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Frag

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Everything posted by Frag

  1. HUEY without any doubt. The Huey is a classic in DCS. The Gazelle is crap ... it has the flight model of an Arma 3 chopper. But the Huey ... WOW.
  2. Hi guys, I am using a TH Warthog Hotas but always wanted to have a small pad that have few buttons and mini joystick to operate FLIR cams/targeting system. Something not too big (like 6 inches wide) that could rest beside my throttle. Any of you guys have something that you could recommend? Would be awesome to have few new axis and buttons to operate the targeting system. The TH warthog is a bit limited as far as axis goes.
  3. I had a good laugh this morning. Browsing thru my DCS aircraft, I noticed that I am having the Mosquito. Turns out that I was barely remembering buying it during a sale and NEVER EVEN LOADED IT from the mission editor. There are few aircrafts that I bought and that I actually never used. Barely loaded them in the mission editor for a quick look. I don't mind much since I like to encourage ED in such a niche market .... but wow this is money throw out! Some of the modules I bought and never (or mostly never) flew: - F18 - Mirage - Vigen - and Mosquito (Did not even remember I had it LOL)
  4. That is SUPER good news. That module has awesome potential and I am pretty sure that we will get a Vietnam map at some point! Thanks for the awesome work!
  5. Hi everyone, it is not clear to me if the developer is in this thread. Really looking forward for an update that will fix the basic bugs and the images update to be compatible to 2.8. Just wondering if this project is still ongoing ... anyone knows?
  6. There was many changes to the editor in 2.8, so yes I guess it impacted its loading time.
  7. I may miss something here ... but every time I go to the page linked in the original video or Discord, it points to version 1.0 Was there any update since? If yes, where can we find these?
  8. Guys, is it normal that the machine gun works even with the master arms switch set to off?
  9. Hi guys, I tried at least 12 times to watch my tracks of missions with the apache. Not a SINGLE one of them were showing the event as they happen. Even if I finish the mission successfully, the tracks always end up killing the chopper by hitting a tree or shoot miles always from where I was shooting. The track system seems quite useless to me. Are these guys on youtube always save their clip while playing live, are simply lucky or they work with the clip they can get right and forget about the corrupted one!? Watching track is really disappointing. On my side they are corrupted every time and it seems worst with the Apache than the other units. I do not change the time scale. The only thing I do is to play with the cameras. That's it.
  10. Indeed after using MAIN PWR to start the engine instead, that issue went away. I guess a recent fix from ED changed this since I always did start the engine the old way (with BATT) and I just started to get that warning light recently. Never the less, everything is fine now. Thanks for the help guys.
  11. Hi guys, now that the sky is filled with Hind and Apache pilots, we are in serious need of refreshed infantry units since we are fighting close and personal with them. I remember a clip from wags where he quickly showed a "work in progress" infantry unit. Was there announcements regarding these that I could have missed? The infantry units in the game feel really outdated and out of place. And please, if you do add new ones ... add some civilian units. We would really like to be able to have civilians in our missions that could be transported, saved, protected and so on. That would add a ole new dimension to our missions.
  12. I remember seeing that BAT procedure on the cold start tutorial. God knows which one. But I am alright setting it to MAIN PWR directly instead. I guess it will take care of my issue. Will test it up later on tonight.
  13. I usually set the power switch to BAT while the engine is starting. When the engine is at 65% and idling, then I switch to MAIN PWR. Are you saying to set it directly to MAIN PWR and never use BAT?
  14. Hi guys, since the last BETA (of last week) the ELEC SYS warning light always stays on after I do my cold start procedure. The F-16 does not seem to be affected but I still did not find a way to shut this warning down. I start the engine with no external power (Just the BATT ON switch). I did a lot of search and I saw that it was a common issue in 2020, but all the threads are quite old and did not provide me fixes. Could someone gives me pointers please? I know that I am missing something.
  15. Holy hell I did not know this! I guess I was lucky enough only to have adversaries in my areas of attack! Thanks for the heads up! It could have turned pretty bad!
  16. Yeah I do agree with you. This is why we should have an order "Shoot at will, open target". So George would never do that by himself unless told otherwise. I fell in few situation where I was having dozens of militant firing at us. I think George should be smart enough to start opening fire on targets of opportunity during intense situation if the pilot is super busy trying to get them out of hairy situations with AA guns, machine gunners and missiles flying around. Both case (controlled by the pilot) and free fire (let George choose target) should be available in the late release of the AI. ??? How can this happen since you are the one assigning target? Collateral damage from close enemy being too close?
  17. What you are describing is to give him the permission to fire at will ... but AFTER you gave him a target to shoot at. What I was asking for is for him to choose his own targets.
  18. Let's say you fly over a field where few dozens enemy soldiers are being positioned. We can tell George to use the gun, but is there a way to tell him to fire at will without having to assign the target one at a time. It really slow down combat to always select the target for him.
  19. Yeah I do realize that the head of the gunner will be animated somewhere later on this year. But at this point, I will know where the reference point is, as he will still look forward commonly. Do not get me wrong, I do know that the cpg helmet was not designed to be a CCIP sight LOL. Just wanted to help out since many... like me ... just cannot use the vertical bar system efficiently. By doing this, I am quite efficient now. Wanted to share... My next step is to ask George to stick a WW1 wire cross sight on the top of his helmet Cant wait to see the face of the other officers in the briefing room LOLL
  20. Guys I found a good trick tonight to help those, who liked me, cannot hit a 100 acres oat field with a rocket. https://forum.dcs.world/topic/297705-white-line-rocket-trick-found-an-awesome-way-to-use-rockets-in-ccip-like-the-huey-and-hind/#comment-4936801
  21. Earlier today, I was complaining in another thread how hard it was to use the rockets system with the Apache. That ole chasing of the vertical bar while chasing the target with trackir/target cue was hell to use. But I did found an awesome trick tonight, which will let you use the rocket like we all use it in CCIP mode with planes. The White Line Rocket Trick So here it is: 1. Make sure that your radar altimeter is on. On the MFD, select FLT->SET->RADAR ALTIMETER 2. Set your rocket range to Auto. (Tons of videos on this) 3. Spot the white line on the half cup object in front of you. I think it is the helmet of the gunner but not sure 100%. I am pointing it out on the following screenshot. That white line is straight in the middle of the cockpit, therefore pointing directly where the rocket will hit horizontally. 4. Now place your targeting cue just a bit over it and do not move it. You now have a CCIP point like we all have in airplanes. Forget about the rocket vertical bar, it will usually be close enough if you are flying toward your target. Also it is easy to leave the cue there since there is usually a small dead zone for trackir in that area. 5. Point the chopper so your target will pass thru target cue. Fire when the target is on the cue. Briefly, I am not even looking at the rocket vertical bar anymore. With this trick, I instantly became as precise with my rockets as I am with the Huey and the Hind. Enjoy your new rocket sniper skill. I experimented with different speed and altitude. The following one is a direct hit at 600 feet while flying at 123 knots. I rarely miss now. I thought it was worth sharing ...
  22. Exactly! I do understand what they tried to achieve here, but like you, I found that thing super counter intuitive. But to be honest, I think that the biggest issue is the ole TrackIr thing. TrackIr is not super precise for very small adjustment while looking straight forward. There is a center dead zone thing. I have an Oculus as well. I will try it out in VR to see if it is easier to get.
  23. I am getting quite good with the gun with the Apache ... but the rockets are useless in my book. The ole vertical bar chasing while trying to keep your cross on the target with TrackIr is just plain ridiculous. I am very dangerous with the Huey and the Hind with rockets, but they are paperweight with the Apache. I gave up on the rockets. It is now Hellfire and Gun only. I guess experience differs from people to people though...
  24. Thanks guys, I will try this out. It was not like that on the initial release right? I never had to activate this before. I am alright turning it out, just wondering if I am losing my mind LOL
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