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Posts posted by RasendeWildsau
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3 years later...(on 17th of Dec.) @BIGNEWY
Do we want to have a little birthday party for the bug, or will it possibly and completely unexpectedly be fixed before then?- 2
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Same here!
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Oh thanks! Thats nice to know!
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My Performace also dropped terrible after the last Update.
My rig:
Ryzen 7 3800x
2070 super64 GB ram
DCS installed on Gen 4 NVME M.2
the system is not even rudimentarily fully loaded, but the FPS are absolute garbage.
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Who knows, when we are in the nursing home, i.e. + -50 years, we will finally read in the changelogs "rwr bug fixed" ...
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The plan was to place a FARP in a forest and deactivate vegetation within the FARP zone.
However, neither objects nor trees within the zone are removed.
The mission concerned can be found in the appendix.
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Like the title said, they didn´t land on the SuperCarrier.
Mission file attached.
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@B4ron Well, yeah... me and many guys of our Squadron playing Arma3 since 2.7 dropped...
DCS is such a good game, but the community work is far behind...
After some catastrophic releases like the SuperCarrier, F-16C, the development chaos surrounding the F / A-18C and the upcoming Hind release, ED should consider some internal changes.
it's not as if the community doesn't want to support it ... but what you try, it is apparently mostly ignored. I very much hope that ED will get the curve and get on track at some point.- 1
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Yep total agree with all mates dudes here. This needs to be fixed ASAP!
I honestly can't understand how ED came up with the idea of classifying this bug as "low prio" when DCS is a combat simulation and good situational awareness is everything.
History seems to repeat itself again and again ED does not pay special attention to the concerns of the community.
I think this will escalate again between ED and the community within the next few months ... After that, however, the updates often went quite well, at least for a short time.
The updates over the past 6 months have also been more frustrating than anything else.- 1
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@BIGNEWY Anything new about this?
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Wasn´t the Fog allready blue in the past, before it was more real for a short time?
By the way, if BigNewy or some other Mod will read this, please take a look at Taz1004s better smoke mod. This is how smoke should look like! -
Invisible FARPS combined with the Viggen didn´t work anymore.
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46 minutes ago, Skysurfer said:
Well, any plane can take out a single SA-10 or 15 by just flying low enough. I want to see you do that with heavy AAA, IR short range systems and manpads around the area.
Well, thats not a real Problem for our Viggen Pilots.
If i build a mission (newer scenarios, not the old "Bullsharks Caucasus Campaign"), a SA-10 site will ever be protected by a mixed Battery of anti air systems like SA-19, SA-15 and Shilka or Gepards and other small stuff like SA-13.
Manpads are also not a big deal for the Viggen. Their Missiles are mostly to slow to get us.
-> To be honest, if i build SAM sites i am a little bit sadistic. -
@TLTeo 100+
Yeah its a very long time now and the Viggen has a really big role in our Squadron. If we made fast Strike Missions with heavy guarded Targets (SA-10, SA-19, SA-15) we even choose the Viggen for this.
So we have round about 20 People which are fly the Viggen very often. But within the last months the Viggen wasn´t seen that much in the skies of our Servers.
I really would enjoy to have my old, very capable and damn fast ground pounder back. It was even funny to overtake some F-18s at 45k ft with nearly mach 2.0 and full armed with RB-75s, then take a break down with maximum throttle to at least 30ft agl and the taking out some SA-10 positions, with the RB-75...
Thats exactly why i like this plane so much. Its old, its low tech, but its fast as hell and beats down every single SAM.- 1
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Yeah, this would be really nice to see fixed within the next months.
The funny Thing: Before the Dedicated Server was released, our Servers where hosted games on one of our Admins Laptops. It worked.
But now... We have by far one of the most powerfull Servers in Germany and they still leaking the memory faster than a MiG-31 flies from Mozdok to Kutaisi.
DCS is a really good game, but its like thornx said, they need to put more effort into the backend parts of DCS World. I mean, its nice to have new features, new planes, new maps and many other new things. But from my point of view the last years the focus was mostly on releasing new stuff without fixing old and well known problems like the RAM leak or for example the RWR bug.
It would work much better if there would be just one big update at the beginning of every quarter, after this big update the focus should be on fixing bugs and maintaining the code for the rest of the quarter. This would push the DCS quality to a next level.
I really hope the developers and especially the managers of ED will "hear us" like nick said back in the past.- 2
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Ships (Moskwa, Pyotr Veliky, Russian Uboat, Cargo Ship) are currently invisible when viewed with the Tpod or when approaching them. I have attached the corresponding mission.
Here i have added a Dropboxlink to the corresponding .trk file.
dcs.log
https://www.dropbox.com/s/ny94liper5b6ot2/REAPERS_PG - Black Ops - File 6 - Piratebay 16122020-20201218-201516.trk?dl=0
I´ve also added the server logfile from the same timespace.
Best regards and thank you very much,[Reaper 02] Bullshark
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Name: Hitman
Squadron: TigerMercs
Country: Germany
[REPORTED]RWR spikes seem to be shared in MP
in Multiplayer Bugs
Posted
@BIGNEWY @Kate Perederko Just a few customers here, waiting for a fix for three years now... nothing special...
https://www.youtube.com/watch?v=IkdmOVejUlI