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FADM Stern GNSF

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Everything posted by FADM Stern GNSF

  1. I would love to see DCS make a submarine sim as well. I was a 10 year 688 player, and became a sim addict because of it. I played Sub Command (which i hated) and now play Dangerous Waters (which Im also am not to fond of) and spend most of my play time either playing Falcon 4 AF or Ghost Recon (for the quick kill FPS fix, which lasts about 20 min, then back to realistic flight). If DCS made a sub sim with the detail they put into Black Shark, it would blow all the others out of the water (forgive the pun). I guess the big issue would be how much data was available (as the US are pretty tight lipped about their subs, even the aging LA class). Boy, its sure a nice thought though :-)
  2. I think to make it realy "realistic" the developers should make the game "erase" itself and block the person ever playing again after getting killed...... cause how can you play when your dead ? While the idea of watching someone fishing with dynamite is cool (for some i guess), I am glad they spent their time on making the helicopter actually FLY
  3. Well, Im no expert, but there are a lot of things Im sure combat personell wished they had but didnt. Unfortunatly, you dont always get what you want in life. Aside from the debate over IF or IF NOT the Black Shark has, had, or should have a RWR, the main point of the whole thread is being missed, even though the developer answered it early on. IF a modeler or developer DOES NOT have the data, they can either "fake it and assume", or just ignore that part. I think the game developers did a fantastic job here with this game, especially since "true sims" are not money making giants like the archade games. True realistic sim players are a fractional and dying breed, with the vast majority of game players being archade players that move from one game to another as fast as they are pumped out. I myself play only sims, the more real the better (and since Im really bad at BS after a week, I know they did a good job). Im my humble opinion, if you dont have the "imperical data" for a system, to keep realism you have no choice but to not worry about it instead of guessing at what the system "should do" and "should work like". We must remember that the military don't (and shouldn't) release details on state of the art system, as most of there current stuf is.... surprisingly enough.... CLASIFIED. To this day, although modled, the exact crush depth, speed and ADCAP perameters for both the Seawolf and LA class submarines are not known. When Janes released 688(i) and when Sonalyst released Sub Command and Dangerous waters later, these points were "guessed" at (as obviously, you have to use something or the game wouldnt be). So, what is in this game seems modeled perfectly from what I see, and I am very happy with it. I sure didnt stop playing Falcon 4 because the MLU version didnt model the drag chute or the Fire Suppression systems were not modeled!
  4. I have found this whole thread extreamly fasinating, as I am a helo junky and love this sim (have played Apache, Longbow, Commanche 4 etc). As for the whole RWR discussion, I think a bit too much importance has been placed on it. Dont get me wrong, I would be ok if the KA-50 had one (if realistic), but the F-16 has one and I personally dont find it that usefull. (let me explain with my VERY limited knowledge, and please correct me if I am wrong). The RWR in an F-16 will show you radiating contacts, and warn you (with an annoying tone). You get this EVEN if no weapon has been fired, or even if your out of the weapons range. I find it really only usefull for picking up enimy fighters. As for SAM's, if I am not wrong (may be, as I dont know the realism level implemented in F4 AF), SAM's have a MINIMUM level their radar units can search and fire at. In F4, if you fly at 100 feet, the only sam that will EVER hit you are the small ones (SA-13 and hand held). If this is indead the case, a chopper flying low would be safe from most radar guided SAM's (when flying the longbow I held altitude at 28 feet almost exclusively). Now if my assumptions are right (and I must add, I am no military weapons expert, just an average realistic sim inthusiest, who by the way is really bad at spelling), then the benifit of the RWR system would probably be outwieghed by the cost. Anyway, I love this forum, as I learn a ton of stuff every day, and get almost instant help when i get stuck (which is a lot). You people are the best!!!!
  5. I am new to this game, but not the X52 PRO. I am using it with a profile that someone kindly posted, and it works great. I had a problem when I first started using the X52 PRO with Falcon 4 AF, so what I did was program 3 or 4 of the really important things to the controler and played a while. Every day or so I would add another one. By the time I was done I didnt have to think about what was where, it was burned into my small brain, and actions happened without even pondering what button it was. I would also like to say thanks to everyone here, as I have learned more in the few days reading this forum than I have after a month of reading the manual over and over again.
  6. That did it :-) I was lookong int the Collective spot instead of the axis one. Worked like a charm. Now all I have to do is read the manual about 12 more times and I might actually be able to shoot at something :-) Thank you very much for the help
  7. I am new to this game, and have been trying to find a way to get the collective on the Saitek X52 Pro throttle, instead of the small thumb slider it puts it on. Unfortunatly, I can find no way to set it in either the X52 profile or the game mapping screen, as it doesnt allow me to pick the axis (Z i think). While I can fly this using the thumb slider, it sure makes for a sloppy ride lol. I am hoping that someone here may know how to do this, and maybe even if someone has a profile for the X52 for this game. I love this game and all it offers, but I still havent read the manual through enough times to even get to the point of being able to lock up and fire at something :-( Unlike the F4AF manual, this one has a lot of info, but lacks the "understandable flow" on "how to do..." many things. Maybe its just me lol. Any help anyone could give would be greatly appreciated, as our group is going to include this sim, so i better at least be able to fly a bit lol
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