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Miguel21

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Posts posted by Miguel21

  1. On 5/17/2025 at 5:34 PM, Ressay said:

    Hello all,

    I'm using DCE Campaigns for the first time, and no campaign seems to work. I've downloaded the "Hot War in The Cold - Fishbed" campaign and installed the DCE_Manager and OVGME as per the manual, and when trying to start the campaign from the Manager, the initiation cmd screen finds lots of missing images.

    when I press any key, it goes for the second missing image and so on.

    any ideas ??

    null

    image.png

    these are actually old campaigns, but the messages that appear are more for the campaignMaker, here, if you accept 2 or 3 errors, the mission will be generated, right?

  2. 14 minutes ago, tn_prvteye said:

    Is there a way to get the EWR text calls to be in Metric?  I'm talking about Radio F10 option to turn on EWR, not the verbal AWACS calls. 

     

    I've tried searching, but couldn't find anything.  

    ha 🙂 I forgot this option ^^
    if you know anything about Lua, you'll need to change these lines in AddCommandRadioF10.lua

                                    local distanceNm = roundTo2NmUp(target.distance / 1852) -- En miles nautiques, arrondi à 2 Nm près
                                    local altitudeFt = math.floor((target.point.y * 3.281) / 1000) * 1000 -- Altitude en pieds

    Honestly, I didn't think players would use this EWR_Magic 🙂

    Otherwise, what kind of option would you like?
    - that it be automatic? that the unit be adapted to the type of aircraft? (for example, metric for Russians and Imperial for Anglo-Sawons)
    - or to provide an option in the conf_mod?

  3. On 3/22/2025 at 10:29 AM, Aspiteri9 said:

    hello again.  

    i am unable to taxi on some tf-71 blue missions in tomcat in position 3 on carrier. 

    Just says "Awaiting Personnel."

    Is it possible to change parking slot?

    Thanks

    I need to take a closer look at the changes in aircraft carrier operations.

    I have to admit that I haven't looked at that for a long time.

    Are you on the sixpack or somewhere else?

  4. 16 hours ago, Seasick said:

    Hello Miguel, I have been doing several tests, restarting the campaigns, etc. to be sure because, erm, I don't know how to say this... now I have a different problem 😅. The intercept missions are generated without any problems, but I can't get past the first mission of the campaign. When I try to create the second mission, I get this.

    null

    On the other hand, I haven't had any lag beyond the usual (I´m a eye candy victim, I think). What's that "usebubble" thing? It reminds me of the famous bubble in the Falcon 4.0 campaign.

    yes it's another bug, don't worry the fix is coming
    (sorry, all this is under construction 🙂 )

    the DCE bubble? it's something we're testing to reduce the PC load on large DCE jobs:
    if the units are far away: they are deleted
    if planes are approaching: deleted units are recreated, which can create lag

    all this is being tested and I don't yet know whether it will be released

    this

    UTIL_Functions.lua

  5. 1 hour ago, Seasick said:

    Hi Miguel, thanks for the quick response. Since I was using script version 524, I searched for version 525, but only found version 527. I downloaded and overwrote the files in "...Mods>tech>DCE>ScriptsModNG" and copied the file you provided to its location... but unfortunately, the error persists.

    Merci beaucoup.

    you're a hard man to deal with 🙂
    save everything and try this

    if you get lags during the game, disable this variable in ‘Mission Scripts/AddCommandRadioF10.lua’.
    useBubble_DisableEnable_Group

    Let's test an activation bubble

    534.zip

  6. 5 minutes ago, Seasick said:

    Hello,
    I'm having a problem with Iran - Irak War IRIAF campaign. I haven't had any issues so far, but recently I've been getting this error. Other campaigns are working perfectly. I've tried deleting and reinstalling everything, including DCE Manager, but it didn't fix it.

    DCE Error.png

    the bug is reproduced, thanks for the info.

    It's true that I rarely test interceptors 🙂

  7. 7 hours ago, Jara4 said:

    Thank you for your investigation, Sir. I am not sure I could avoid the damage of LHA Tarawa on the start of mission, so, I should skip this mission and generate the next one(?).  BTW, I would recommend to modifiy DCE so it reflects damage to own assets without fatal error.

    here's a fix (save all your files first)
    if you still have your end-of-mission files from the previous mission (the one that crashed the code), you can use the DEBUG_DebriefMission.bat file to try to recover the result of your last mission.

    Alternatively, you can skipMission.bat

    Unless I'm mistaken, I see you've reached 40 missions, MEGA congratulations 🙂 We didn't think anyone would go that far.

    As a result, you're likely to have even more bugs when you get close to the end of the campaign ^^.

    We've always had trouble generating a “clean” campaign end, so let us know how it goes.

    And to “anticipate” the next bugs, I suggest, in conf_mod, activating this variable:backupAllMissionFiles
    it will give us the latest files for faster troubleshooting.

    Translated with DeepL.com (free version)

     

    527.zip

  8. 5 hours ago, Jara4 said:

    Let me just add that the above error is fatal. It prevents to generate next mission - DCE stops execution.

    yes I know ^^
    I was busy, sorry.
    unfortunately you didn't send me the files that would allow me to reproduce the bug, so I'll have to find another way.

    By any chance, do you still have the temporary end-of-mission files?



    null

    image.png

  9. 5 hours ago, Jara4 said:

    Thx,Miguel. Finally got chance to test it. Problem with destroyed ground targets seems to be solved, TY. However,another error (with SAR) appeared - see attached picture,pls. Mission flown two times with the same error upon exit.

    Another problem, maybe DCS error: F/A-18 Hornet loadout for strike mission with two external tanks - all aircraft spawn with both external tanks empty. Loadouts with three external tanks are OK (external tanks are full of fuel).

     

    error.jpg

    can you send me the .zip file in debug that corresponds to the mission played?
    The mission_0x folder with all the files in it
    null

    image.png

  10. 2 hours ago, Aspiteri9 said:

    Hi all.

    I have finally built a computer that runs DCS beyond my expectations!

    Having said that, I haven't played for a year and a half because my previous computer was so old DCS would not run anymore.

    This leads me to my post/question;

    Its been a few years since i installed DCE.  I cannot remember how i did it.  The only issue i have is with the instructions that come with the NG campaigns, I don't find them detailed enough ie; more detail on how to fill in Root folder, Saved Games folder, OVGME Mod folder. 

    There is a good chance it is my lack of understanding that is holding me up. 

    Can anyone possibly provide me with relevant links that are more detailed for dense people such as myself on how to setup DCE once it is installed?

    Perhaps there is already such links in this discussion, but with 164 pages 🙄

    Thanks

     

    PS; I really did enjoy these dynamic campaigns when i had them up and running. Hence my eagerness to setup again, thanks Miguel

    Hello,
    there's a pdf to install and use DCE. For example, in the latest campaign: TF-71 - Blue version Campaign.
    Having said that, we've already been criticized for the 2 extremities of this PDF:
    - we're criticized for not being complete enough
    - or we're criticized for being 50 pages long, because we try to detail all the steps to help everyone.
    (not easy to please everyone ^^)

    But we've also added tooltips when you leave the mouse over a path selection button.

    Anyway, back to the path:
    root: this is the DCS installation folder, if you've left it as default, it should look something like this:
    c:\Eagle Dynamics\DCS World

    saved game this is the DCS configuration/ MOD folder, usually like this:
    C:\users\YourName\Saved Games\DCS Wordl


    OvGME is a third-party program, often used in the games world to (easily) modify internal game files.
    It's out of our hands, and there are plenty of tutorials on how to install it.
    The required path is to the folder where you place your MODs, so that OvGME can then install these MODs in the game.


    Zip Campagne is simply the folder where you put the campaign file you downloaded, to install it in DCE.
    (this can be the download folder, which is not very important).

     



    null

    image.png

    image.png

    image.png

    • Thanks 1
  11. On 1/19/2025 at 6:53 PM, Jara4 said:

    Thank you, Sir. However, I will be out for two weeks, so I can not test it. Looking forward to proceed in campaign with your fixed code 🫡

    ScripsMod524.zip


    still undergoing testing, here's the latest DCE scriptsMod (524)

    ==:20.81.524:==

     

    524 modified    [loadout]
                    -- V178 - Tu-22M3 no escort and Minscore 0.1  for TF-80-Full
                    -- V177 - Mirage F-1EE big Fuel tank
                    -- V176 - update of speed/altitude of MirageF1/Mig21/Su17 etc... from IIW following new consumption script
    523 modified    [consumption]   prohibits PC after takeoff. Don't worry, we reinstated it later (I think ^^).
    522 modified    [loadout][consumption]  many loadouts updated to take fuel consumption into account. Consumption found thanks to new tool
                        (there are still many, many loadouts to modify in the future)
    521 fixed   [code_loadout]  loadout code is sometimes incorrectly recognized
    520 fixed   [generator][MP] there's never a “runway attack” spot for players
    519 fixed   [generator] it is sometimes impossible to generate a mission, as the generator skips missions one after the other
    518 fixed   [generator][SEAD][MP]   there are never any SEAD (“client”) flights for PMs
    517 fixed   [generator][SEAD][IA]   There are very few IA SEAD flights, if any.
    516 modified    [helico][get-out]the “Get Out” menu F10 (essentially) for human helicopters has been revised: you can now leave a grounded helicopter even if it's undamaged.
                    Note that there's no confirmation of the action once you've clicked: you're free of your module ^^ .
                    This action creates an EjectedPilot that can be rescue later.
    515 fixed   [helico]    despawn problem
    514 fixed   [helico][SAR]   SAR flights are not activated                      
    513 added   [debug]     creates a folder for each mission-n in \Debug, very useful for debugging
    512 modified    [generator] added tools mission (campaignMaker)
    511 fixed   [generator] take-off time does not match
    510 fixed   [generator][callsign]   callsign for wingman doesn't make sense
    509 fixed   [debriefing][stats] stats for your own package are rarely displayed
    508 fixed   [debriefing][stats] rescue” and ‘kill’ not counted correctly
    507 fixed   [debriefing][stats] rounding problem refusing a 100% destroyed target
    506 fixed   [inter]     interceptors and CAPs ordered to leave a SAM zone no longer return to combat
    505 fixed   [inter]     campaigns with dates prior to 1970 can freeze. Because of UNIX time
    504 fixed   [inter]     some missile detections caused the interceptor script to fail
     
    • Thanks 1
  12. On 1/16/2025 at 12:59 PM, Jara4 said:

    Do you have any news about this BDA evaluation and ground targeting problem? Or, can I/should I modify manually some lua file in Active directory?

    this bug is reproduced, and will be corrected in the next release.

    If you can't wait, please add to this file (DC_UpdateTargetlist.lua)
    this line of code:
     

    if target.alive < 1 then target.alive = 0 end

    normally on line 182

  13. 12 minutes ago, ww83 said:

    depending on your CEF_log, chatGpt suggests this ^^

     

    Quote

     

    Suggestions (Translated to English)

    1. Update GPU Drivers:

      • Download and install the latest drivers from the manufacturer's website (NVIDIA, AMD, or Intel).
    2. Force DirectX Usage:

      • Add --force_enable_dx11 to the launch options of DCS via Steam to bypass Vulkan.
    3. Check Vulkan:

      • Install the latest Vulkan runtime available.
      • Test Vulkan using tools like vulkaninfo.
    4. Disable Graphics Optimization Software:

      • Try disabling software like GeForce Experience or AMD Adrenalin, which might interfere with DCS.
    5. Reset Graphics Settings:

      • Delete or rename DCS's graphics configuration files to reset them to default.

    If the issue persists, consider checking the DCS forums or submitting a support ticket with this log file.

     

     

  14. 2 minutes ago, ww83 said:

    I'm so sorry to bother everyone, but DCE still does not seem to work for me. It freezes whilst loading and is unresponsive. 

    (I am running the latest steam version this time)

    can you post your last DCS log? (normally in saved_game\..)

  15. 16 minutes ago, Jara4 said:

    Do you have any news about this BDA evaluation and ground targeting problem? Or, can I/should I modify manually some lua file in Active directory?

    Hello,
    and no, I haven't forgotten about that bug. And I'm trying to stabilize the next update. (this week maybe...)

    Here's a non-exhaustive list of what we've changed since then (it's definitely not up to date ^^)

    if you can't wait, yes, you'll have to modify the Active/targetlist file .... mmmm no, actually no .

    You'll need to zip your campaign (the Active folder if it's a CEF campaign, the whole campaign if it's a customized campaign).

     

    509 fixed [callsign]    callsign for wingman doesn't make sense
    508 modified [loadout][consumption]    many loadouts updated to take fuel consumption into account. Consumption found thanks to new tool
    507 fixed [code_loadout]    loadout code is sometimes incorrectly recognized
    506 fixed [debriefing][stats]    stats for your own package are rarely displayed
    505 fixed [inter]    interceptors and CAPs ordered to leave a SAM zone no longer return to combat
    504 fixed [inter]    campaigns with dates prior to 1970 can freeze. Because of UNIX time

     

  16. just disable tacview.
    Let's just say there's no problem when the missions are light or moderately loaded. However, we've noticed that even on a dedicated server, during heavy missions, the load is immense (let's say exponential to the number of units in the air and on the ground).

    You have to understand that tacview interrogates the parameters of all these units 10 times a second. (including missiles and shells).

    Next, I don't know when a version of DCE is compatible with a version of DCS, it's impossible to keep track.
    Sorry about that.
    We adjust DCE on a daily basis to keep it compatible with the current DCS.

    Translated with DeepL.com (free version)

  17. we recently discovered that Tacview eats up 50% of fps (as do certain exports such as Helios).

    So if you've got all this, deactivate them and yes, you'll need to come back to a recent version of DCS, for DCE.

    If FPS still aren't there, disable half the squads or reduce their size.

  18. 3 minutes ago, ww83 said:

    Hey everyone, I'm trying to use DCE with DCS 2.5.6 (steam edition), and I keep getting crashes whilst trying to start a campaign. I don't know if it's an error on my end or something else. Any help would be appreciated.

    do you have the Persian Gulf map?

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