

etherbattx
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Posts posted by etherbattx
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if you have to chose, get a ssd on sale for $49 and put your windows and dcs on it.
it will change your life.
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is there any advantage for us that are already at or over 5.0Ghz?
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VR Test Discussion
even without the 50% improvement, dcs has not gotten any worse. just fly and enjoy.
no need getting stressed out about it.
if an improvement happens, it happens. it a bonus, not a blocker.
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why fly when you can sit in the forums and argue?
lol
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I could try keeping the settings low and shoot for 90fps but I doubt I would hit that very often with my CPU, not on a busy map
if you can’t hit the target frame rate, there is a bottleneck.
if your case, it sounds like it’s your CPU and adding a faster GPU won’t help.
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DCS is CPU or GPU bound for individual users depending on their preferences and the balance of their hardware.
i get what you are saying, but don’t forget, you can take any CPU bound game and force it to be GPU bound with appropriate settings.
when users with 2080TI’s can’t maintain the 90fps the vr headsets are designed for, is the bottleneck CPU or GPU ?
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Well it is the inverse but it is better to know the frametime vs the Frames per second..
kind of. if you are talking to a geek.
but most of us only understand FPS.
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$499
same as lasik 20-20 eye surgery
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Valve Index Hands On
I left all of my settings to what I had set for my CV1 for this first testexcellent!
that’s the best way to compare.
any drop in FPS with the index because of increased resolution?
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The degree of CPU ‘boundness’ depends a lot on your graphic settings. I can very easily be GPU bound with high SS/PD/shadows settings
sure, you can force the GPU to be the bottleneck if you make it do crazy things.
but it’s always been that way, in almost every game.
when we say DCS is CPU bound in VR, we are assuming reasonable settings on reasonable hardware.
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i think you should reset and get back to basics. a known state.
- reset your nvidia drivers back to factory defaults.
- reset DCS settings to factory defaults
- reboot
then load your mission and post your results.
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HT means two threads can share a core. it only provides benefits in some workloads, but they can charge more for the feature and it’s a huge marketing point
16 threads sounds way better than 8 cores.
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VR Test Discussion
I'm getting the feeling DCS is still CPU limited, even in VRyes, it’s CPU bound in VR.
we’ve been posting about this for a couple of years.
you want a CPU with a fast clockrate, not the most cores.
some users claim this will be fixed with the magic thing called Vulkan, but we will have to wait and see.
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And check that DCS.EXE is running on more than 1 core! After the second last update, for me, it now randomly defaults to either running on 1 or all cores
it shouldn’t be random. there is no code in DCS to do this.
do you have process lasso running?
or any other tools/utilities that “adjust” normal operating system core affinity algorithms?
it sounds like you have something installed in your machine that is causing problems.
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Is there any way to free up RAM on 2.5.5?
Set your page file as custom 16384-16384 as shown in this posti don’t think changing the size of the page file is going to make any difference with this.
the problem is elsewhere.
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yes.... but something happened that wasn’t expected.
i’m trying to understand what and who is needs to be publicly blamed.
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HP's Reverb VR Pro Headset
Ordered the Reverb Consumer version from Amazon on April 26th. No sign of it on the horizon. Complete incompetence on the part of HP.or amazon, for selling an item that is not available.
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Yep, it would be good to get a definitive explanation for this.
Personally, I am very confused by all the posts on these forums that say 'DCS is single core'. followed by endless, 'no it's not', 'yes it is' type responses.
different users test different things with different options in different scenarios.
and some users use different names for different technical details... so yes it can be confusing.
short answer is, all windows programs package work into ‘threads’. some use 3, some use 200+. these threads are then scheduled onto cpu “cores” to execute and do the work.
if most of your program “work” is done in a single thread, then that work can only be done when that thread is assigned to a core (one thread -> one core).
DCS does a LOT of work on 1 thread and a bunch of work on 2 other threads.
in my MP test scenario, those 3 threads gobbled up over 73% of the entire CPU time used by DCS.
ideally, if those threads were always ready to execute, they would run on 3 cores simultaneously.
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Samsung EVO SSD's and Rapid Mode.
10x?
so you can load a 75 second mission in 7.5 seconds?
i would like to see this!
any videos?
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before the GPU can draw the pixels, the CPU has to calculate the geometry and send that data to the GPU.
this is why complex or high detail scenes require so much CPU.
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I'd rather use my own machine.
i’d rather just use something that works.
spend my time flying, rather than chasing 4 FPS performance tweaks and cpu core affinities.
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i find the friends who don’t know anything, are fine.
the friends who know what they are doing, are fine.
but the friends who think they know something, or they read something on the internet... that’s when the problems start.
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My understanding is that the number of cores being used is a product of programming
to be pedantic, the programmers have control over the number of threads they use. those threads are then scheduled by the operating system onto cores to execute.
the more “ready” threads and the more free cores, the more things happen in parallel.
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please test.
i’d be interested in seeing some “DCS” specific benchmarks.
most disk benchmarks have little if any relevance to real world apps.
DCS 2.5.5 causing extreme load times
in PC Hardware and Related Software
Posted
DCS 2.5.5 causing extreme load times
1) more ram - will only improve paging.
2) an ssd - will improve overall system performance. load times of all software (including dcs)
- AND will improve paging
it would be a interesting test.