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Callsign JoNay

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  • Flight Simulators
    C.O. of the 51st Virtual Fighter Wing. I fly the F-14B both driver and RIO, and my secondary is the F/A-18C.
  • Location
    Canada
  • Interests
    Military Aviation, Music, Film, Science, Physics, Technology, Futurism, Crypto, the Singularity, etc
  • Occupation
    Big Chungus
  • Website
    https://51stvirtualfighterwing.net/

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  1. Enjoy this short highlight reel from mission 01 of our current in house campaign, Red Dragon!
  2. Enjoy this short highlight reel from Mission 01 of our current in house campaign, Red Dragon!
  3. ≡☆≡ JOIN THE 51st VFW ≡☆≡ ■ABOUT US■ We are a North American based group operating primarily in the evening hours between the PST-EST time zones, but we accept applicants from all over the world as long as they can adapt to our schedule. We currently have 70+ active pilots, some active/former military, some commercial aviators, and others just sim pilot gamers. We consider ourselves MilSim-Lite. We do have a rank structure, but do not enforce anything too extreme like virtual saluting or adhering to strict chains of command. We are self aware, and know that at the end of the day we are all just nerds who enjoy the same video game. In the air, we do try to fly seriously. Learning about, and adopting, real world standard operating procedures and tactics is one of the things we enjoy. Our main wing missions usually occur on Saturday or Sunday evenings. We typically have 40+ pilots in attendance, flying a variety of airframe types all assigned with parallel objectives that work toward a larger win condition. We primarily play PVE, but will occasionally organize PVP events, complete with OPSEC channels, encrypted COMMS, and back end espionage. ■SERVERS■ We have several dedicated servers, enhanced with MOOSE, Tactical Paddles, and other back end goodies that bring the simulator to life and enhance immersion. ■REQUIREMENTS■ Fluent in English. Availability in the evening hours of North American time zones. Over 18 years old. Have some form of HOTAS. Have some form of head tracking. Latest version of DCS Open Beta. Simple Radio / SRS. Not an active member of any other 4th gen DCS virtual squadrons. ■AIRFRAMES■ A-10C AH-64D, and/or other Blue helos F-16C F/A-18C F-15E AV-8B (Decommissioned, but we would love to see the Harrier in our skies again. If you are an experienced Harrier pilot interested in starting a squadron under the 51st VFW banner, or if you are part of an established Harrier group looking for a home, we would love to hear from you.) RedFor (We don't have an official RedFor unit yet, but we are collecting lone wolf mercenaries who are interested in participating in our occasional PVP scenarios.) ■FAQs■ Question: Are you a zero to hero training group? Answer: Not quite. Some skills in DCS can be practiced in single player, such as take offs, landings, aerial refueling, basic avionics, navigation, and weapon usage. We hope that any 51st VFW applicants have those types of single player skills mostly squared away with reasonable competency. Everything else that involves other human players, such as tactics, 51st VFW standard operating procedures, and COMMs/brevity, can all be taught in a zero to hero style. TL;DR, just know your aircraft, and we'll teach you how to be part of our team. ARE YOU READY TO TAKE ON THE NEXT CHALLENGE? ■APPLY■ https://discord.gg/51stvfw ■WATCH■
  4. ED, please fix. The whole point of a PB shot is to have a HARM in the air, 3/4 of the way to the target when it switches on it's radar. We can't have our PB mode HARMs veering off the intended target before it even has a chance to start emitting.
  5. Sure thing. Here is the trimmed down 7.5 minutes of when the JSOW+HARM attack happened. PB Mode HARM TacView Trimmed.zip.acmi
  6. Ahh thank you. I did a search to see if this was already discussed, but I didn't find any hits. Hopefully it gets addressed. Edit/Add: Just to further contribute to this, here's a HUD view from the HARM the moment before it veered onto the incorrect target. The intended target is the pink grouping directly below the HUD (you can see the JSOWs inbound), and the green box to the right is the SA-15 that the HARM veered on to. In the top middle of the image the distance is reading 38.72 nm to that incorrect SA-15 target.
  7. I've been noticing a behavior with AGM-88 HARMs in PB mode, that I think might be unrealistic. Last night my virtual wing hosted a mission that involved multiple flights performing DEAD on several different SAM sites arranged in a wall from NW to SE. I was attacking the Northern most SA-11 site that was protected by an SA-15 SHORAD. My tactic was to create markpoints on the SA-11 TELs, deploy JSOWs to those MPs, give them a healthy head start, and then launch a PB Mode HARM in trail with the SA-15 code (119), and one of the TEL markpoints selected, with the intention of suppressing the SA-15 if it goes active and tries to shoot down the JSOWs. (My HARM shot was too late, but that's not the point.) About midway through the HARM's flight to the designated WP at the SA-11 site, it veered hard to the right. ...Distracted by a different SA-15. The HARM ended up splashing down over 23 nm away from it's intended location. I don't have any documentation to prove otherwise, but I have a hard time believing that this is accurate PB mode behavior. Wouldn't the HARM have some kind of narrowed FOV in PB mode? Or perhaps some kind of delay on it's seeker activation, so that it only activates closer to the designated WP, and not get distracted by something over 20 miles away? I know if I was the weapon designer, I would have some kind of features in place to prevent it from being so easily distracted by unintended targets so far away. I could understand it getting distracted by a similar target within 5 nm of the intended one, but 23 nm away? Really? The current implementation seems to defy logic and common sense, and makes coordinated SEAD very difficult in DCS. Can someone at ED review? Thanks.
  8. Update: We are continuing to recruit Hornet pilots for our early 2025 class. In addition to our usual requirements listed on page 1, we are looking for the following traits: •A relatively high level of participation, once per month minimum during busy periods of your life, once per week, or every other week, during normal periods of your life. •A relatively high level of activity on discord. We need pilots who follow the discord daily, who participate in discussions, exchange questions and techniques regarding the Hornet, who engage in planning for our various operations, and most importantly we need individuals who reply to @checkmates pings. •Some mid week availability. If you are never available mid week, only weekends, it might be an issue. •Interested in EVERYTHING the Hornet can do. Our next generation of Hornet pilots needs to be equally interested in WVR dogfighting, BVR in both PVP and PVE scenarios, precision strikes, SEAD, DEAD, anti-ship warfare, close air support, even FAC-A, recon, air policing, and carrier ops. •Applicants should be able to CASE-1 recover with decent scores on Bankler's CASE-1 trainer, and should be able to take fuel quickly and reliably on all basket-equipped tanker types. As far as comms, tactics, and SOPs go, don't worry about any of that stuff. We can train and develop you from the ground up, as long as you can get those single player skills squared away, like CASE-1 and AAR. Join our discord to apply: https://discord.gg/51stvfw
  9. Bump. Please add these bindings.
  10. Our Viper squadron, the 66th BlackKnights, is re-opening recruitment for an early 2025 cadet class. This squadron only recruits a few times per year, so don't delay, apply now!! Applicants must be over 18, English speaking, have relatively good gear, and availability in the evening hours of North American time zones. Join the 51st Discord: h55ps://discord.gg/51stvfw and look for the main applications in the public area: https://discord.com/channels/713888090003079228/1188169559342063717
  11. See this clip for how BMS handles the angular size of the NVGs: https://www.twitch.tv/callsignsqueak/clip/EphemeralSwissCaribouUWot-UMhlSHWrxItyZluQ This is the proper way to do it. Why are the NVGs a fixed angular size in DCS? Can someone at ED please acknowledge this? The way it's currently implemented is highly inaccurate, and needs to be fixed.
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