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Adamastor

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Posts posted by Adamastor

  1. I've done a small mission just for fun and the idea is to depass as many bad guys as possible. it worked fine for some time, now what is happening is that once my aircraft is damaged the ground units stop engaging me.

    The idea here is to go as far as possible even if I only have one engine or other kind of damage.

    Yes I'm in a A-10 🙂

    The ground units are from Cobra to Strela, Zu's, shilkas, manpads in between and are all set to Red alert and weapon free.

    Thanks

    FAQ

    Well explained. In fact I changed my DCS main folder to other HD by drag and drop (was the way I saw after some ... not much ... research)

    Strange is that before I update DCS it was working fine.

    I will follow your suggestion.

    Thanks a lot.

    FAQ

    On 4/29/2020 at 12:10 PM, Hollywood_315 said:

    [TABLE] Symptom | Blinking menu

    Cause | Faulty lua install

    Remedy | See below

    [/TABLE]

    Sorry if I'm repeating a question, but since last DCS update the \ menu show up every 5 seconds. I did some research but no joy.

    I erased Export.LUA both from saved games and main folder.

    Did a clean and repair in DCS

    If disable plugin support in Voice Attack setting, it stops bringing the menu as described above.

    And I cant find the ""Remedy Table""

    Can someone help with this issue?

    Thanks

     

  2. 13 minutes ago, QuiGon said:

    They absolutely can carry 6 Mavericks IRL. Even the A-10A could AFAIK.

    Now there's a difference between just carrying them and actually launching them. The innermost Maverick on the triple launchers can potentially damage the wheels and thus usually only a maximum of 4 Mavericks are actually carried for combat. But if the situation calls for it it would definitely be possible to use 6 Mavericks.

    Thanks. In fact that's the answer I got from a RL A-10 pilot, I post it below, he was a real gentleman:

    The A-10 can carry six AGM-65, but in practice will usually max out at four. The inboard station of the LAU-88 is close to the A-10 main gear nacelle. The exhaust from the inboard Maverick will scorch the main gear nacelle, the tire and the enpenage. The additional drag and weight of an additional two AGM-65 also adversely effects the A-10 performance. The most common loadout is a single Maverick loaded on a LAU-117A on stations 3 and 9.

    Drag seem also to be a major concern.

    • Like 1
  3. Hi to all.

    I’m doing my 1st steps on scripting. I already used MIST and CTLD and respawn units.

    Now I’m trying to so a F10 Radio menu with Submenus.

    The idea is to open and close units in a target range but is more than 10 target ranges, so, I must separate in groups:

     

    F.1 - TR 1 / 2 / 3

    F.2 - TR 4 / 5 / 6

    F.3 - TR 7 / 8 / 9

    F.4 - TR 10/ 11 / 12

     

    What I would like to see if F.1 - TR 1 / 2 / 3  is selected:

    F.1 - TR 1

    F.2 - TR 2

    F.2 - TR 3

     

    Then, after (ex) F.1 - TR 1 is selected menu disappear from screen and activate the units on that Target Range

     

    Then, if F10 menu is selected again I would like to have:

     

     

    F.1 - TR 1 / 2 / 3

    F.2 - TR 4 / 5 / 6

    F.3 - TR 7 / 8 / 9

    F.4 - TR 10/ 11 / 12

    F5. Close TR 1

     

    And if F.5 is selected it “”kills”” all those units in TR 1 and if is selected again the respawn script do the job.

     

    I found the addsubmenu script that may do what I need, but have no idea where to put it in ME or if it goes to the actual LUA file from mission (or both)

     

    Thanks.

  4. 18 hours ago, Yurgon said:

     

    Hey, thanks for the TacView.

     

    What on earth were those F-117 doing right after take-off?! Anyone up for some hilarity, have a look at the AI at mission start. 🤣

     

    Now, back to the topic at hand:

     

    Capture-2020-12-04-001.thumb.jpg.7f2ee2a5712661e8f137480af9b1fea2.jpg

     

    The initial dive took several seconds of zero g. I count exactly 10 seconds from 0.5 g, with a lowest g of -0.3, until 0.5 g again.

     

    But then it took almost 25 seconds of 1 g flight, while shooting APKWS and the gun, until the problem appeared; when the engines flame out, the generators go down with them, so unless you had the APU on during the entire battle, I'm pretty sure the engines didn't flame out from the initial dive, even though it might have taken you fairly close to the limit of a maximum of 10 seconds with negative g loads.

     

    Capture-2020-12-04-002.thumb.jpg.416e1f381793786fab65276e50c9635c.jpg

     

    Considering all that, it still seems like a flame-out from high airspeed with a low throttle setting.

     

    In a quick test yesterday I was also able to get an engine to flame out in an idle-throttle dive at an airspeed above 400 KIAS (but I was actually above Vne during the dive).

     

    Looks like DCS just doesn't like this type of dive.

     

    In any case, like others said before, you should really roll inverted before going into such a dive to avoid negative g. For an actual pilot, positive g loads are also more comfortable than negative ones. But I don't see an obvious connection between the 0 g initial dive and the engine flame-out in the TacView.

    I saw the F117 "dance" from the cockpit ... is so cool I will let them stay for entretaining purposes 🤣

    Well, I always do cold start .... I like the sound from the APU .... I wonder if ..... 

    Any way, thanks a lot for all your interest and help. Like I say above. Have learned something new with this situation, I always roll inverted now and understand a bit more about A10 procedures in flight.

    Cheers

     

  5. 3 hours ago, QuiGon said:

     

    Yeah, that looks like a 0 or even negative G maneuver, that might have drained the feed tanks. That's why you should always avoid pushing the nose down and instead roll over and pull on the stick in order to get the nose down with positive Gs. I guess you're not flying the MiG-21bis, because this thing will definitely teach you that, as it is absolutly unforgiving if you put <1G on it!

    That is good learning. Thanks a lot. I fly exclusively A10 for 3 years and never had the "pain" of flying russian aircrafts. 

    That's why I stay on only 1, always learning something. Cheers.

    • Like 1
  6. 3 hours ago, Yurgon said:

     

    The flight path looks like an initial push, followed by a lengthy and steep dive. We'd have to see the full TacView, but it doesn't look like you've been at or below 0 g for a prolonged time.

     

    Checking the airspeed, you're at 389 KIAS near 9000 feet. I'd still guess it's a dual engine flame-out due to high airspeed with throttles near idle.

     

    If I find the time, I'll do some tests and report a bug if it turns out to be reproducible.

    Thanks. I can send you the Tackview file if it help's.

    Honestly, I'm temped to believe it was something wrong I did. When I realise I was almost depassing the target I pulled hard the stick and had that feeling ... "I shouln't be doing this" ... 😅

    Just had a look again in Tackview, and realise that in the beginning of the dive I was in negative G's for a few seconds (around 5).704967225_Shuttelemetryinit.thumb.png.b53344998fc6683904fdc828276354b9.png

  7. Gentleman, thanks a lot for your thoughts. I see here some good experienced pilots.

    I go for the negative G's probability.

    Yesterday I tried to replicate the situation over, and over, and no joy, my A10 was still strong as a Hog and no engine shut down.

    As I say above, I could restart them, but as consequence of the dive i was low and surrounded by mountains, so I had to eject.

    I thing I got in Tackview the exact moment the engines shut down, and in telemetry it says -0 G ... in movement is compreensible I did some wing shake (was my 1st reaction). Also noted the angle wasn't that sharp after all.

    I confess i'm not a expert interpreting telemetry, so, if someone see something that expain the issue, please step forward.

    Thank you1701793138_Shuttelemetry.thumb.png.d63583929d8ab418b5b28c7663de2887.png

    • Like 1
  8. During a dive attack at a very sharp angle (50/60), the aircraft shut down completely. I still managed to get an engine running, but in the middle of the Caucasus mountains it was impossible to recover.
    Does anyone know what can it be?
    I recognize that what I did is not supposed to happen in RL, but as I had altitude and a good position for a target, I decided to go ahead.

    My initial altitude was 20000 feet and the target was around 5000 feet.
    Could it be due to being at high altitude, the rarefied air causing the engines to collapse?

  9. A-10C pilots recruit

     

    09-18-2020, 03:57 PM

    A10-C pilots

     

    Wildcats Vfs is recruiting A-10C pilots for the 25th FS Draggins Squad.

     

    We are a European based squad. Flights usually are at 1900Z.

     

    All skills welcome.

     

    Although Wilcats is a group with some time in the DCS community, the 25th was formed recently. For this reason, we need skill pilots as much as we have the capacity to train new pilots who are interested in the A-10C.

     

    Our trainings and missions try to integrate all the airframes we support within the same mission objectives according with the role they are designed to play.

    In A-10C case we try to develop CAS missions integrated with SEAD, CAP and troops on ground.

     

    For those interested in a Mil-Sim environment with casual elements, look no further.

     

    All we ask is dedication to the airframe and like for dig in the mud.

     

    See you on Discord.

    https://discord.gg/8g4xpm6

  10. A10-C pilots

     

    Wildcats Vfs is recruiting A-10C pilots for the 25th FS Draggins Squad.

     

    We are a European based squad. Flights usually are at 1800Z.

     

    All skills welcome.

     

    Although Wilcats is a group with some time in the DCS community, the 25th was formed recently. For this reason, we need skill pilots as much as we have the capacity to train new pilots who are interested in the A-10C.

     

    Our trainings and missions try to integrate all the airframes we support within the same mission objectives according with the role they are designed to play.

    In A-10C case we try to develop CAS missions integrated with SEAD, CAP and troops on ground.

     

    For those interested in a Mil-Sim environment with casual elements, look no further.

     

    All we ask is dedication to the airframe and like for dig in the mud.

     

    See you on Discord.

    https://discord.gg/8g4xpm6

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  11. Barometric altimeters, even with the correct QNH do not show true altitude. The explanation is semi complicated and involves other factors. You should compare the barometric cockpit altimeter with the true altitude reading of the DCS info car.

     

    Thank you Frederf. True is that in early versions I didn't had that issue, now all my training missions are different.

    I even went to A10 BTQ missions and confirm that. There is a "window" for level turns and i was getting the annoying "Terminate, Terminate ... you are above .... "

    And if I set QNH to "trick" altimeter it worked.

    As I say, before I had't any issue, only a Q- on BTQ :)

  12. Hi all.

    I notice that the altitude (in meters translated into feet) has a deviation of about 200 feet down.

    That is, if I make a trigger on the ME for a certain altitude, for example at 10000ft at 9800ft it triggers.

    If I make a correction in the QNH to 30.13 (and in the mission I use 29.92 default) I get the correct altitude on the altimeter (I guess is fake, but does the job)

    Could I be misunderstanding or is it a bug?

    I tested only on the A-10C.

  13. Sorry if I.m asking too much...

    But would it be possible to have a SHACK! Direct hit" message if we hit target in a 3 or 4 meter distance from center?

    Or even better, if it activates also a trigger (for example) or a sound file to activate a voice message in ME ?

    I try to do it with a small triggerzone inside the Target circle, and use the Bomb in zone condition, but it has 2 problems:

     

    1- The bomb has to "travel for 1 second inside the trigger

    2- It has also the condition for the type of bomb.

     

    What i'm doing is a OCU training mission for my squad Raf Air UK (97Th) where I use Ciribob GREAT script and 467th GREAT target range mod.

    I have several messages and briefings to know what is required from new pilots. So the SHACK sound trom the target range crew, would be a cherry on top of the cake :D

     

    Cheers

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