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Frag

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Posts posted by Frag

  1. Hi guys,

    I am using a TH Warthog Hotas but always wanted to have a small pad that have few buttons and mini joystick to operate FLIR cams/targeting system. Something not too big (like 6 inches wide) that could rest beside my throttle.

    Any of you guys have something that you could recommend? Would be awesome to have few new axis and buttons to operate the targeting system. The TH warthog is a bit limited as far as axis goes.

     

     

  2. I had a good laugh this morning. Browsing thru my DCS aircraft, I noticed that I am having the Mosquito. Turns out that I was barely remembering buying it during a sale and NEVER EVEN LOADED IT from the mission editor.

    There are few aircrafts that I bought and that I actually never used. Barely loaded them in the mission editor for a quick look. I don't mind much since I like to encourage ED in such a niche market .... but wow this is money throw out! Some of the modules I bought and never (or mostly never) flew:

    - F18

    - Mirage

    - Vigen

    - and Mosquito (Did not even remember I had it LOL)

     

  3. On 11/12/2022 at 3:20 AM, TAT0R said:

    hi,

    there will be updates of the Bronco. We know that 2.8 causes loading problems and not only with the Bronco, the whole game has problems with that. We are working on a mix between png and DDS to optimize the loading without reducing the quality and visibility of textures.

    On our discord you can find channels dedicated to the Bronco.
    https://discord.gg/xrNhbETp5q

    At the moment we are working on our new mod and we have kidnapped Dikennek to get some help xD but the update is still in WIP!

     

    bests

     

    That is SUPER good news. That module has awesome potential and I am pretty sure that we will get a Vietnam map at some point! Thanks for the awesome work!

    • Like 1
  4. Hi guys,

    I tried at least 12 times to watch my tracks of missions with the apache. Not a SINGLE one of them were showing the event as they happen. Even if I finish the mission successfully, the tracks always end up killing the chopper by hitting a tree or shoot miles always from where I was shooting.

    The track system seems quite useless to me. Are these guys on youtube always save their clip while playing live, are simply lucky or they work with the clip they can get right and forget about the corrupted one!? Watching track is really disappointing.

    On my side they are corrupted every time and it seems worst with the Apache than the other units. I do not change the time scale. The only thing I do is to play with the cameras. That's it.

     

     

     

     

  5. On 4/14/2022 at 8:04 PM, Aquorys said:

    If you accidentally started in BATT instead of MAIN PWR, go to MAIN PWR. The MAIN GEN light should go out after a few seconds and you'll still see FLCS RLY illuminated. Go to the TEST panel and select FLCS PWR - TEST, the FLCS RLY light should go out. Let go of the FLCS PWR - TEST switch so that it resets to NORM, and the ELEC SYS light should go out.

    What you should do during startup is:
    MAIN PWR switch - Select BATT
    FLCS PWR - TEST switch - Select and hold TEST
    Check the FLCS PWR A/B/C/D light (should illuminate A/B/C/D)
    Check the ELEC - ACFT BATT - CHECK light (should illuminate TO FLCS)
    Check the ELEC - CHECK light (should illuminate FLCS PMG)
    FLCS PWR - TEST switch - Release (return to NORM)
    MAIN PWR switch - Select MAIN PWR

    This is all done with the engines still off. The engines are started with the MAIN PWR setting.

     

    On 4/14/2022 at 8:42 PM, WHOGX5 said:

    It was Spudknockers cold start tutorial and as others have already mentioned, it is completely incorrect. BATT is only used for pre-engine tests. Engine is always started with MAIN PWR.

    As general advice, youtube videos are more fun to watch and perhaps easier to follow, but manuals are more accurate and more in depth. So don't rely solely on youtube. 😊

    Indeed after using MAIN PWR to start the engine instead, that issue went away. I guess a recent fix from ED changed this since I always did start the engine the old way (with BATT) and I just started to get that warning light recently.

    Never the less, everything is fine now. Thanks for the help guys.

     

  6. Hi guys,

    now that the sky is filled with Hind and Apache pilots, we are in serious need of refreshed infantry units since we are fighting close and personal with them.

    I remember a clip from wags where he quickly showed a "work in progress" infantry unit. Was there announcements regarding these that I could have missed?

    The infantry units in the game feel really outdated and out of place. And please, if you do add new ones ... add some civilian units. We would really like to be able to have civilians in our missions that could be transported, saved, protected and so on. That would add a ole new dimension to our missions.

     

     

    • Like 3
  7. 28 minutes ago, Dragon1-1 said:

    The proper procedure is to start in MAIN PWR. Starting in BATT isn't recommended, though I don't know if it actually does anything bad IRL.

    I remember seeing that BAT procedure on the cold start tutorial. God knows which one. But I am alright setting it to MAIN PWR directly instead. I guess it will take care of my issue. Will test it up later on tonight.

  8. On 4/6/2022 at 2:36 PM, Tholozor said:

    Press the caution reset button on the ELEC panel just aft of the MAIN PWR switch, and ensure that switch is set to MAIN PWR, not BATT.

     

    I usually set the power switch to BAT while the engine is starting. When the engine is at 65% and idling, then I switch to MAIN PWR. Are you saying to set it directly to MAIN PWR and never use BAT?

  9. Hi guys,

    since the last BETA (of last week) the ELEC SYS warning light always stays on after I do my cold  start procedure. The F-16 does not seem to be affected but I still did not find a way to shut this warning down.

    I start the engine with no external power (Just the BATT ON switch).

    I did a lot of search and I saw that it was a common issue in 2020, but all the threads are quite old and did not provide me fixes. Could someone gives me pointers please? I know that I am missing something.

     

     

     

     

  10. 5 hours ago, frostycab said:

    It's very easy. When you select a traget from George's list you have no idea what is blue and what is red, and you only get the cued line of sight marker in your IHADSS or the target shown on the video display once you've selected it. If George is in free fire mode then you don't have time to get him to abort.

    Holy hell I did not know this! I guess I was lucky enough only to have adversaries in my areas of attack! Thanks for the heads up! It could have turned pretty bad!

  11. On 4/4/2022 at 11:10 AM, frostycab said:

    From the IRL cockpit videos I've seen neither crew member seems to shoot any weapons on their own. It always appear to be a coordinated attack, where one will prepare the attack, but the other must consent to firing. Imagine flying along and suddenly a missile flies off your aircraft when you weren't expecting it, or George fires just as you decide to make a turn that would mask the laser.

    I'd like to see George searching for targets autonomously, but only if he reports them back to you as the pilot, so that you can check his LOS and the TADS video to confirm that it's something you want to attack. For example, let's say you discover a SAM site. Without a degree of crew coordination George might spot the site and start lofting Hellfires at the launchers one after another while ignoring the radars.

    It's not as simple as saying "Look around and if you see something shoot at it."

    Yeah I do agree with you. This is why we should have an order "Shoot at will, open target". So George would never do that by himself unless told otherwise. I fell in few situation where I was having dozens of militant firing at us. I think George should be smart enough to start opening fire on targets of opportunity during intense situation if the pilot is super busy trying to get them out of hairy situations with AA guns, machine gunners and missiles flying around.

    Both case (controlled by the pilot) and free fire (let George choose target) should be available in the late release of the AI.

    On 4/4/2022 at 12:44 PM, Digitalvole said:

    If you let George fire at will get ready for some blue on blue, happened to me today.

    I’ve sent George to bed early, without any dinner! 🧐

    ??? How can this happen since you are the one assigning target? Collateral damage from close enemy being too close?

  12. 2 hours ago, csdigitaldesign said:

    Who is saying you can't? Yes you can. You just HOLD up on the George controls until the indicator on the George controls turn green. He will then be in fire at will mode. You can put it back the same way.

    What you are describing is to give him the permission to fire at will ... but AFTER you gave him a target to shoot at. What I was asking for is for him to choose his own targets.

  13. Let's say you fly over a field where few dozens enemy soldiers are being positioned. We can tell George to use the gun, but is there a way to tell him to fire at will without having to assign the target one at a time. It really slow down combat to always select the target for him.

     

     

    • Like 2
  14. Yeah I do realize that the head of the gunner will be animated somewhere later on this year. But at this point, I will know where the reference point is, as he will still look forward commonly. Do not get me wrong, I do know that the cpg helmet was not designed to be a CCIP sight LOL. Just wanted to help out since many... like me ... just cannot use the vertical bar system efficiently.

    By doing this, I am quite efficient now. Wanted to share...

    My next step is to ask George to stick a WW1 wire cross sight on the top of his helmet 🙂 Cant wait to see the face of the other officers in the briefing room LOLL

     

    fsqEYtJ.jpg

     

    • Like 10
  15. Earlier today, I was complaining in another thread how hard it was to use the rockets system with the Apache. That ole chasing of the vertical bar while chasing the target with trackir/target cue was hell to use.

    But I did found an awesome trick tonight, which will let you use the rocket like we all use it in CCIP mode with planes.

    The White Line Rocket Trick

    So here it is:

    1. Make sure that your radar altimeter is on. On the MFD, select FLT->SET->RADAR ALTIMETER

    2. Set your rocket range to Auto. (Tons of videos on this)

    3. Spot the white line on the half cup object in front of you. I think it is the helmet of the gunner but not sure 100%. I am pointing it out on the following screenshot. That white line is straight in the middle of the cockpit, therefore pointing directly where the rocket will hit horizontally.

    4. Now place your targeting cue just a bit over it and do not move it. You now have a CCIP point like we all have in airplanes. Forget about the rocket vertical bar, it will usually be close enough if you are flying toward your target. Also it is easy to leave the cue there since there is usually a small dead zone for trackir in that area.

    5. Point the chopper so your target will pass thru target cue. Fire when the target is on the cue.

    7D6Hfbs.png

    Briefly, I am not even looking at the rocket vertical bar anymore. With this trick, I instantly became as precise with my rockets as I am with the Huey and the Hind. 

    Enjoy your new rocket sniper skill. I experimented with different speed and altitude. The following one is a direct hit at 600 feet while flying at 123 knots. I rarely miss now.

    ilRtcCZ.png

    I thought it was worth sharing ...

     

     

     

     

     

    • Like 1
    • Thanks 4
  16. 10 minutes ago, frostycab said:

    Now I try to keep my LOS on the target and just try to be aware of which side the I-Beam is on. I then fly the helicopter in the other direction until it I-Beam crosses my LOS. It's totally counter-intuitive, and your brain tries to force you to move your view to get them to line up. You just need to get over that and force yourself to do it the other way, rather like flying with the PNVS and trying to ignore the wrong visual cues your other eye might give you.

    Exactly! I do understand what they tried to achieve here, but like you, I found that thing super counter intuitive. But to be honest, I think that the biggest issue is the ole TrackIr thing. TrackIr is not super precise for very small adjustment while looking straight forward. There is a center dead zone thing.

    I have an Oculus as well. I will try it out in VR to see if it is easier to get.

  17. I am getting quite good with the gun with the Apache ... but the rockets are useless in my book. The ole vertical bar chasing while trying to keep your cross on the target with TrackIr is just plain ridiculous. I am very dangerous with the Huey and the Hind with rockets, but they are paperweight with the Apache. I gave up on the rockets. It is now Hellfire and Gun only.

    I guess experience differs from people to people though...

     

     

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