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Everything posted by boo_n_817
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
boo_n_817 replied to shdwp's topic in User Created Missions General
We're in the Persian Gulf - Scenic Route campaign. It got time to start transferring planes so we clicked on the 'Air Wing' button to pick a squad and we got this message, and it won't go away unless you hit OK or ESC about 20 times. Does anyone know a cure?? Thanks!! null -
We're in the Persian Gulf - Scenic Route campaign. It got time to start transferring planes so we clicked on the 'Air Wing' button to pick a squad and we got this message, and it won't go away unless you hit OK or ESC about 20 times. Does anyone know a cure?? Thanks!!
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
boo_n_817 replied to shdwp's topic in User Created Missions General
We have a squadron of just 6 and we just finished one the Caucasus campaigns... took us about 2 months. It was great fun, once I figured it out. However, after all that time, after all the kills, and getting killed, it would have been nice to have a little congratulatory acknowledgement when we finally captured the last base You know... a "ta-da" sound file, or a short message, "Nice job fellas!". This might have been mentioned before but thought I'd add my .02 worth for the next update. Next stop... Syria!! -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
boo_n_817 replied to shdwp's topic in User Created Missions General
Sorry to report that no, they are not accurate enough... at least for smaller targets like tanks, trucks, etc. I attacked a group of 4 BTR-80's and then later 4 T-72's with JSOW's and I got 1 kill out of the 8 missiles. I'm sure it works with larger targets. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
boo_n_817 replied to shdwp's topic in User Created Missions General
Am I to assume you can add planes or assets using the mission editor in addition to what you've purchased in the Liberation GUI without breaking it? -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
boo_n_817 replied to shdwp's topic in User Created Missions General
Are the waypoints generated in a Strike mission precise enough for Waypoint Designate to work in a Hornet? -
I know this topic has been broached before but I haven't seen a solution offered yet. Is there a way to tap into a .miz file and copy/paste the triggers into another mission or just store them somewhere? Sure would be nice to tap into that for repeatability and just plain remembering how you made certain events happen before!
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Never mind, I found a solution. Sorry.
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I'm trying to create a trigger that respawns a bad guy group 3 times only. I'm using a simple respawn a group if dead MIST script along with flag values. I attached a screenshot. I can't understand why this is not working. Help!
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Thanks to both of you for the suggestions. This is a head scratcher for sure. I added a sound to the trigger just to test it. Start the mission, my plane is on the deck and approx 30 seconds in, the bad guys spawn but I get no sound! I've got some gremlins somewhere. I'll just figure out another way to spawn the bad guys. Thanks again!
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I have a simple trigger that activates some bad guys when my Hornet takes off the carrier and leaves the moving zone, which is assigned to the carrier. I'm starting cold, so roughly 30 seconds into the startup process, the bad guys spawn... but I haven't moved. I've used this type of trigger a hundred times with no problems, so why now? Anyone else having the same issue?
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
boo_n_817 replied to shdwp's topic in User Created Missions General
I wasn't brave enough to do that at first :cry: but your method makes more sense. Thank you for the response! -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
boo_n_817 replied to shdwp's topic in User Created Missions General
I love the new format, great job Khopa! One option I need some help with is setting the departure times. Some of the defaults are set at 45-50 minutes?? Can someone please share their strategy and how to set these times effectively. Thank you! -
[MOOSE] RAT - Random Air Traffic
boo_n_817 replied to funkyfranky's topic in Scripting Tips, Tricks & Issues
Using RAT to spawn bad guys is no problem but I'm trying to spawn them every 5-10 minutes. I can't find it. I'm sure this is simple and the answer is on here somewhere but a little nudge in the right direction would be greatly appreciated! -
Error when Creating Lua File 1st off, I work for a large software company and know how to code, but have never used LUA before. I have had the hardest time just trying to get LDT up & running. I finally got to a point where I have created a Mission folder and a Test Mission folder. When I try to create a 'Lua File' in my Test Missions folder, an error occurs and the attached window pops up. Any suggestions?
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Which Eclipse Version Do I Need? Just now getting started and was trying to download Eclipse. I made the donation and was able to obtain the .exe download, BUT when I opened it, it had several Eclipse options (see attached pic) and I have no idea which one to choose. Or maybe I'm just in the wrong place? A little help would be appreciated!
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Operation Snowfox - Persian Gulf PvE Playground
boo_n_817 replied to Surrexen's topic in User Created Missions General
Not hard to do. I'll get on it! -
Operation Snowfox - Persian Gulf PvE Playground
boo_n_817 replied to Surrexen's topic in User Created Missions General
I made this sound file myself and you're welcome to use it or edit it if you like. Or send me any changes you would like and I'd be happy to help. Great job!! Magnum.zip -
[REPORTED] TOO Mode Switches to PP After Firing a JSOW
boo_n_817 replied to boo_n_817's topic in Bugs and Problems
Here you go. You can see it switch to PP Mode after I fire. Also, it took several attempts to actually fire the JSOW, which is not normal. JSOW_TOO_TEST.trk -
[REPORTED] TOO Mode Switches to PP After Firing a JSOW
boo_n_817 replied to boo_n_817's topic in Bugs and Problems
Just tried to attach the Track file but there's a limit of 5Mb. Mine is 38Mb, just to the point of the mission in question. -
[REPORTED] TOO Mode Switches to PP After Firing a JSOW
boo_n_817 replied to boo_n_817's topic in Bugs and Problems
I got peeved and left the mission without saving the track file. Will replay and attach it tomorrow. -
[REPORTED] TOO Mode Switches to PP After Firing a JSOW
boo_n_817 posted a topic in Bugs and Problems
I'm not a complainer but it seems every time DCS updates, an existing feature gets screwed up. So this time, after firing 1 JSOW in TOO mode, it switches back to PP mode and you can't pick another target and fire. You have to return to the Stores menu and start over again with the Fuez, JSOW Display, MSN, etc.. By the time you do all that, you're dead. Please fix this. -
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I'm having the same issue. Seems like it went away after the last update.