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Ironwulf

ED Beta Testers
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Everything posted by Ironwulf

  1. They are practically the same thing. This class should be available to Australian Naval units, even if not specifically named the Adelaide Class. The Royal Australian Navy has served a lot in the Persian Gulf, as part of Desert Sheild/Storm, other maritime patrols, embargo enforcement etc. It would not be uncommon to see Australian Naval units in the Gulf in any conflict. Could this unit type please be made available for this country. Even better, with some RAN skins.
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  2. So just to confirm, you guys think that 'boxing' means pressing a PB, that doesnt box the option you are pressing on - in fact it disappears - and that the TGT option in a WP sequence, is purely for reference, when looking at the sequence and serves no other function than to remind a pilot when they longingly look at their WP sequence all mission? Remembering one number would be too hard, clearly. Certainly the most curious logic I have ever encountered, but I defer to your expertise. I mean, rolling in on a target, who wouldn't want their sensors automagically slaved to the target area, certainly cuts down on the workload, and you don't need to take your hands off the primary flight controls, which in the presumably hostile area of the target, is a good thing. To answer my own question of course those that don't want the sensors slaved, don't have to designate the WP as a TGT.
  3. F-111C/G/F any or all of those three would be great. Bonus for RF-111C - honestly photo recce sounds boring but I have often thought about missions in a series where players (or perhaps a small subset of them) would have to get their own recon. Extra bonus for EF-111A - I think this would be a great addition even if only AI to begin with. Comments about the F-111 being only suited to huge maps.. PG map is pretty darn big, and in Desert Storm they weren't exactly operating from Guam you know. When you need to get in fast for a deep strike and have the throttle firewalled - or close to it - for a lot of the mission, only a big aircraft like the F-111 will have the legs. One could make the same argument about the F-14 if we follow the logic of these people- long range fleet interceptor... and our only maps are the Persian Gulf and the Caucasus (and in the case of the latter, carriers that can accommodate the Tomcat, cannot legally operate in the Black Sea)
  4. I assume you mean missing skins, because the F-4 and SU-24 are definitely available. There are some downloadable skins from the DCS website that users have done that are great. They also have CH-47, Mi-8 and AH-1J(W) skins there too - but I agree these should be available to all! They also have tanker aircraft but only the KC-130 is available for Iranian forces in mission editor. Admittedly there are no Boeing 707 types in this role at all, in DCS, but surely an Il-76 wouldn't be too much of a stretch since they have them also.
  5. Whats the shape around the waypoint number when you designate it as TGT in a WP Sequence?
  6. I see. I must've misunderstood these sectionsof the NATOPS "If either the WYPT or OAP option is selected (boxed), direct great circle steering is provided to that waypoint/OAP. TGT is displayed at this location when a target is designated....." "Designating a waypoint/OAP instigates the followingchanges on the HI/MPCD: the NAVDSG option is removed/replaced with the O/S option, WYPT/OAP is replaced with a boxed TGT/OAP legend, the waypoint symbol is replaced with the target diamond, the waypoint symbol inside the waypoint steering pointer is also replaced with the target diamond and the steering information in the upper right corner now relates to the target. Designating a waypoint/OAP also provides the following changes on the HUD: a target diamond appears below the heading scale to provide target heading information, another target diamond also appears indicating the target line of sight (LOS) and the WYPT data (range) on the lower right corner is replaced with TGT data. HUD target steering operates the same as described for waypoint/OAP great circle steering."
  7. Correct me if I am wrong, but as I understand it, making a waypoint in a sequence 'TGT' should make the system automatically put the HSI in WPDSG mode when you go through the sequence, and get to that waypoint. This doesn't seem to happen in DCS. There also seems to be a limit to the number of waypoints you can have in a sequence... I am not sure if that's a DCS issue, or a reflection of the actual nav system.
  8. Thanks... its great now I have it able to be consistently reproduced... increases the chances it can be fixed - it sure was bugging the hell out of me. :)
  9. Huzzah! I think I have worked it out. After playing back through my mind the circumstances of the issue last night with the zunis, I was able to reproduce the problem reliably. I haven't done exhaustive testing to work out the exact combination, but it would seem that: If you have AIM-120C dual launchers (I haven't tested with single, as I don't normally use them) on the wing stations, fire 1 of them off AND You land, and rearm with AG weapons on those stations AND you no longer have AIM120Cs And then select the AIM-120C from the hotas, you will get the AG weapon on the hud in AA mode. Here is the track file. http://voyager.hi-powered.net/files/dcs/AAmodeissue.trk I have confirmed using the same methodology to also reproduce the HARM symbology as well. http://voyager.hi-powered.net/files/dcs/AAmodeissue2.trk I believe what is happening is when you select the AAM it is remembering the old wing station as the next station to fire, rather than the actual ones where the missile is loaded.
  10. It just gets weirder... @Nineline - I do have a track for this but its 183meg... is that too big? Problem is most times this happens I have been flying for quite some time so the track files are huge. What's interesting about this particular incident is that my friend also had the same loadouts, and it happened to him at the same time.
  11. Hi The CTLD script is quite powerful and over the last few days I have been making good use of it. Well done, Ciribob! I note however that all troops unloaded appear to be in a line formation. Is there a way to make them change formation once they arrive at a wpZone?... as arriving in a nice straight line makes them good machine gun fodder ;) I was thinking about modifying the script myself but thought I would ask here in case there is a feature/configurable. I have missed. Specifically for the mission I am doing, I am deploying enemy troops from a helo, so its all AI, and no human tactical commander or anything like that. Side note: In the course of making this mission I did also find an issue with loading troops into a particular (AI) helicopter type - it would only load up to ctld.numberOfTroops irrespective of the actual capacity of the chopper, if that was specified in ctld.unitLoadLimits. In function ctld.loadTroops, I changed the code --number doesnt apply to vehicles if _numberOrTemplate == nil or (type(_numberOrTemplate) ~= "table" and type(_numberOrTemplate) ~= "number") then _numberOrTemplate = ctld.numberOfTroops end to --number doesnt apply to vehicles if _numberOrTemplate == nil or (type(_numberOrTemplate) ~= "table" and type(_numberOrTemplate) ~= "number") then _numberOrTemplate = ctld.getTransportLimit(_heli:getTypeName()) end Which then allowed the relevant type-specific overrides in ctld.unitLoadLimits to work. This was important to my mission where the AI operated both Mi-8 Hip and CH-47 transport aircraft. But I digress... any help on the formation issue, would be much appreciated! Leigh
  12. There are models that have chaff dispensing but the A model is literally a glider with a large RCS and nothing more
  13. Sure... point is the decoy is now in the game... and seemingly working ok... lets make it available to the hornet.
  14. Not sure if this goes in the map wishlist or the DCS World wishlist, but I put it here on a guess. I cannot believe there's no Iranian Shilkas (they have 100+)… almost no naval craft. Please make sure they are included with SA-5 units. You cannot even get an Iranian fuel truck!!!!! As for statics... nuclear reactors seem an obvious omission Can you please rectify this? PS: Some UAE F-16 skins would be nice too, please!
  15. +1 cant believe this isn't a thing already!
  16. Sure, I think however the point is if we keep working around it and not pushing for it to get fixed, it will never get fixed.
  17. Used extensively in the Gulf War - Hornet can carry up to 6, apparently. Given it literally has to just drop the thing (in the A model at least) it should be a no brainer?
  18. +1 here +1 also for other nation's callsigns happy to volunteer as a voice actor if it helps, just give me a script :)
  19. Thanks mate, I appreciate that its not entirely a third party issue most of the time, although as I noted the F-14A AI seems to be ok with some things, so hopefully its something that can be tweaked. It really is a fantastic module and it is by no means a criticism of the work done to date, I just really want to use them as both AI coalition aircraft (also as others have mentioned as AI wingmen) in Single Player, and some Multi Player scenarios. I figure if there's no feedback however, nothing will get done by anyone! :)
  20. Also saves carrying an AGM-65E to spot a laser from a JTAC (when it takes a station that could accommodate 2x500lb GBUs. Given the ASQ-173 is essentially equivalent to the maverick laser seeker head I would've thought perhaps the mechanics of this would be perhaps fairly easy/quick to replicate.
  21. Well to correct myself... the first person to pick a slot. It drove me crazy because every test I did worked fine... but of course I was always first in when testing it by myself. It worked the first time we ran the mission with mulriple players because it just so happened the guy doing the pickup was first to pick a slot. We had an issue with another trigger and had to start again and because they weren't first (their pc is a bit slower than the rest of us) it had issues.
  22. "Its not really clear if it was supposed to go live or not, but it is live now and won't be removed until it gets functional. " Why would you remove it, if its functional? :)
  23. I have seen and used it briefly. I wasn't aware you could change the number of troops carried for particular types. A server I was on you could carry 20 troops in a gazelle... obviously not realistic. The other thing as I understand it the CTLD script doesn't add weight like the built in one does. So yeah I get that CTLD is a workaround, but if no one asks for the vanilla server to be fixed I guess it will never get done, so here I am :)
  24. Same issue here it was driving me crazy until I read this thread, then we just got the guy that was doing the troop transport to join first, and away it went.
  25. Hi, I know this isn't a big thing, but I also know the Gazelle is able to take a small number of passengers. One of my missions calls for picking up, and inserting a small special forces recon unit. Currently I use a UH-1H, but the option of something small, light, and with some stand off self protection capability make the Gazelle a nice choice. Unfortunately Transportation isn't a mission option for the gazelle - allowing for the embarkation of troops. Can this please be added?
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