

aac1730
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Everything posted by aac1730
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i can't transfer to tracking target mode from Target Measurement mode, by press LS button in SPA mode, and the destination indecator not show S1 after press. i can't confirm if i have transfer success or fail because no reaction after press LS button two times. The destination indecator also not show the "red" M in SPA mode from 2020.
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After i upgrade to version 2.7, the gun pods become difficult to use. As usual, I fire at the "wing" appear, the ammo always fall down front of the target and cause no damage. But it was accurate enough in last years. I think the wing may appear too early and the distance to target is too far.
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Strange behavior of HUD symbols for rockets
aac1730 replied to VR Flight Guy in PJ Pants's topic in DCS: AJS37 Viggen
i think this may cause by bug with gun pods. In last version, HUD will show fire too early(ammo will fall down suddenly in air,and cause no damage), i think the "box" of rocket and guns may have mistake. -
Although I set X and Y axis for Radar stick in axis setting (not set buttom),it still control like a buttom. If i push stick a little, the cross not move .But the cross move rapidly if i push stick through a point(maybe 50%?). So it's difficult to make a precision control of corss during the fix of waypoint.
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Master mode ANF, radar A1 or A2 ,weapon select in RR, CI display the 3km mark normal, but after that the CI keep displaying the 3km mark although master mode or weapon selector has been changed. I think this happened after the debug of distance line during take off in RR mode.
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When I use gun pod attack ground target follow HUD, the fire timing always too early. The ammo fall down and hit ground behind the target. And I find that the accurate fire timing is between the fire signal disappear and the pull up signal appear. I think in some early version, the gun pod is accurate enough. Is anyone meeting same problem?
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This picture is from P198 of the manual in game folder. It's look like that in some early version, the direction of arrow and the number is correct.
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1.The direction of arrow is wrong; 2.Channel 10 is missing.(...-9-ALLM-11-...),so it's impossible to contact Gudauta use the preset radio channel. 3.The number "3" is missing.
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I have tried many times and all of the missile turn left is going down into the sea but the missile turn right can attack target as usual.
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When the missile make a left turn to avoid CIWS, it crash into water. It has happened many times. Anybody meet same problem here?
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It's look like no function of Group Target Selection in mission editor. The missile keep attacking first and second row and the Groundcrew setting keep in "left 2 right 1" although I choose first and third in mission editor.
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I have tried to bomb from a deep diving, but sight still appear on the distance line and go up suddenly, and Could anybody try it and tell me whether you have the same problem or not?
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When I am doing a dive bombing in Precision mode, set with DYK+ANF, the behavior of the HUD symbol(especially the ring named Sight) is strange ,like in pic-1. and it is not same as the old version like pic-2(a video form 2017). Is it because I attack at wrong attitude and speed? pic-1 pic-2
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it look like not have different in mode A0 and A1and in A2 mod is just opposite A1,but document say that "A0: Black on white, A1: White on black, A2: auto“.
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It will not illuminate soon, delay about 10s.
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[ART] Missing channel 10 in base selector in FR22 radio
aac1730 replied to illern's topic in Bugs and Problems
the bug is still existing -
游戏中 玩家 自己 的 节流阀 决定 了 游戏中 所有飞机 的 尾烟雾强度。 All the aircraft's smoke strength is depend on a player's throttle. Although an aircraft is in idle whether control by a AI in single or an other player's in multi, it will make a strong smoke if player turn on AB, and smoke will disappear if player turn down to idle. It also cause different player have different effect of a same aircraft on different PC in a multiplayer game.
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After I release first time and reload on airport ,I can't release again with same setting. Any one have met this problem?
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vehicles, there are 4*T55 on runway
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It look like whatever I input (91XXX0+LS),the BK90 always fly toward target at 100 meter high.
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[FIXED] two problems of IR missile fast select button
aac1730 replied to aac1730's topic in Bugs and Problems
Game crash whether in 2.5.5 or 2.5.6. -
Use Lin mode and reduce radar gain by MKR, and you can find target easily in mode log =============== in mode Lin and reduce radar gain by MKR
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it look like a wrong effect of position lights and rear navigation lights. But when only formation lights or Anti-collision light is enabled, the white light is off.
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when I use the button on a viggen not carry Sidewinder, DCS crash immediately. I have met that problem many times whether in single player or multiplayer. =========== when I use the button in air,the next IR missile will be chosen. but not on ground. I think the button is design to select the missile have chosen instead of the next one. And the accurate condition that cause the problem is not clear. =========== After I read the manual again, I find the button will cycle next missile. If I press the button, the missile 1 is chosen ,the IR missile is selected, and I need to press button again to cancel selection, that cause the missile 2 be chosen. So I can't choose missile 2 unless I lunche missile 1. I'm not sure whether the IR missile will be still selected or not when I not press and hold the IR missile fast select button.