

DmitriKozlowsky
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Any idea why reverse thrust simply does not work sometimes? On landing, Landing with 180 knots IAS. At touch down activate thrust reverser (handle pulled, light is on), go to full power, gear brakes at 50 %, but aircraft does not slow down. Most other times,it works fine. Does afterburner deactivates reverser?
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What a lovely way to fight! Is there a stores compatibility matrix? Lets say rockets on left chin, and RB-75A on right chin. So both prevent each other from working. Jammer pod and countermeasures pod take up two stations where RB15 go. So either choose your most potent anti-ship weapon or self-protection pods. Need all aspect Sidewinders, well those go on stations where either RB15 , jammer. countermeasures pods go. Outer stations, take only rear-aspect Sidewinders.
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Thank you. Unfortunately, it is not helping. Either the tut is outdated or there has been a significant change. Because the basic functionality is not working as advertising. To slew EP seeker press T1, then slew with radar. But it does not work as instructed. Attached is image. Shows my setup. Master Mode: ANF (air to ground) Weapon selector : RB75 Trigger safety: UP (ARMED). Which I cycled s few times. Not visible is EP set to TV T1 via HOTAS. As we see, I have no seeker sight in EP13 sight. So something is hosed.
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Yeah, I don't understand the RB-75 instruction. Maybe I am an idiot. All I ever see with RB-75 (AGM-65A) is pure white in the reticle telescope. Adjusting EP13 contrast and brightness does little. It don't lock on, and it don't fire. TV T switches don't appear to do anything. Its confusing, and frustrating. Does the blinking mean its locked on, or that's its inside Maverick launch minimum? Master Mode: ANF Weapon Selector: RB-75 (aligned with teardrop) Trigger safety: UP (ARM) Weapon release : nothing happens.
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Yes. And decided not run the mod. As it would have to be redone with every update. If mod cannot be placed into .../users/name/Saved_Games/... I dont use it. But Viggen does need an organic English language cockpit, or perhaps a floating translation option invoked by hovering pointer over switch and instrument.
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It does not appear to work as advertised. Swedish cockpit does not help. RB-75 usage. AGM-75B on station. Weapon selector rotary on RB75. Master Mode to ANF. Trigger safety UP. AND nothing! Does not work. No seeker view , weapon release does not do anything. Gun Pod usage Weapon selector rotary to AKAN. Master Mode ANF. Trigger safety UP. Cannon does not fire. Training mission instruction is not effective. At least to myself.
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OK, thank you.
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How does SU-34 guide LGB? There does not appear to be a Russian equivalent of LiteningII ro Sniper TPODs.
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How do we know Mini Jammer (aka DECM pod) is working?
DmitriKozlowsky replied to DmitriKozlowsky's topic in AV-8B N/A
Like a towed decoy in Hornet? -
I believe tracers go on every 5th or 10th round. Armor piercing, HE, incendiary round are interspersed with PGU combat mix, but don't have exact proportions. In DCS AV-8B, GAU-12 sounds weak. RW sound is tearing chainsaw with deep base. Maybe in RW , the sound is pop-pop, in AV-8B. I'd be happy if RAZBAM just poaches GAU-8 from A-10 modules. It'll be closer to real thing and add a bit 'drama to the sim.
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Obviously the Plus+ variant option with SuperHornet radar with AIM-120C and AIM-9X cap. Also would not mind Hellfire and/or Brimstone for anti-tank work. HarrierII likely can carry those munitions, though not in real world. But Marines did put laser guided Hellfires on MC-130K tanker in AfPak. I think that rate of fire of GAU-12 is low compared to RW. Watching YT videos of GAU-12 testing seems its more like GAU-8 on rate and sound.
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Blade damage model is way too forgiving.
DmitriKozlowsky replied to DmitriKozlowsky's topic in Bugs and Problems
https://www.bing.com/videos/search?q=Red+Bull+Cobra+hit+the+concrete+roof+of+an+airport+fuel+station+in+Salzburg&ru=%2fvideos%2fsearch%3fq%3dRed%2bBull%2bCobra%2bhit%2bthe%2bconcrete%2broof%2bof%2ban%2bairport%2bfuel%2bstation%2bin%2bSalzburg%26FORM%3dHDRSC3&view=detail&mid=80C0F30F044E7C8C9D7580C0F30F044E7C8C9D75&rvsmid=9955B413B86A59D7E7D89955B413B86A59D7E7D8&FORM=VDQVAP Now compare that with attached TRK. Which allowed me to safely shut down, request repair. Of course the helicopter was left in place by repair crew in a way that makes it impossible to start it up , due to interference of lighting pole with rotor. An unrealistic feature of DCS rotors. The kind of damage expected should have destroyed the helicopter. Gazelle_blade_strike_lightDamage_repair.trk -
Blade damage model is way too forgiving.
DmitriKozlowsky replied to DmitriKozlowsky's topic in Bugs and Problems
The above example of Red Bull Cobra blade strike is kind of damage we should expect. Hit a building with blades IGE in DCS: Gazelle, and all that happens is blade tips shear off and aircraft settles a bit rough on ground but not catastrophically so. A blade strike in hard object, not grass, should violently and catastrophically disassemble the hub, engine, transmission, and fuselage housing. https://www.bing.com/videos/search?q=Red+Bull+Cobra+hit+the+concrete+roof+of+an+airport+fuel+station+in+Salzburg&&view=detail&mid=479A4C9059893468922A479A4C9059893468922A&&FORM=VRDGAR&ru=%2Fvideos%2Fsearch%3Fq%3DRed%2BBull%2BCobra%2Bhit%2Bthe%2Bconcrete%2Broof%2Bof%2Ban%2Bairport%2Bfuel%2Bstation%2Bin%2BSalzburg%26FORM%3DHDRSC3 -
I got it up to almost 40K with 1200 fuel , TPOD centerline, and 2 X AIM-9M. However inflight refueling with 250 KIAS, is much easier at 15K. I just discovered, since last 2.7.10X update that below 250 AGL in Cyprus, there is now significant low level buffeting. So NOE tactical flight is a bit more challenging now, but feels more real.