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avenger82

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Everything posted by avenger82

  1. Thanks. Any updates?
  2. Bump Plus : 3) Gun overheating too soon ( as someone found it, the risk was only after 200 round bursts), leading to high dispersion
  3. Thanks, that’s a good read, but at the same time frustrating how difficult is to convince ED to fix something. So was the lead computing issue ever acknowledged by ED or Belsimtek? It’s strange it’s still not fixed. Doesn’t anyone care if gun in F-86F is working correctly or they just gave up and just keep it caged? I’ve read in Mustang the lead computation is working fine. Was too low bullet velocity also not fixed? Then it contributes too, but I think reticle movement based on G load is still unrealistic and even at 900km/h it would not give enough lead. Edit: I’ll try edit/mod .lua files to increase the velocity and test if it helps.
  4. I know its an old thread but was the lead computing bug was ever officially reported and acknowledged ? Because the gunsight is still definitely not giving enough lead. From what I read it’s working in Mustang module.
  5. Interesting so it probably was on purpose. They might have thought it's working too good - too easy = not realistic. Just a speculation. So by trying to fix it seems to me they made it worse.
  6. Yeah when target is turning and I'm trying to follow/track him with the pipper it looks like I still need to give some lead for the bullets to have time to reach the calculated range. In close ranges it works pretty good of course. Also the gunsight in DCS certainly responds to G load, I mean it's most evident when you start pulling a stick (the reticle moves down) etc. And I agree with @Schmidtfire seems to react too fast and "nervous".
  7. I don't know how software IPD could contribute to double vision with only one eye, but HP just released new version: G2 with hardware IPD.
  8. Thanks for the input! So this confirms what I recently read - Even late WW II warbirds versions of Spitfire or Mustang etc. had gunsights that “calculated” lead (based on range, attacker’s G, bullet drop etc.) Perhaps even altitude (so estimated air density for bullets drag) was taken into account. Of course range had to be adjusted manually. Im not sure if it was working accurately at high Gs. It’s a well known fact some real F-86 pilots didn’t like the gunsight and left it caged during combat. Especially earlier gunsight versions than in f-86F model, were not that reliable. But Im afraid in DCS F-86F it’s not implemented correctly - at least It really seems to me you have to to put some lead to hit a plane that has some angular speed relatively to the attacker. But maybe it’s just me because I’m struggling to smoothly track a target for a full second and often don’t use rudder to avoid slipping, especially when chasing in a tight turn. Have you tried F-86 in DCS? If yes, what do you think?
  9. If Gs would be the same as at lower speeds, then pipper should wander the same. Of course at higher speeds (which are more likely with jets) you get higher Gs so it will affect accuracy. Pipper wandering due to G changes is one thing, but having to manually put a lead even when smoothly tracking a target is another. Maybe my Gs are not that constant as I would think:) It’s interesting few people complain about the gunsight in DCS. Maybe they are not sure how it’s supposed to work (apparently neither I am), and just cage it. But I would like it to work as close to real as possible, even if it means it’s indeed not useful in many cases.
  10. I don't know how higher speeds could affect it. As long as closure speed is low (and you don't pull huge G) it shouldn't matter. I've read somewhere that it works (best?) up to 3G, but I think it wasn't in official manual. Anyway I still think something is wrong with lead calculation in DCS F-86F. But I know it wasn't perfect IRL either.
  11. Yes, I've read that some pilots didn't like how it works had it turned off (caged gyro). I don't have P-51D, but that's also my understanding - it should be very similar except you need manually adjust range.
  12. I’m aware manual range needs to be left to max and definitely have radar range working. I’m pretty sure it doesn’t calculate lead based on target movement, angular speed etc. , but rather tells you where bullets will end up based on the G the attacker is pulling. From my experience in DCS Sabre I still have to put small lead before a turning target. However I’m really struggling to smoothly and accurately follow a aircraft in a medium to high G turn . But even in training mission with very slow constant turn I have to put some small lead when firing from decent distance. I don’t think it’s the bullet drop you mentioned, but I may be wrong.
  13. Hi, I was under impression that F-86F radar and gyro assisted A-4 gunsight calculated lead - at least when smoothly following a target aircraft for at least a second in a constant turn (without skidding etc.). That's what I understood of F-86 manual. But that's not how it seems to work in DCS. If I'm not close to a target I still need to manually estimate a little lead. It looks like it calculates where the bullets will go basing on range to a target and my aircraft's movement(at resulting angular speed of my reticle), but by the time the bullets reach it, the target will move a little. This is what I believe is true: " The radar gunsight only computes the ballistic path of your rounds, not how far you have to aim ahead to hit the target. There's a very big difference. It cannot compute lead as it's not tracking the speed or heading of the target aircraft " I found this : " Aircraft such as the F-84, F-86 and F-100 still have a plain old gyroscopic gunsight. This gyroscopic gunsight is aided via a very simple ranging radar that does nothing but determine the distance between the defending aircraft and your own, and adjusts the gunsight accordingly. This radar ranging/gyro gunsight combination does not give lead. Instead, it simply shows you the ballistic trajectory, or where your bullets will go, depending on your range to target and the movement of your own aircraft, not the defending aircraft. Please note that whatever solution a radar ranging gyroscopic gunsight gives you is not a lag indicator. Lag and lead indicators rely on the movement of the defending aircraft in order to calculate their solutions. The only thing calculated on the F-84, F-86 and F-100 is where your rounds will go according to your own current movement, not your enemy's. If your target starts maneuvering slightly upwards, the gyro gunsight in any of the aforementioned aircraft will not move a single millimeter until you move your aircraft to follow your target. It's not a lead calculating system as we know it, but a ballistic calculating system." It's from Warthunder sub , but I think it's good explanation. I asked this on Reddit, but after reading this I'm still not sure: https://books.google.pl/books?id=gq88DwAAQBAJ&pg=PA63&lpg=PA63&dq=sabre+radar+lead+gunsight+OR+gun+skidding+OR+slipping&source=bl&ots=SAtqLNZ5i4&sig=ACfU3U3CpqyiF-Fr4GVqeEiXNqsTfrH9VA&hl=en&sa=X&ved=2ahUKEwiClOm30szpAhVypYsKHcCYD98Q6AEwAnoECCYQAQ#v=onepage&q=sabre%20radar%20lead%20gunsight%20OR%20gun%20skidding%20OR%20slipping&f=falsestill It describes A-1 which I think was replaced by A-4 in F-86F. https://imgur.com/T4dAKz8 https://imgur.com/dvq8avF Wikipedia states such radar assisted systems calculated lead: https://en.wikipedia.org/wiki/Radar_gunsight DCS Manual on page 138 also states: "A-4 SI G H T. The A-4 automatic lead and ballistic computing sight " And then on page 300: 9. After the radar target indicator light comes on (at a target range of approximately 4,800 feet / 1,460 m), release the electrical caging button to enable target tracking. As the caging button is released, the reticle will drift down and then move back to the proper lead angle. 10. When you can track the target smoothly for approximately one second without slipping or skidding, fire" Here is the reddit post: But again if I'm flying in a smooth constant turn , tracking a target for at least a second , shouldn't the piper point to where the target will be by the time the bullets will end up there?
  14. Hello, I've noob question: Does DOF Reality Motion Simulator platform support(is compatible with) Thrustmaster HOTAS Warthog throttle and stick? When I go to: https://dofreality.com/order/ I can chose "flight HOTAS and joystick mount", but I don't think it allows to just mount and screw Thrustmaster stick with the bottom plate to the platform. Should the Thrustmaster stick be first detached from the bottom plate, before mounting to the motion rig? So has anyone mounted Thrustmaster HOTAS Warthog to 3DOF platform?
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