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Kumabit

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Everything posted by Kumabit

  1. One thing I noticed is that right now it's not able for me to slew the TGP normally using axis control in MP. It all good in single player. The not refocusing after zoom is also only happening in MP. The radar TDC will slide up or down by itself sometime after I moved the TDC to find a target, I don't know what could cause this but this only happens on the JF17 not on other aircrafts. I am using axis control to control the TDC. https://www.youtube.com/watch?v=ZvwoPEfWnR4&t=3s
  2. Okay here is some new updates, I am able to slew the TGP in single player mode but not in MP. Could you try to investigate this? I mainly play MP so sorry not mentioning this earlier. Also, the not refocusing issue seems only happens in MP for me
  3. Could you tell me how to set a modifier? I can't get it to work. I was able to slew it normally several patches ago but I think it is broken now
  4. Yeah I got the same behavior. I was able to hit a non-maneuvering target (35,000 ft) from 40 nmi away at 40,000 ft at Mach .9. The unlofted missile did a 5 degrees snap at the end phase at the same altitude as the target, and the lofted missile did a 12 degrees snap at a higher altitude. Both missiles hit the target but the lofted missile almost overshot
  5. That little stick is a axis, it has x and y axis. It works fine on AA radar but not good on TGP slew. I didn't set any deadzone on it
  6. Nope, here is the problem, for example, looking at the second graph of your picture, the bandit is appearing at position B on radar, but it appears at position C on DL. I don't get this problem all the time, just sometimes in multiplayer
  7. Hope Deka can investigate the following bugs First, I can't slew the targeting pod with the little joy stick on my X-56. The TGP will only move a tiny bit when I try to slew it and then it will stop. Also, the TGP is not refocusing itself. Second, what's the elevation angle of each scan bar for AA radar? The altitude indication is fixed but the vertical scan interval for each scan bar is still super small. Third, the position of the bandits on DL is a little off. I found out that the bandit is always appearing about 20-30 degrees to my right on datalink but it is actually right in front of me
  8. Emmm also the AA radar curser has wrong elevation indications, the indicated scan elevation is not what the radar is actually scaning. For example, if a target is at 20,000 feet, I need to adjust the radar elevation to let the curser indicating I am looking at 30-45(30,000 feet to 45,000 feet) to find the target. Also, the elevation angle of each scan bar is too small. This has been a bug during the first release but got fixed in the 2nd or the 3th patch. However, it comes back now.
  9. A quick question, how can I know how much oxygen left in the tank?
  10. To be honest, I don't like this idea. Also, it is not necessary.
  11. You should ask "Has the SD-10 been nerfed by ED?" It feels like the SD-10 has been nerfed by a lot
  12. 80nm is about equals to 160km, I was at 280km controlling the missile, that’s about 140nm away from the missile
  13. Yes, the MFD is the SOI one, I said in my description that the slew cursor on the MFD is moving with my slew but only the missile had no movement
  14. Sorry I just realized that I have posted this problem already. Please remove this post. Sorry I found out that in order to use the MAN mode of the 802AKG, the following procedures must be made, or the missile won’t recognize the waypoints. I am wondering if step 4 are necessary in real life? The missile won’t recognize the pasted waypoints automatically. It really seems like redundant. Step 1, Load the missiles and create waypoints on F10 map Step 2, Asking for a DTC card update and load the information Step 3, Copy and paste waypoints 36, 37, 38...to the empty waypoints slots 30, 31, 32... Step 4, Unplug the DTC card and ask for an update again, then load the information
  15. Who knows, the JF17 is currently one of the most realistic jet in DCS. Unlike the F18 and F16 , you can pull as many G as you want on these jets without any damage to the airframe. This should be the decision of Deka, Deka is now a window to show how advanced the red jets already are.
  16. Just curious, is there a chance that we can get the JF17 to upgrade to the block3 version?
  17. One thing that I have noticed is that when I was using the 802AKG with waypoints setting from the F10 map, the following procedure mast be made, or the missile won’t recognize the waypoints in MAN and other preplan mode. 1, Load the missile and set the waypoints on F10 map and load DTC card 2, Copy and paste the waypoints from 36, 37, 38...to the empty waypoints slots 30, 31, 32... 3, Unplug the DTC card and asking for an update 4, Reload the information from the DTC card after the update I am wondering if the step 3 and 4 is necessary in real life?
  18. I even emailed him, no response
  19. I understand that they can't fix all missiles at once, but at least they should give a statement clarifying why they made these changes and what is their next plan. Right now this is just like other game company saying that "In this patch, we buffed this...and we nerfed that...the game will be more balanced"
  20. If your missiles' CFD data are wrong, you should redo the CFD on all of your missiles. Why only buff AIM-120? What about the R27 and other missiles? They are still acting like a drag chute auto deployer. DCS should be considered as the top tire simulator, it doesn't make sense to only buff one weapon just because everyone is asking to.
  21. If your missiles' CFD data are wrong, you should redo the CFD on all of your missiles. Why only buff AIM-120? What about the R27 and other missiles? They are still acting like a drag chute auto deployer. DCS should be considered as the top tire simulator, it doesn't make sense to only buff one weapon just because everyone is asking to.
  22. Yeah, get protected by the Chinese ships and fire your spamrams. Enjoy your DCS turkey shooting game. You kids truly disgusted me
  23. ...Thanks
  24. What's the maximum control distance of the 802AKG? I was in MP server and fired an 802AKG from 180km away from the target. After getting the video feedback from the missile I noticed that I could not control the missile. The cross cursor is moving with my slew but the missile just did not move at all. At that time the missile was 280km away from me. Is this a bug or the missile have a maximum controllable distance?
  25. I feel like the blue team is way too well protected in this server. 1, 052C & D should belong to red team, but they are protecting blue team in this server. And a whole bunch of them! At the beginning, the 052B will shoot 7 YJ-83 anti-ship missiles targeting at red team. 2, Stupid amount of stingers placed around the helicopter site of the blue team. Any attack aircraft from red team almost has no chance to get close. 3, This is the only PVP server to place F14 to the blue side to achieve "balancing". 4, The air-defending ability for red team is much much weaker than the blue team. I can fly almost above the red airfield when I am in F-18 without getting shoot down. I will get shoot down far from blue airfields when I am in red team. This server used to be my favorite PVP server, but now, I won't join in it unless GlowingSidewinder makes some changes.
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