blair aka Trackir extreme here...but just a slight increase to compensate for the unrealistic Narrow FOV of the rift.
  11. Maybe for some people..but Making a General claim that it Induces motion sickness to everybody is wrong...as i explained above i am Not affected by it...and im Sure im Not the only exception
  12. VR in dcs is Really nice...nevertheless, because of the restricted FOV of today's VR Headsets, its unrealistically challenging to Check your six. therefore i would Love to see an Option to adjust one's headmovement to be able to increase the Virtual head Rotation..something like a Slider in the options menu comes to my mind where you could change the Speed to your liking...Reading the Forums a little bit, i See there are people who suggest that this would make you Feel sick....but i have to disagree with that opinion, as the last few Days i Experimented a little bit with opentrack, where you can do exactly that, and make dcs think you are using Trackir....i created a profile where around to 140 degree of my head rotation translated into a 180degree rotation in game.and the faster Rotation didnt make me Feel sick at all...in fact After very little time it feels completely Natural...the only problem that makes you Feel unkomfortable is how Trackir is implemented in dcs with creating artificial Shoulder size and that it Tends to Move around the z Axis when looking back leaning to either Side...its only These artificial Body movement Implementations that Feel weird. so i would be Really grateful if dcs would consider my wish...as this would make VR in dcs awesome... ps..of course this should be optional and not be forced on people who prefer a 1 to 1 headmovement....
  13. there are already different seasons in normandy
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