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StarLightPL

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Everything posted by StarLightPL

  1. If it's a case of feelings, cheer yourself up that real pilots have it easier as they can feel the jet going up and down and react instantly, while we need to see/predict actual plane reaction :-) Granted we don't stick our neck flying in a warzone or even trying to land on a boat :megalol:
  2. Does it still work with the latest updates to DCS?
  3. It's normal, and that "technique" helps in the beginning. It's basically our version of AGSM :lol: I don't get sick playing FPS games, so I cannot relate to your experience nor I can "guarantee" it will pass with time. All I can say is find a demo (or a DCS user with VR near you ;) ) and try it. VR is magical on its own, and not all games or experiences require "nausea inducing" movement modes. Also fun fact - having a cockpit in front of you helps a bit. If you're trying external views as a newbie however, then you're on a ride to Puketown. Also, one very important thing. VR nausea is also directly linked to the performance of your rig. Currently, DCS really sucks in that area unless you have a very powerful computer. Basically you want the engine to pump a constant 180 fps (90fps times two eyes) because if it doesn't you get so-called "motion to photon" latency which can be perceived for frametimes longer than 11ms (90fps). The worst part of it is that you don't "perceive" it so much, but you "feel" weird. Of course there is micro-stuttering etc. but those are secondary to the discrepancy in sensor input your brain feels. This is partly amended by the rendering techniques called Reprojection (both oculus and vive have it, oculus one being better at the job). What it does, it anticipates where your head will move and tries to render previous frame based on that, but skewed. This makes most of the micro-stuttering disappear, giving an illusion of fluid movement. Still, your brain is not so easily fooled (at least in this particular area), and having a lot of reprojection may lead to feeling nauseous after a playing session. With all that scary things said, I lost the nausea somewhere around the 3-6 months after owning a Vive. And I can play DCS no problems despite it's poor vr performance (on my i5-3570k potato with oc'd 1070 and 8gb RAM - between 30-45 fps) for hours. Also, like mentioned, due to this performance problems, DCS isn't the best title to test VR on. Of course, if your main reason for purchase is playing DCS than by all means try it first. But like said VR > DCS, there are other great games out there, for example Skyrim VR :D Try if you can, and enjoy. VR is magical on it's own :-)
  4. IMHO, VR all the way And while on the subject of trying VR: if you jump straight to DCS world instant free flight action, you will probably be motion sick. Start slow, with some stationary demo, no free camera roam, and most importantly, none of these "rollercoaster experiences" - they will make you puke or strongly nauseous at best if you are a "VRgin" ;-) As for me the immersion is unbeatable. I have a Vive, and a 55" 4k OLED display. And while 4k is beautiful, it's... just like looking at the window instead of sitting in a plane. For me, once you try VR, there is no coming back. It's a childhood dream come true, and probably the closest I will ever be to sitting in an actual fighter jet. Also, ED said once that they are "cooperating" with makers of Pimax (chinese headset), and Pimax started to send out beta testing units recently ( ). Pimax has higher resolution than current headsets on the market and will use Vive lighthouses (steamvr tracking system). It utilises two 4k panels and a massive 200 degrees field of view, though the signal from the gpu is 1440p, so it upscales things to 4k. Still it should improve clarity much. I'm actually waiting impatiently for the beta testing NDA period to end and SweViver impressions with DCS World. Based on that, you might want to wait, or get a discounted vive (NOT PRO) to get the vive lighthouses and controllers and you will be "future-proof" if pimax proves a success. Bottom line - for me, playing DCS on the monitor, even in glorious 4k with head-tracking (I have a trackir clone) is like watching an (interactive) movie. I _think_ I also tried 1080p 120fps mode, but still it is simply not comparable to VR. In VR it's sitting in the [censored ;-)] fighter jet and actually flying it. Those are apples to oranges in my opinion, and VR wins hands down for me. PS: As , it's simming vs actual flying.
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