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Leadnap

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Everything posted by Leadnap

  1. Hi Guys - So I am currently making do with a Thrustmaster T-Flight and looking to pick up a [Logiteck] Saitek X-52 or X-56 and I am at an impasse. Currently my main ride is the Viggen, and while I have the A-10C module, I just am not as currently into it. That said, my next learning bird will be the Harrier. Eventually I plan to get into the F18 and F14 modules at some point as well. So while I currently enjoy single engine flight, dual engine life is in the future. I like the X-52's stick better, as a non-A10 driver the clone of the A10 stick means little to me on the X-56. Thus my quandary: 1) Is having the dual throttle really worth it? This is an extra $50-100 difference (I don't need the pro model of the X-52 considering I could care less about the silver (pc build is white anyways)). 2) In the next 6-8 months I plan to migrate to VR (could do it faster, but want familiarization on the stick and plan a GPU update in there too). This would probably on the face of things seem less important - but - the slider function (on throttle) on the X-52 I figure could be used both for radar contrast on the AJS-37 and nozzle direction on the AV8B for example; and more importantly the X-52 has far less controls on the base which in a VR environment is a factor. Anyone have input on this?
  2. Put together a video showing some of what I am talking about. Did it quick waiting for exchange to do stuff so it's not pretty but with any luck it helps someone out.
  3. The hundreds of layers on the Viggen's PSD files can be overwhelming at first but they are generally organized efficiently. For really basic livery use the "_1" PSD but for the most available anything use the "_2" (The posted instructions say edit in _1 then paste into _2 but I discovered an offset so just do everything in _2). To start with - I generally turn off all layers except "Grey" (at the bottom) which reduces overhead and gives me enough to work with to know what I am painting. I colored all the turned on layers red ahead of time so I can turn them all back on to default if desired. All the painting will be under the Liveries folder - I just create a new folder myself in there named my new livery, then create a new layer. I turn opacity to 70% on the layer so I can still see under to the outline ("Grey") though you could also turn the AO folder on and stay at 100% opacity. You can also turn on the default liveries to see what patterns were where in the same way. I generally produce 3 layers in my liveries - Nose, Under Body, Body (in that order, keeps the lower part of the fuselage which is usually monotone safe from bleed from the more complex design). Once done turn on the decals layer - the default layers here are listed as new_decals and new_decals_R "Left" side are always default. I add a custom folder here and then place any roundels and markings into this folder - which places them above the painted layer on the airframe, but will appropriately display weathering from other layers. From here, turn on the original layers from the beginning - for weathering, lights, panels and vents, rivets, etc. Now save the PSD and then save the DDS. It was daunting at first but after about an hour of tinkering I figured out what all the layers are and prefer the huge level of options the full PSD they provided give! My 2 cents - will probably make a video for this and post it.
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