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Everything posted by Adamastor
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Menu display time Hi. This is a really awesome script (as others from Ciribob). Thank you for the great work. I'm a noob in scripting, so sorry for the silly question. It is possible to increase the time the results are displayed in the menu? Thanks
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[RESOLVED]2.5.5+ Mission editor static naming stuck on "Ammo"
Adamastor replied to Pikey's topic in Mission Editor Bugs
Static objects names I guess that all team in ED is working hard to bring us as soon as possible the fix this and some other issues in late updates. Well, I would like to advise others that is better wait and don´t do what I did ... and what I did was something like "if the mountain does not go to Mohammed, Mohammed go to the mountain" ... but I´m not so good and my "great" idea was catastrofic. And the idea was to change the name in the CTLD file for the same that was on the ME unit. .. Brilliant, isn´t it? .... ...Nope, don´t try to do that. As you may see on the video posted above (very well explained) the name isn´t static, in fact what is happening is that is counting the units, so ... you click once and is says "ammo" you click 2 says ammo #001, if you put 20 static objects it will go untill "ammo #020", then, the LUA file from CTLD gets confused and DCS imediatly crashes and gives a bunch of errors .... well, long story short .. after a thousand attempts to fix the problem I decided the best I coul do was uninstall and instal all again. But the mission is lost, and also all the time I put in it. I hope I saved some souls -
[RESOLVED]2.5.5+ Mission editor static naming stuck on "Ammo"
Adamastor replied to Pikey's topic in Mission Editor Bugs
+1 MIST went all down. Also, can´t pick airborn troops, even DCS standar -
Thank you for your answers and sorry late reply. Yes it had all to do with meters to altitude. Problem solved. Thank you
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Hello everyone. I´m building a TOT and TTG mission that must place a certain unit at a certain waypoint at a certain altitude and at a certain time, and have a message triggered to tell me is I match criteria. I can do it for time (time since flag) but for altitude I am not finding a solution. I saw some posts about this but all goes for scripting, although I recognize that it solves many things, I am not a mission builder par excellence. Just do for my learning, so all I do is with ME tools (for now) What I did (for altitude) was: 1- Action - Flag2 in area (triggerzone) I need to be at altitude and time 2- Condition - Unit altittude lower then 9900 / Action - flag 3, or flag 2 value 1 3- Condition - Unit altittude higher then 10100 / Action - flag 4, or flag 2 value 2 4- Condition - Flag 2 + 3 / Action - Fail criteria (explode unit) 5- Condition - Flag 2 + 4 / Action - Fail criteria (explode unit) Also tried other variations, but what seems to happen is that the height is ignored in the trigger zone and I keep always exploding. Woder if someone can help. Thanks
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Hi. Thank you for the answer. I must put it in : D:\DCS World OpenBeta\Scripts\Aircrafts\_Common\Cockpit right? If this is the path, it didn´t work for me :( I tryed only in A-10C, don´t know if it matters :thumbup:
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Hello everyone. Probably the question I ask should already have a million answers on the forum. However, all the ones I saw were for older versions of DCS and apparently are not working. The question is about the placement of the kneeboard on the screen. What I need, it must go through a change in the LUA file. I already tried to change the file Scripts/ Aircrafts/ Common/ Cockpit/ ViewportHandling.lua, (line 33) dedicated_viewport = {default_x, default_y, default_width, default_height} and here for the values I want, I have also explored the kneeboard builder (what I want is not to create kneeboards, but use default). I have a monitor configuration with 2 small ones for OSB buttons. This makes it have a resolution of 1920x1680, instead of the 1920x1020, which is why it is being difficult. All I need is to move the kneeboard 660 pixels up. Thank you
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Thank you for answer. I will keep searching.
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Dynamic kneeboard or other soljtion as mission events change.
Adamastor replied to Adamastor's topic in Mission Editor
That is absolutely perfect ... thank you, just what I needed, I´ll have to do dozens of flags, but makes up for the effort and time. One more question, if I may, I tried switch and once trigger, but it only works once, the continuous action also isn`t a choice because keep repeating. Can I be doing something wrong? Another thing I notice in the test I did, was that if for some reason I choose another slot and return to the one I was before the menu for radio item is there, but doesn´t show message ... probably have to set another value for the flag? Thanks again, you really help.:thumbup: -
Dynamic kneeboard or other soljtion as mission events change.
Adamastor replied to Adamastor's topic in Mission Editor
Thank you. That's what I did and is working great, but as I say before doesn´t cover all needs :smilewink: -
Hello everyone I'm building a "quite complex" mission and trying to avoid too much scripting. The nature of the mission requires a lot of information as the mission events change, depending the triggers that are activated. Because in some circumstances the players are busy, and some new situation pop up, is not hard to miss the information. As far as I know there is not "say again" capacity in DCS, so, the way I found is to activate new briefings as the mission goes on, and it really works fine, but has a major limitation in my mission case, because I don't want the players can see in advance what is to come, so, all I can do is the major headlines for the mission and not the events that pop up. For exame the Huey mission is to deploy a bomb squad in a certain area, but in the way it can activate a trigger were allied troops are under attack and need air cover from units near by, at same time aircrafts are attacking a airfield but the command gives a new order to help the guys that are in trouble.... and so on. If it exists, one way to solve this issue, would be with some new pages for the kneeboard during the mission, or better, a way to "say again". I wonder if someone ever had this question, I searched in forum, but didn't found anything close. Cheers
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Hello everyone. There seems to be a relationship between Scripts and TGP not working well (when in black or white, hot everything near smoke can't be seen) does anyone have a solution to this problem?
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Air units not visible on mission choice until airfield is taken
Adamastor replied to Adamastor's topic in Mission Editor
Thank you. -
Air units not visible on mission choice until airfield is taken
Adamastor replied to Adamastor's topic in Mission Editor
Thank you Grimes. I think the way mission goes scripting may be the answer (already expecting for problems after DCS updates). I was looking for some scripts in the forum, but could't find any thing (maybe the wrong keywords). Someone knows if there already exists someting? I confess that I'm not familiar with script. -
Hi everyone I´m building a multiplayer capture airfields mission. I would like to know if there is some way that the aircraft on not yet taken airfields don´t show in "Choice of role" in the beginning of a mission. For example, the mission starts in Batumi and when Senaky is taken i can have some late activated aicrafts. Then (after Senaki is taken) they show on choice of role. The ideia is to use that mission on a multiplayer server and each time a player gets in, the roles are limited to already taken airfields. Thank you.