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Everything posted by beczl
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Hi, The last remaining error was in the UH-60A_ER.lua. It's already corrected by me. ( Shape = "UH-60A_ER”,) I haven't noticed yet. But I use a lot of modification at this time :-) Further development in progress.
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I checked my mod twice on two different game instance. It's working. So did you use Notepad++ for the file modification? Did you insert all of modification to the correct file? because if you miss to put in the correct file something, or miss some charachter (especially comma or bracket) the game won't be start.
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@ntonis: The Lynx don't exist in the game. @crazyeddie: Yeah your right. I made a mistake about the skin CLSID. The correct one is: 11FCBFBC-B061-4b38-87ED-44AEAEC5B6EC You have to check in the unitclasses.lua and the UH-60_ER.lua too. The download file updated according this issue. http://beczl.tvn.hu/download/UH-60ER_Med_Evac.zip @Lotham: It's not my model :-) It's made by ED. I'm only "activated" them. :-)
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I created a Modman package. This automaticaly install all necessary new file (skin, loadout pic, etc...), but the full installation is remain manually! http://beczl.tvn.hu/download/UH-60ER_Med_Evac.zip
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Not yet. I work on an another mod for DCS. http://forums.eagle.ru/showthread.php?p=634834
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@miguez: Sorry. My fault. I missed some info from the attached doc (crap MSWord). See the corrected docs in attachment. @Mapi: As I remember NRG-Vampire working on the Harrier payload. Ask him. :-) I hope today afternoon I'll be finish the MedEvac skin and the correct pylon position for the UH-60A_ER.lua I'll post them ASAP. How to add UH-60ER to DCS-BS V1.01.doc
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Here it't the modification list. Important: Backup all of original file and always use Notepad++ to file modification. All the best. How to add UH-60ER to DCS-BS.doc
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It's a long story! :shifty: All of them are already in the DCS Black Shark, but it seems doesn't "activated". Like AIM-9X, MK.18 torpedo, Lynx, Nucler Bomb (NB-1, NB-2) Mk.82 snakeye, and many more... By the way the UH-60A Medevac chopper is working, but the SA-3 complex are only a static objects at the moment. (the radar tracking air targets, but won't shoot any missile. :-(
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@NRG-Vampire: As requested :smartass: And added ATAL Dual Stinger A2A launcher too. :thumbup:
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DCS: Black Shark User Screenshots Dedicated Thread
beczl replied to Teknetinium's topic in Screenshots and Videos
Yeah i know man. It's a SA-3 S-125 Pechora system, but in the game called SA-2. I don't know why. -
DCS: Black Shark User Screenshots Dedicated Thread
beczl replied to Teknetinium's topic in Screenshots and Videos
It's already in the DCS, but it doesn't "activate" in the game basicaly. At least a dozen of config file will be modify to this. The rocket launcher platform is working, the radar scan the air threats, but the whole complex doesn't work yet. Now It's just a static object. But very nice I think so. :smilewink: -
All of them are modelled, but at the moment only the main gun is working. Because I don't able to insert a new gunpod in the game. I can only modify the existing (i.e. UPK-23-250) gunpod config files. The UPK gunpod configuration doesn't allow to insert into a GUV three separated gun (barrel) config. So now I only animated the Yak-B in this model. I hope the other GshG's is animated will be in the next release as well. P.S. The AGS-17L is done too, but it won't be easy to insert the game too. :cry:
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DCS: Black Shark User Screenshots Dedicated Thread
beczl replied to Teknetinium's topic in Screenshots and Videos
SAM launch 12'o clock! :thumbup: http://beczl.tvn.hu/wip/SA-3/ScreenShot_051.jpg http://beczl.tvn.hu/wip/SA-3/ScreenShot_054.jpg http://beczl.tvn.hu/wip/SA-3/ScreenShot_064.jpg http://beczl.tvn.hu/wip/SA-3/ScreenShot_066.jpg -
Hi, Good work. I agreed 2win TOWR. I used and launched AT-3 Малютка and AT-4 Фагот at least dozen and Italian made TOW twice. All of them are used a solid rocket propellant and hasn't a visible smoketrail, just a little black smoke. P.S.: :-) t_acc = 0.5, t_marsh = 30.0, exhaust = tail_solid,
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Hi, You can add these models in the selected helis (for example KA-50) only manual mode, because no pylon editor program (like LockOn) for the DCS BS at the moment. So first of all, you have to open .../Blackshark/Scripts/Database/Names.lua search for the requested weapon CLSID /for example UB-32M1 then go to and open .../Blackshark/Scripts/Database/helicopters/KA-50.lua and assign (insert) the selected new weapon CLSID to each selected pylon for example: Save and close all file. If you are lucky you'll see and able to use all of these "new" weapons in the game. P.S. You have to use Notpad++ to file edit and backup your file before you'll make any change. All the best,
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Hi, GUV-8700 gunpod available from my site and soon from LockOnfiles too. - Animated Muzzle flash - Animated ammo shell - Detailed model shape and geometry - Multiple LOD (75m, 100000m) - Weathered and High detailed texture - Modman 7 compatible Have fun! :-)
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Нет проблем. я говорить по русский. (маленький) :-) Я обучения русскому языку в начальной школе.
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Thanks man. I like your helibase mod too. :thumbup: http://forums.eagle.ru/showthread.php?t=33829
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Hi, Yeah I know. I try to reduce them, but this models shape are very complex. In this case almost all of my model poligon is higher than normal, but all of my model have a LOD. You mentioned the F-16. For example the F-16 or F-15 hasn't a LOD. What's the better ? 15.000 poligons only 0-25m range or 15.000 poligon 0-3000m? P.S.: I discussed a lot of player about my models detail. They're hate the ugly old "Flanker2" models and they're know my model "limitation" and "disandvantages" in connection with poligon nr. You have to choose which model is the better for you. All the best,
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I have a same problem. I have Vista X64. After I install 9-1_vista64_dd_ccc_wdm_enu_74234.exe BS won't run. :-( Later on I reinstalled the driver and the game too (twice) but it doesn't work. I try to remove the ATI driver with Driver Cleaner Net. It seems to be succefull, but the game doesn't run. I try to overwrite the whole Blackshark directory from my "BS backup", but it doesn't work too. :cry:
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I have a same problem. I have Vista X64. After I install 9-1_xp64_dd_ccc_enu_74231.exe BS won't run. :-( Later on I reinstalled the driver and the game too (twice) but it doesn't work. I try to remove the ATI driver with Driver Cleaner Net. It seems to be succefull, but the game doesn't run. I try to overwrite the whole Blackshark directory from my "BS backup", but it doesn't work too. :cry:
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@serj_3d: What does it mean "very hard"? Is it ok, or not? The corrected V1.1 version available from my site and available tday from LockOnFiles too. Changes: v1.1 - Corrected model shape and geometry - Reduce model polygon, triangles and faces - Corrected LOD (25m, 50m, 100000m) - Weathered and modified texture Many thanks to Coyote and Vekkihno to support and help my work and development. All the best,