New to DCS but have used VR for a while and agree the mouse cursor is a problem in VR. I have the mouse movement bound to my controller and can move it independently of "look at", but it still moves with the HMD as well, so it can be tricky. My comments are based on the Harrier cockpit.
My observations:
- Its a little hit and miss because the mouse cursor can wobble off the button hit box with slight head movement. Can be frustrating for the hard to reach buttons e.g. DECS switch.
- The cursor disappears after a few seconds. Good for immersion, but frustrating when trying to keep the head still to click a button. Have to then realign the cursor. I ideally needs the option to keep the cursor on screen until expressly dismissed.
- Despite selecting "keep mouse cursor in window" option, still find it is possible to hit the Win 10 taskbar and loose game focus. The Alt + enter (full screen mirror) option helps, but then the cursor will centre outside the cockpit (next point).
- Can center the mouse cursor in the cockpit using Voice Attack. Works reasonably well with the default mirror, just say "center crosshair" and it moves to the cursor to the centre of active window. However, it does not work well when using a full screen mirror as the centre of the screen is then outside the cockpit.
As for suggestions (and I accept I only have a few hours in the Harrier cockpit in VR), mine would be:
- consider making the "use mouse" option in VR 100% independent of the HMD head tracking. ATM its a hybrid (i.e. partially independent). This would solve the head wobble problem and the hit box issue mentioned below. If the hybrid is kept then those issues remain.
- increase the time before the mouse cursor disappears or allow it to remain until actively dismissed.
- increase the size of the hit box around the switches (dials are ok). For switches, I like to see a small square or circle painted around the switch when it has mouse focus. Anywhere within the square or circle is clickable. ATM there is a narrow two way green arrow which is really hard to keep still in VR because of head wobble.
- default centre mouse cursor when recalled after fading, so its always in the centre of my HMD (where I'm looking) when needed. This may not work if the mouse cursor is 100% independent of head tracking, but I could live with that because at least the mouse cursor would be where I left it, so my problem.
Cheers.