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About Miguel21
- Birthday 01/01/1970
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Flight Simulators
DCS
Cliff of Dover -
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France
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Plane
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replaces file in the Init directory:camp_triggers_init.lua
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these are actually old campaigns, but the messages that appear are more for the campaignMaker, here, if you accept 2 or 3 errors, the mission will be generated, right?
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ha I forgot this option ^^ if you know anything about Lua, you'll need to change these lines in AddCommandRadioF10.lua local distanceNm = roundTo2NmUp(target.distance / 1852) -- En miles nautiques, arrondi à 2 Nm près local altitudeFt = math.floor((target.point.y * 3.281) / 1000) * 1000 -- Altitude en pieds Honestly, I didn't think players would use this EWR_Magic Otherwise, what kind of option would you like? - that it be automatic? that the unit be adapted to the type of aircraft? (for example, metric for Russians and Imperial for Anglo-Sawons) - or to provide an option in the conf_mod?
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I need to take a closer look at the changes in aircraft carrier operations. I have to admit that I haven't looked at that for a long time. Are you on the sixpack or somewhere else?
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yes it's another bug, don't worry the fix is coming (sorry, all this is under construction ) the DCE bubble? it's something we're testing to reduce the PC load on large DCE jobs: if the units are far away: they are deleted if planes are approaching: deleted units are recreated, which can create lag all this is being tested and I don't yet know whether it will be released this UTIL_Functions.lua
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you're a hard man to deal with save everything and try this if you get lags during the game, disable this variable in ‘Mission Scripts/AddCommandRadioF10.lua’. useBubble_DisableEnable_Group Let's test an activation bubble 534.zip
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if you use 525 script version, try thisATO_FlightPlan.lua
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the bug is reproduced, thanks for the info. It's true that I rarely test interceptors
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are the names/coordinates of the ejectedPilots. Yes, I know, I should post something more meaningful
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Miguel21 started following F-111C MOD UPDATE
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here's a fix (save all your files first) if you still have your end-of-mission files from the previous mission (the one that crashed the code), you can use the DEBUG_DebriefMission.bat file to try to recover the result of your last mission. Alternatively, you can skipMission.bat Unless I'm mistaken, I see you've reached 40 missions, MEGA congratulations We didn't think anyone would go that far. As a result, you're likely to have even more bugs when you get close to the end of the campaign ^^. We've always had trouble generating a “clean” campaign end, so let us know how it goes. And to “anticipate” the next bugs, I suggest, in conf_mod, activating this variable:backupAllMissionFiles it will give us the latest files for faster troubleshooting. Translated with DeepL.com (free version) 527.zip
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I'm on it, I should be able to get a fix out today.
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start of the track, your Tarawa is damaged ["LHA_Tarawa"] = 38,
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yes I know ^^ I was busy, sorry. unfortunately you didn't send me the files that would allow me to reproduce the bug, so I'll have to find another way. By any chance, do you still have the temporary end-of-mission files? null
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can you send me the .zip file in debug that corresponds to the mission played? The mission_0x folder with all the files in it null
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Hello, there's a pdf to install and use DCE. For example, in the latest campaign: TF-71 - Blue version Campaign. Having said that, we've already been criticized for the 2 extremities of this PDF: - we're criticized for not being complete enough - or we're criticized for being 50 pages long, because we try to detail all the steps to help everyone. (not easy to please everyone ^^) But we've also added tooltips when you leave the mouse over a path selection button. Anyway, back to the path: root: this is the DCS installation folder, if you've left it as default, it should look something like this: c:\Eagle Dynamics\DCS World saved game this is the DCS configuration/ MOD folder, usually like this: C:\users\YourName\Saved Games\DCS Wordl OvGME is a third-party program, often used in the games world to (easily) modify internal game files. It's out of our hands, and there are plenty of tutorials on how to install it. The required path is to the folder where you place your MODs, so that OvGME can then install these MODs in the game. Zip Campagne is simply the folder where you put the campaign file you downloaded, to install it in DCE. (this can be the download folder, which is not very important). null
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