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NoFear1979

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Everything posted by NoFear1979

  1. I've also noticed that a fire at point command controlled by flag conditions on and off, only works once. Which is strange since it should be able to repeat itself. Also the reload timers on ground vehicles doesn't seem to work as they should with specific reload timers. I've observed the mortar tubes and the paladin doing their stuff at the same time and it seems like they needed equal amount of time to reload. Also their reload time didn't add up with their supposed reload timers.
  2. So basically I've set up ground units to only fire at a specific point with a certain radius. Their fire at point is initiated by the condition "part of coalition in zone" - in this case red, which sets a certain flag number to on (100). The fire at point command will stop based on the condition "all of coalition out of zone", which sets a certain flag number to off (100). One would think that since the ground units have stopped firing due to the conditions above they would reload while they are in inactive/in standby. I've noticed that this is not the case as long as the fire at point command is still active (which it is), the units are just not shooting because there are no coalition inside the actual trigger zone of interest. However, neither are they rearming while not firing. It would be great to see a fix so that ground units are rearming while they are inactive/ in stand by even when they have a active fire at point task designated. Thanks :)
  3. I redownloaded your mod, inserted it and now the huey dustup etc looks like it should with your awesome mod. But I think it as mentioned earlier has to do with their latest patch (which seem to have fixed it) :)
  4. Cool, ill check again tomorrow ????
  5. Seems like the smoke mod is not working due to the latest updates :doh:
  6. Taz I did some research I found out why the dustup was not working. For some reason I didn't have the shader folder from your mod along. Downloaded your latest version and noted I didn't have it. Heres some new pictures from Syria :) https://imgur.com/a/3WHHRxA
  7. No problem. Will try tomorrow mate and provide some pics for you.
  8. Heres some images from Nevada, Persian Gulf, Caucasus and Syria. https://imgur.com/a/3WHHRxA
  9. Mate i will test how it looks on pg and caucasus and get back to you during the day.
  10. It would be yes, do you recognize the smoke pillar? I am pretty sure I have it installed at the time of the stream :)
  11. Thank you! :D Here is a nice stream sequence with your smoke :pilotfly:
  12. Awesome smoke! DCS war zones simply looks so much more better with it. Also like the new smoke markers for LZ:s! Additional pictures from mission: https://imgur.com/a/PN3tSle
  13. The gazelle lase range is not showing measured distance to target. The problem was not present prior to the recent update.
  14. Updated OP with new download links from googledrive (a tad more efficient than dropbox).
  15. Added the following info to the OP. Due to DCS version 2.5.6 a DX11 renderar error has arisen: DX11 Renderer - Error Shader "model/fake_spot_lights_fx" failed to compile - HRESULT: Error_Path_Not_Found. FIX: Download this ZIP file and extract the files to the "DCS World OpenBeta\Bazar\shaders\model" folder Backup files beforehand if needed (always a good habit just in case!)
  16. Due to DCS version 2.5.6 a DX11 renderar error has arisen: DX11 Renderer - Error Shader "model/fake_spot_lights_fx" failed to compile - HRESULT: Error_Path_Not_Found. The problem is resolved by adding fx files into the: "DCS World OpenBeta\Bazar\shaders\model" pathway. FIX: Download this ZIP file and extract the files to the "DCS World OpenBeta\Bazar\shaders\model" folder Backup files beforehand if needed (always a good habit just in case!) I just tried loading the Las Vegas Huey Ambulance mission and it loaded without any issues.
  17. My apologies for not paying attention to that. I have found a workaround for this issue. I read somewhere that it could be fixed by adding additional fake spot light files by specific names. I have compiled a zip file with all essential files to sort this issue out. However BACKUP your current files just in case (always a good idea no matter what). Download link: https://drive.google.com/file/d/1OXxaz3jAFqSZrfBGE7jqgeYamP0SbaMB/view?usp=sharing Exract the files to the following folder in the DCS install directory: "DCS World OpenBeta\Bazar\shaders\model" Let me know if you got it all sorted.
  18. With all the helipads about and what not the idea has crossed my mind :) To be continued :thumbup:
  19. Operation Desert Storm - Syria Operation Desert Storm
  20. Awesome smoke stuff! I love it! :pilotfly:
  21. Caucasus video preview Streamed a flight session as showcase (unfortunately no sound got recorded at the time).
  22. Some scenery images of the area :) FOB in the center of the image. The AO in the background. Halfway through the flight path view south. Halfway through the flight path view north.
  23. Reply related to a caucasus version I noticed in previous post that a proper location on Caucasus had been hard to find. I took the liberty to transition the mission content onto the Caucasus region. Note that I am not taking any credit for this mission out of respect for the creators. But nonetheless here is a proposition for the Caucasus map. It has plenty of valleys between mountain tops and has rivers to follow. On that note I have experienced that the infantry isn't loading onto the Huey when landing close to them for pickup. Maybe it is related to the recent change to ground based vehicles which infantry is a part of. Basically infantry is going nowwhere being close together, just spins around their own axis. This has been notified to ED -> https://forums.eagle.ru/showthread.php?t=283536 I dunno, but just a thought. Great mission that seem to need some more love for it to work properly. Infantry unit 1 runs around the tents and then stops (view second image below).
  24. At the point of where you are supposed to drop the ammo from the Huey onto the white smoke you need to be real close to the ground. The problem is that the treeline is consisting of quite tall trees which makes it quite impossible to lower the altitude for the ammo drop. Watching old videos of the mission there is a difference in the amount of trees and density in the area of the white smoke. It seems that a map update of Caucasus has rendered the mission impossible to finish since the cluster of trees now present is different from when the campaign was made. Video example of how it was before: FIX solution: Edit the higher than altitude to 1207 Edit the lower than altitude to 1206 Edit the lower than altitude to 1206
  25. The only workaround I can think of is using Audacity software to boost the gain of the sound content of the file. Note that Audacity is also great for converting audiofiles into the OGG format :thumbup:
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