Well, Im no expert, but there are a lot of things Im sure combat personell wished they had but didnt. Unfortunatly, you dont always get what you want in life. Aside from the debate over IF or IF NOT the Black Shark has, had, or should have a RWR, the main point of the whole thread is being missed, even though the developer answered it early on.
IF a modeler or developer DOES NOT have the data, they can either "fake it and assume", or just ignore that part. I think the game developers did a fantastic job here with this game, especially since "true sims" are not money making giants like the archade games. True realistic sim players are a fractional and dying breed, with the vast majority of game players being archade players that move from one game to another as fast as they are pumped out. I myself play only sims, the more real the better (and since Im really bad at BS after a week, I know they did a good job).
Im my humble opinion, if you dont have the "imperical data" for a system, to keep realism you have no choice but to not worry about it instead of guessing at what the system "should do" and "should work like". We must remember that the military don't (and shouldn't) release details on state of the art system, as most of there current stuf is.... surprisingly enough.... CLASIFIED. To this day, although modled, the exact crush depth, speed and ADCAP perameters for both the Seawolf and LA class submarines are not known. When Janes released 688(i) and when Sonalyst released Sub Command and Dangerous waters later, these points were "guessed" at (as obviously, you have to use something or the game wouldnt be).
So, what is in this game seems modeled perfectly from what I see, and I am very happy with it. I sure didnt stop playing Falcon 4 because the MLU version didnt model the drag chute or the Fire Suppression systems were not modeled!