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SSG_HALO

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Everything posted by SSG_HALO

  1. DCS admin trying to get out of Russia, grabs ahold of power and data cables to server stack, "Bravo six going dark" *rips out cables and hoists server stack onto back*.
  2. Has anyone else been experiencing an IFF issue with the hornets and other aircraft. With IFF on DL on and a manual interrogation once locked I am still seeing confirmed hostile over friendly units. It is intermittent. Am I doing something wrong? I have also noticed an increase in friendly fire incidents with people saying they had confirmed me hostile as well. Is this a known bug I haven't seen it posted anywhere?
  3. CBU's are function as intended there is no bug however they are set to a burst altitude of 500ft. This is used for low altitude passes at high rates of speed. I have had tremendous success starting my IP at 10nm hitting full AB at 2000 ft and delivering munitions around the 550 to 600 knts range. With a spacing of 999FT (the max allowed) two CBU-97's will cover .5 x .3 nm area with tremendous effects. this works on all maps. Kahsab PG Kobileti CA Tonopah Airport NV all runways are 1.5 NM long 6xCBU-97's Ripple 6 Spacing 999ft Dropped from 2000FT AGL around 600 KNTs. The following is Shiraz International Airport's Main Apron, 1 pass, 10xCBU-97, Spacing 999ft, Ripple 10, Dropped form 2000ft AGL at 600knts. from this testing it is very clear that they are functioning appropriately for the intended employment however it will be very nice when i can change the Burst Altitude to be able to employ these from 30'000 FT. Current suggested use, conduct a SEAD strike and take out radars with SU-25T's or F/A-18C's then run in with two vipers at 2,000 ft AGL .3-.5nm horizontal separation and drop to your hearts content. Hope this helps folks! Got to say it may be lacking for dog fighting right now but I am cleaning house A2G! Discord: SSG HALO#1394 Modules: A-10C, AJS-37, Black Shark 2, M-2000C, UH-1H, F-16C, F/A-18C, L-39, AV-8B, FC3, F-5E, F-14B, P-51, Mig-29, Persian Gulf, Nevada, Normandy, Combined Arms.
  4. ahhhh So its a game calculation resolution issue not an actual calculation error how silly well at least it makes sense I prefer the hand calculations anyway. Thanks for the response Ramsay and also thanks for trying to clarify it for Emmy they missed the issue completely lol.
  5. "AGM-154A (baseline JSOW) The warhead of the AGM-154A consists of 145 BLU-97/B Combined Effects Bomb (CEB) submunitions. These bomblets have a shaped charge for armor defeating capability, a fragmenting case for material destruction, and a zirconium ring for incendiary effects." "Each CBU-87 consists of an SUU-65B canister, a fuze with 12 time delay options and 202 submunitions (or bomblets) designated BLU-97/B Combined Effects Bomb." effectively they are slightly smaller CBU-87's which means light targets that you want to kill from a distance aka some radars. "The AGM-154C uses an Imaging Infrared (IIR) terminal seeker with autonomous guidance. The AGM-154C carries the BROACH warhead. This two stage warhead is made up from a WDU-44 shaped augmenting warhead and a WDU-45 follow through bomb. The weapon is designed to attack hardened targets. It entered service with the US Navy in February 2005." "The BROACH warhead is a multi-stage warhead developed by Team BROACH; BAE Systems Global Combat Systems Munitions, Thales Missile Electronics and QinetiQ.[1] BROACH stands for Bomb Royal Ordnance Augmented CHarge.[2] Development of BROACH began in 1991 when Team BROACH consisted of British Aerospace RO Defence, Thomson-Thorn Missile Electronics and DERA. The two stage warhead is made up from an initial shaped charge, which cuts a passage through armour, concrete, earth, etc., allowing a larger following warhead to penetrate inside the target. The weapon is designed to allow a cruise missile to achieve the degree of hard-target penetration formerly only possible by the use of laser-guided gravity bombs." This guy is going to be our winner for killing the big stuff. might even take out bunkers. will have to try. I'am also curious how effective it would be against ships obviously they would have to be moored but its worth experimenting. *Update in the photos bellow*
  6. Didn't see this anywhere else so i figured i would bring it up hopefully its not a repost. the F10 map is not displaying the appropriate coordinates for DDM (degrees minutes decimal minutes ) i would imagine that this could be an explanation for some of the GPS guided munitions not tracking appropriately maybe not however an error in the system regarding the exact location of an object can be rather detrimental to a game that relies heavenly on precision. however you can see by the crater photo that there is a significant enough deviation in coordinates. they were GBU-38's dropped from 11K off an A-10C at approximately 260ish knots. a set of 3 each were dropped and had a nice grouping at each location. all of the other coordinate systems appear to be functioning correctly. hope this helps!:joystick:
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