

rmakowsky
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Mike Force Team started following rmakowsky
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DML - Mission Creation Toolbox [no Lua required]
rmakowsky replied to cfrag's topic in Scripting Tips, Tricks & Issues
Again thank you. I made a similar setup but using the DML Convoy Module with convoys using three routes and clone zones tied to those three convoy units. The clones spawn at the convoy starting location. (The convoy units get an addition to their name so unit convoy-1-1 becomes convoy-1-1-76546 for example. I think the cloner does not follow that unit. -
DML - Mission Creation Toolbox [no Lua required]
rmakowsky replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hey, thank you very much! That is perfect. I was looking for how to link a zone with a unit (I knew I had seen it) but could not find it or remember about it. Magic (Edit to remove double posting) -
DML - Mission Creation Toolbox [no Lua required]
rmakowsky replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thank you so much for this great tool set. I use your modules every week making missions for my group. I am trying to make a convoy attack mission and I want to spawn ground troops when the convoy is attacked. I want to spawn them near where the attack is taking place - think dismounts from attacked vehicles. Any idea how to go about that? Thank you again and keep up the great work! -
One issue with the module is the gigantic pitch coupling to the collective. So when you lower the collective your nose pitches down rapidly. (On the other side, when you raise the collective, the nose pitches up rapidly). So when starting an autorotation, you lower the collective and the nose pitches down severely. So much so that only a very strong aft cyclic input will keep the nose level so you can build RPM back. Without a rapid pitch input you will be chasing the nose low attitude all the way to the deck. Pitch coupling of the magnitude in the sim, is not correct.
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A couple of other points... Any repairs that are going to effect safety of flight will be checked and signed off by a QA inspection after the Crew Chief and any other needed maintainers do the work. Firing the MG the Crew Chief could express his displeasure with the pilots by directing the ejected brass down the back of your neck. Pilots and Crew Chief worked together as a team to support the mission. There was always a mutual respect and when you worked with the same crew for a while that teams performance went way up. Oh and if I got into a helo and the windscreen looked like the one in the Gazelle here, there would be some harsh words with the Crew Chief. Respectfully of course
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Multi-monitor set-up guide & help (unofficial)
rmakowsky replied to MadTommy's topic in Multi-Display Bugs
2 monitors, primary display is a 1440x900 and second is 1280x1024 with the two MFCDs being displayed on it. Monitors work, displays work, just cannot see multiplayer menu choices such as join, exit, create or any others (never seen them so I don't know what there are). Thanks again for any help, My Monitor lua file- And my SoftTH config -
Multi-monitor set-up guide & help (unofficial)
rmakowsky replied to MadTommy's topic in Multi-Display Bugs
Thanks, I saw that thread but did not try it yet. looks like he could see all the buttons, they were just stretched. My problem is, I think, that my main screen is shorter (900 vs 1024) than my second screen and the buttons are being rendered below where I can click or see on my main screen. (ie they are being displayed virtually in the 900 to1080 area but not where they correspond to any actual screen. if I had not already installed my TM CDUs onto the second screen I would try swapping. Guess I could also try a different monitor that is "taller". Thanks though as this is starting to get just a bit frustrating :( -
Multi-monitor set-up guide & help (unofficial)
rmakowsky replied to MadTommy's topic in Multi-Display Bugs
Remaining very frustrated. Have 2 monitors first is 1440x900 for main display, second is 1280x1024 for MCFD display. I have my config files setup correctly so I can see both MCDFs in the second monitor where I want them. However when I go to multiplayer I cannot see the menu items on the bottom (ie join, start server exit). I am using sofTH but app+s does not squash to the one screen. No ideas where to go, guess it is throw out the extra goodies for multiplayer. Thanks again, Mako -
Multi-monitor set-up guide & help (unofficial)
rmakowsky replied to MadTommy's topic in Multi-Display Bugs
Read it and tried it. No luck getting the App+S key to fix the resolution. Basically just ignores it. I guess that is due to using only 2 monitors and not three. Continue to search and not play multi. -
Multi-monitor set-up guide & help (unofficial)
rmakowsky replied to MadTommy's topic in Multi-Display Bugs
Thanks for the replies. Airdog yes I have UIMainView = Viewports.Center at the bottom. Does not work. I am using SoftTH so will read that link. Thanks -
Multi-monitor set-up guide & help (unofficial)
rmakowsky replied to MadTommy's topic in Multi-Display Bugs
Trying to see the multiplayer buttons and unable to do so. I have read this thread and tried to apply the various solutions. No luck. Using 2 monitors side by side. Displaying MFCDs in second one with no problems. No idea where to go to get the buttons to show. Thanks for the help. Mako -
Flight Director Mode, why it is not used in real?
rmakowsky replied to 815TooCooL's topic in DCS: Ka-50 Black Shark
Jet pilots often set flight director and follow the command bars. Helo pilots tend not to do that. -
Sounds about right, vortex ring is the rotor wash returning through the rotor system creating very high induced flow (downward air movement), while in the case of the lower rotors they have a higher induced flow of air but not as high as encountered in vortex ring. Also seems that the dual rotor system is more susceptible to vortex ring than a single rotor (on same mast) system.
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Rudder Pedals are King :)
rmakowsky replied to Flash1606687761's topic in PC Hardware and Related Software
Yes, push right, nose turns to the right. -
multi monitor picture request !
rmakowsky replied to hannibal's topic in PC Hardware and Related Software
Fishu, Thanks for the info. 10fps would be usable but 5-6 seems a bit low. I have a 7 in touchscreen somewhere in my "pile of computer stuff" I think I am going to have to do some digging.