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StarLightPL

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Everything posted by StarLightPL

  1. I think you will be disappointed by how CPU bound is DCS still... there are tests on 3080 out there already and they aren't optimistic. But you will be able to up the details a bit. Powodzenia :-)
  2. Actually, it is DCS's fault, because you need to seriously compromise things to run in VR and it still runs pretty bad. Moreover he is not "running it on the Quest 2", he's either streaming it wirelessly to the headset or using oculus link. And his HMD resolution is bigger than yours, and significantly so, at 1832×1920px per eye vs Index's 1440×1600px per eye. IDK about the FOV yet, my friend got a Quest 2 but due to the pandemic I don't rush to try it in DCS but I'm seriously considering buying one as a stopgap between Index and a true gen2 steamvr headset. So, if we're done with HMD elitism, DCS own PD setting in VR menu is easier than using oculus debug tool - and it's values are "stronger", meaning a PD of 1.2 is higher than supersampling of 1.2. It might be different on Oculus' side, sorry if it is, can't check.
  3. A couple remarks from a Valve Index owner. CPU is i7-9700k, 32GB RAM @ 3600, GTX 1080Ti, NVMe drive. F/A-18C module. "Free flight" is not indicative of a real mission scenario or multiplayer server. I can easily hit more-or-less-stable VR 60fps using Index's 120Hz mode with reprojection on Caucasus. But the second I drop into the mission (for example the infamous 2 mission of the campaign (CAS)), frames drop to 30fps and mostly stay there. CPU frametimes are "obscene" and my 1080Ti is practically yawning there. If you really want to measure performance, I'd suggest that mission. IDK if it is for the hornet only or it is generic. Or just create fast mission and check there. As it looks currently, DCS is heavily CPU bound and adding GPU power won't change much. I will be doing some testing, and when (if?) my 3080 arrives I will use the mission to benchmark the performance.
  4. Exact same problem, almost exact same rig, only mine has ram OC'd to 3600 and I'm using VR, Caucasus is mainly 60 fps in the Hornet, campaign drops to 30 almost instantly and stays there. 30 fps is not much and the margin for pickle errors is huge with this fps. It's a shame, really, as that amount of graphics/cpu power can fuel more complex games than this. By the way, i7-9700k boosts well over 4,7GHz so you're not doing yourself any favour with this overclock, but doesn't matter, DCS never dissapoints and will trip on itself anyway.
  5. Found funny bug today, when internet connection goes down, the app displays red OFFLINE text, and when it goes online back again, text still stays red and says Connected. A bit confusing but ok :D Restart helps... And Re: Open Beta, I always thought you can copy your DCS install, and install beta there and it will supposedly reduce the amount of things it downloads?
  6. Huge +1 for VR users. Pretty please, it's hard to see even with VR zoom, the resolution is not yet there...
  7. Oh my god, this forum is full of surprises, I need to dive in more often... Thanks for that! I'd only wish I had stumbled upon this sooner :D
  8. Valve Index mask size After painstaking testing (shadows recompile everytime mask size is changed), I've determined mask size which works for me and doesn't produce artifacts on the edges on my peripherial vision. So: Valve Index mask size: 0.573 Testing methodology: I set up a hornet on a dark spot of Batumi airfield at night. I turned the instrument lights and floodlight to max, and then reset my VR view so I was on eye level with the MPCD. Switched the MPCD to "night" setting and removed the stick from view using backspace. Then I moved my head back and forth while looking dead center on the MPCD. If I noticed edges lighting up I would stop and turn my head to look there to see if these are legitimate pixels or the mask is showing. In this setting it is very easy to notice "illegal" bright pixels on the edge of view. For reference, Index was on "maximal fov" eye relief setting so as close to my eyes as possible. I also noticed a weird thing with VR headsets - if you look straight, your peripherial vision is larger - you see things that hide from your view if you turn your eyes to see them. Weird feeling. PS: I'm not using open beta, I'm on 2.5.5. PS PS: Kegetys can you put the Index value in the comments in HLSL file?
  9. Recipe how to make Kegetys' VR mod OvGME compatible For anyone who will want to use OvGME with original Kegetys' mod you just need to repack the archive with a new folder hierarchy. The archive is missing a folder with mod name, so here's a simple recipe for it. Extract Kegetys mod to any folder, usually you end up with folder name same as a filename. So let's assume it looks like this: ├───DCS VR Shaders performance mod for 2.5.5.41371 │ ├───Bazar │ │ └───shaders ... (and other directories inside) │ └─── readme.txt Inside DCS VR Shaders performance mod for 2.5.5.41371 create a folder named VR Shaders. It will be the name shown in OvGME. Move Bazar directory inside the VR Shaders folder. You should end up with the folder structure shown below: ├───DCS VR Shaders performance mod for 2.5.5.41371/ │ ├─── readme.txt │ ├─── [b][color=Green]version.txt[/color][/b] │ └─── [color=green][b]VR shaders/[/b][/color] │ └───Bazar/ │ └───shaders/ ... (and other directories inside) You may notice that I added a version.txt file alongside readme. It's optional, and it's the version OvGME will display alongside mod name. If the file is not present it will just display n/a. File contents is just a single line with 3 part version number, e.g. 2.5.5 For the final step, zip the contents of the directory DCS VR Shaders performance mod for 2.5.5.41371 (so without the directory itself) and name the zip to the name you used for the folder (VR Shaders.zip). Final structure should look like this: ├─── [color=green][b]VR shaders.zip[/b][/color] │ ├─── readme.txt │ ├─── [b][color=Green]version.txt[/color][/b] │ └─── [color=green][b]VR shaders/[/b][/color] │ └───Bazar/ │ └───shaders/ ... (and other directories inside) Place the resulting VR Shaders.zip inside your OvGME mod directory. now even the readme.txt contents will display inside OvGME. Important: On first installation, AFTER enabling the mod in OvGME, you still need to clear caches as per original installation instructions (deleting appropriate files in your saved games dir and dcs shaders). Please refer to the readme from the mod, conveniently displayed in OvGME window now. TL; DR: Add folder inside Kegetys archive, put Bazar inside it, add version.txt alongside the readme.txt if desired, rename archive to match folder name, profit.
  10. It's not so scary as landing on a boat! :D I am trying to process your post to find actual questions and I broke it down to these. Do you need to be an IT guy to operate a gaming pc? Short answer: No, long answer: no, there are tutorials to about anything on youtube nowadays. Problems aren't as big as you can read on the forum, there are helpful communities out there on discord also. My only tweaks to DCS were installing the VR performance mod by kegetys, using instructions from this forum. Believe me when I say that the things you need to do to install it are FAR FAR easier than flying the damn F18 and remembering all the things. Also, if you have children, they will most probably be able to help. Should you sell the Index and hotas and "cut your losses"? Hell no. The index is versatile headset and can be used for so much more than DCS... You say you have mil background? See ONWARD for example. Great VR game. Or Beat Saber. Or Skyrim VR. Or Doom VFR. Or recently announced Grand Theft Auto V vr mod. I hope you ordered a complete bundle (controllers / basestations / hmd). Headset won't work without basestations and controllers allow you to play more than DCS :D Patch / delete etc. - game autoupdates itself. If you install mods, you need to make sure they are gone for the update and reinstalled after. Unless you're running a server, you probably won't be installing mods at start. So yeah, plug and pray ;-) experience is very much possible. I wouldn't worry about that. And installing / deinstalling vr performance mod can be automated via a third party software called OGvME with a bit of work, which is also described in mod topic on these forums. Motherboard for an i9? Gigabyte z390 top-end offerings (elite and up). Asus actually cheaped out on power phases, and gigabyte's stellar in that regard. I myself have the Gigabyte Aorus Elite, get that or slightly more priced ultra or master. They differ in terms of additional features, but you cannot go wrong with these. If you want more info, there was a (guy who knows his stuff around hardware) explaining the entire lineup for z390 along with the "best VRM for dollar" if you're inclined to listen about why the power section of motherboard X is better than Y. Also don't worry it's alien, because it changes with each generation/chipset.
  11. Just don't "put her" in Beat Saber, or you will suddenly be making schedules for PC use (or forced to buy an Oculus Quest ;-) ) Arrange to try Valve Index. It's stupidly comfortable compared to other headsets (Vive + Deluxe audio strap, Rift CV1, Pimax 5k+, WMR flavours...) Hmmm... IDK if you're aware, but you can get the Index HMD and use it with your old basestations, it works flawlessly. I upgraded from OG Vive to Index using my 1.0 stations. ALSO after a horrible support experience from HTC (vive broke 3 weeks in and went to another country for repairs for a month without a trace, and they messed return address). So a perk to index upgrade was finally going to sever all ties with HTC :P Unpopular opinion: the current RTXs aren't worth the price. And I have yet to see a game to use up my 1080Ti VRAM. Certainly DCS is not one of them. I would stick to 1080Ti until the 7nm Nvidia cards come out. Until the next gen engine comes to DCS, we're basically CPU-bound. And it has a VR version :-)
  12. Can someone prepare instructions on how to make this OvGME compatible, or provide a script so that OP can use that to pack his release with it? Updating original post with this info would be great, too. EDIT: I can write a batch script no problem, but I don't know where to plug it in OvGME and what the directory structure should be like etc. It's almost like ED is doing the touted VR optimisations on Valve time ;-)))
  13. Me too, building new system now and DCS is the only hog that seems to need 32GB.
  14. AMD Ryzen 5 3600X Review vs. R5 3600: $50 for a Letter ${1} and AMD Ryzen 5 3600 CPU Review & Benchmarks: Strong Recommendation That said, I am currently upgrading my gaming rig from i5-3570k and frankly after watching a ton of gaming benchmarks, I think I will go with... i7-9700k. I will despise myself for that (slightly) but I don't think AMD delivers enough punch for VR uses (Index demands high frame rates). It also isn't priced competitively enough like I anticipated when you factor x570 motherboard cost (and the old ones are currently plagued by various issues). At that price points I might as well buy an Intel for two more years and upgrade whole kit (mobo + cpu) as I am not doing any "production" workloads, only (VR) gaming.
  15. Hi, Index owner here... Index will still force you to lean a wee bit to read the colour map on the HSI of a F18... Oh how I hated that thing with a passion in the Vive... Turning it off was a part of my startup procedure :D. But you can definitely read that without VR zoom now. But, that aside, the improvement is massive. You can read everything on the side panels, hud is clear as day. I still need to attempt carrier landing to judge how the ball is. Also, according to guys on the other thread, spotting is improved because of higher pixel fill. Index has its issues though, glare and godrays, although tbh didn't see much of it in DCS. It is also helluva comfortable and the off-ear speakers are simply amazing. If however you need to pay additional 'Stralia tax, it might be better to get a Rift S, especially that you don't have lighthouses. The whole package at extra price could be a disappointment.
  16. I simply won't buy new maps until old ones are updated. Don't need them anyway, I like Caucasus and Persian Gulf :-):pilotfly:
  17. https://www.digitaltrends.com/computing/nvidia-rtx-2080-ti-graphics-cards-dying/ So... If you are still not bothered by the disappointing price-performance ratio, then you should at least read this before buying one.
  18. On that card you will see a lot of reprojection (headset repeating frame). Oculus does a pretty good job of hiding it under a mechanism called ASW (async space warp). Vive didn't have something similarly good until two days ago, they introduced something called motion smoothing. This allows lower end devices to run VR almost without a hitch (esp. "sitting" titles like DCS), but of course there will be some artefacting (like with ASW). You will be able to run VR with 970, but you will soon want to upgrade anyway ;-)
  19. 2080Ti doesn't offer much performance increase compared to 1080Ti (esp. overclocked). All independent benchmarks show that - you're looking at 20-50% increase in performance, but the 50% are some extremes that could as well be discarded. In reality, you're looking at about 30% increase in performance which will convert to 10-15 fps more. And if you're on 1080Ti and playing only DCS, there is no reason whatsoever to upgrade to 2080Ti, unless you literally have money to burn. RTX is a very important generation of cards, but I like to think of them like overpriced development kits with ray-tracing onboard. I'd advise anyone wanting to go from 1080Ti to hold until we have 7nm cards from NVidia. If you absolutely have to spend, you can upgrade your CPU instead or add more RAM ;-), but that is also advisable to wait until 2019. AMD is a real competition now and is pushing Intel hard. 2019 might be a breakthrough year in CPUs, and, if rumours are true, GPUs as well. Supposedly RTX premiere was delayed by cryptocraze, and it is entirely possible Nvidia will release RTX 7nm in late 2019. If you're coming from an older generation, 1080Ti is a great value proposition - lots of nice offeres from people wanting the latest and greatest 20x0, so you can snag yourself a nice deal. Remaining money can be spend on RAM, SSD or just saved till 2019 ;-)
  20. In my opinion this plus Kegetys mod works wonders for VR. I can look on the ground directly below me and do not see stutter anymore. I can have quite "sharp" cockpit panels and also no stutter whatsoever. There are strange artifacts when fps dips, but same happens with ASW. Now I'm only a total noob in DCS, and have flown sparingly, so I don't have good comparison base to someone who flies daily. But for me, this option will remain on with DCS for the foreseeable future :)
  21. in addition to that, the difference between 1080Ti and 2080Ti is only 768 CUDA cores, which is less than the difference between 1080 and 1080Ti. This probably means the performance jump will be even smaller than 1080=>1080Ti, unless they made some other breakthrough. Advice - patience. We will see the first benchmarks and how it compares to the previous generation and, more importantly, how it is priced. I would wait for the non-reference boards also. And on top of that you need to take your current PSU into account. It may require upgrade. https://videocardz.com/77369/nvidia-geforce-rtx-2080-ti-features-4352-cuda-cores
  22. Hmm... maybe we should get in touch with the person who forked that older copy, and point him at new sources? I'll drop him a line on github. EDIT: someone already did mirror the sources - last change 15hrs ago: https://github.com/jweisner/ovgme
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