

FADM Stern GNSF
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Any word on the printed manual?
FADM Stern GNSF replied to Mad Dog 7.62's topic in DCS: Ka-50 Black Shark
lol printing isnt the problem, shipping is lol -
That is true indeed, but then again if its not 100 pages of you promised, its 100 pages of "you should have...". While every person would love 10,000 new things and features (more = better as far as most humans are concerned), I am just extreamly satisfied that ED put so much into make BS (and future modules) as real as possible. Anything else that comes along is just a huge bonus, and in the mean time I will just have fun playing it.
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While having a list showing what and when would be nice, I am sure most know that this is very unrealistic. Software creation is an art, and takes time. I would rather see something take twice as long as originally expected, but come out 100%, than have something rushed to meet a deadline. How about putting up a list like this; New Game stuff - When its done More new stuff - When its done Anyway, take solice in knowing, that when it IS done, we will be told :-)
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Any word on the printed manual?
FADM Stern GNSF replied to Mad Dog 7.62's topic in DCS: Ka-50 Black Shark
Well, not sure about anyone else, but I have no problems printing my manual on .... my printer. I figured almost everyone on the planet would have at least one printer. Maybe im wrong. -
Mugata I use the current bedrief.log file to determine game events. When players log there game report on our server, the cut and paste the debrief.log file there. I created a script to convert it to a more readable form AND determine who did what on the following premiss 1 - ALL weapons fired (even bullets) have an ID number. 2 - When "something" SHOOTs, its listed with this ID 3 - When something is HIT, it list the weapons ID Using the above, you can track what weapon hit what "target". Since the weapon ID is matched to an "initiator", you can easily track "Who hit What". For kills, they do NOT list what killed them, but by tracking who last hit a target, you can safely assume "the last hit got the kill" The information also distinguishes "hits from weapons" and "self inflicted hits". This way combat damage can be tracked seperatly from self inflicted damage (mashing your rotor blade or hitting the ground). Lastly (and thanks for this BS), any time a player changes helicopters, the ID changes. With any luck, ED will expand what is output into this file, but so far there is enough there currently to track all the game events.
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WOW That almost sounds like playing against another human ? Now there's a novel concept :-) While I do like killing AI as I am sure everyone else does, Play with other humans is a whole different ball game. No matter who good they make AI, it can never pull off the unpredictable stuff another player can. I think all players should experience both worlds.
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If I am given the option to fly a new F15 or maybe a Mirage, built based on "guess work" or "creative licence", I would flush it an play F4. There are tons of flight games out there that are simi-realistic-sort-of. BS seems to be setting the stage by making "as real as you can get", and I think most would agree thats what they should stick to doing. Funny how many go on about how this and that feature isnt exactly super realistic, then turn around and ask for stuff thats a complete contradiction (like the RWR or A_A missles). Come one now, there are tons of games out there like that, I want what BS is striving for
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Well, this problem has been around since the beginning of online play, and no amount of high tech banning/blocking will do much good. This is the primary reason you see "groups" and "clans" out there. There will always be people (even ones that actually learn to fly BS) out there, that get some kind of pleasure out of messing up someones game. Two choices really 1) - Deal with it. Kick them, shoot them, what ever. 2) - Password the game and know that those that get in are there to play. Yea, Yea, I know, it stops the 300 good people from playing, just to keep 4 jerks out. Well, as far as I am concerned, it makes little difference if you let the 300 nice people in, just to have the 4 ruin it for ALL. You will also see most serious players will stay away from servers that jerks vist. I guess it boils down to a persons own preference. I prefer to play online with people I KNOW will play right, and not cheat or abuse others. At least I know every time I go into a game, there will be no surprises from idiots. A lot of people join the structured game groups out there, and some dont as it is not for them. Thats fine, as its a personal choice. Anyway, at least with my choice I never have to deal with this issue, and I wish the rest the best of luck.
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??? Maybe Im missing something, but I have landed a KA-50 on a carrier, and they WILL rearm and refuel you.
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Agreed CAT, we have ALL external views disabled when we play. Play it REAL or why bother. :-)
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Well, I can understand the piont of wanting super smart AI and dynamic missions, but there is always a trade-off. DCS has put a lot into a real sim as far as the flight model of the KA-50 is concerned. So, why not true dynamic missions and super smart AI ? 1) You think the system requirements are high now, for the above you would be looking at a really good system to run it. 2) It probably would have added about 2 years and a ton of money to the BS release (remember, sim players make up a micro fraction of gamers, most are archade players) 3) After playing it for a couple of weeks, most would give up lol I play a lot of F4AF, and I solved the problem with the AI back then, the same as I do in BS now..... I DONT USE AI WINGMAN, HUMAN OR NOTHING I have had the game about 6 weeks, and have yet to play a single player campaign mission. As far as I am concerned, this game was designed for multiplayer, and that is where it shines. I play with REAL people, and that makes EVERY MISSION a totally different ballgame. Another point, you want complex missions, no problem, make them. Our group creates all our own maps, and with enough triggers you can make it very close to dynamic. Its like everything else in life, you get out of it what you put into it. Well, thats my 2 cents, and before anyone goes ape on me, remember this. If you want all the hard stuff done for you, then why play a complex sim? pick a game that has everything done for you, like Farcry or Doom.
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That's it, I am Cancelling My Subscription to PC Gamer!
FADM Stern GNSF replied to 's topic in DCS: Ka-50 Black Shark
I must say I got a chuckle when I read this thread. I cant believe anyone would expect anything different from a PCG magazine. They are there, primarily, to make money like any other business. So, to do that you cater to the majority. Face it people, "study simulation" is a dying species, and the fact the BS was made at all surprized the hell out of me. As a "group", we probably make up less than 4% of the Gaming audience. This is the way it has been for a long time, as Jane's and Sonalyst would attest. Dont get me wrong, Im a sim junky, and always will be, but we are a rare breed. As stated, the vast majority of players are ones who play archade games, where a manual should be 1-2 pages max, and any form of realism is replaced with "show" and "flash". These players buy games, play them, and move from one to another every several months when a new one comes out. THIS is where the money is at for game makers. So, how can we as the extream minority expect big buisness to cater to us. I take my hat off to companies like DCS and Sonalyst, who make realistic sims for us few, even knowing they can never generate the revenue with us as they could with the archade minions. BRAVO DCS!!! We may be few, but will hold fast until the end. -
Just to be sure I will watch for the next occurance. A lot of the time I am probabaly in hover hold, so this could well be the problem. I will do a few test by moving a bit (say 5K) and engaging the hover hold. Then sit and wait and see. If I find that is the cause, will trimming while in hover hold help prevent that. I normally trim all the time, but in a stable hover where all is clam I dont trim at all. Thanks for the help, as now I have something to watch for to know once and for all.
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Well, it still does happen (and about the Shkval calibration screen, mine does that every now in then while flying, just figured that was normal) I know its an autopilot and/or INU problem, but when it happens is usually while IN a stable hover (in hover hold, while moving the shkval box around locking up targets) or when I am in controled flight (smooth flight between 100-200K). Most of the time, at least when its the biggest headache, is when I have been in a stable hover for a while (sometime Hover hold on, sometime not), as this is when the helicopter goes nuts. Now it may be that the autopilots turn OFF after the oscillation point mentioned above, but either way once I have got the chopper controled again and check, the autopilots are off. Most of the time I can turn them back on and all is fine again. I have died a few times, but that is usually when I get caught off guard and cant react fast enough. I guess the biggest mistery is why, when floating there ina stable hover for 10-15 min, scanning for targets, al of a sudden all goes nuts. I have on a few occations flown back to the airport without the autopilots (happened twice when they got destroyed in combat), and while a pain in the arm, I can fly fine without them. While I know all of the good listed points above can cause this, the times I am confused about is when it happens when all is fine (cant get much better than a smooth stable hover). Thanks for all the idea's, and while it does still happen, at least now I have a very good saviour rate based on reaction without thinking lol. Maybe one day I will figure it out. As for the test pattern that popps up on the Shkval every now and then (for about 6 seconds, then returns to normal), I though this was normal ?
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LMAO no, so far no taliban screams, as that would just have me reaching for the eject button. I figure that your point of an INU failure is correct as the autopilots do go out to lunch. The big problem is finding what is cusing it. In a lot of case, just doing a mad stab to turn the three autopilots back on will fix it, which seems to indicate the INU is fine (or else it would not help). There must be a reason (maybe through some pilot error) that the autopilots say "lunch time, clocking out", I just cant seem to find a reason or common occurance at the time (as I said before, its usually on a hover or stable forward flight (under 200K).
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Black Shark Has A lot To Answer For
FADM Stern GNSF replied to Timm's topic in DCS: Ka-50 Black Shark
I have played just about every game listed myself, going way back to the day I got my first high powered computer (IBM XT running an 086 at 8MHZ lol). I got hooked on "simulations" about 18 years ago (Janes hunter/killer 688(i) ) and since then my preference turned to flight sims (primarily helo's like Longbow, Apache, Comanche 4, and any other helo sim I could get). As the games came and went (if it was a "sim" I would try it, like Iron Beasts, etc), but only ONE sim took the place of perminent residence on my desk, Falcon 4 AF. When BS came out, I was unsure, but being a helo lover I got a copy. After 3 weeks of wanting to ram my head through a wall out of total frustration, I KNEW this would be the best one yet. I find any game thats easy to master in a couple of weeks soon ends up in a box. I must say this game is the best money I have ever spent. Hats off to ED DCS for creating the best sim ever, especially in a market place ruled by archade games. Sim players are a special breed, and few in numbers (relitively speaking), and it sure is nice to see a company create something magic for us, the gaming minority. BS will live beside F4AF as the only two games I spend my time playing. I mean, can it get any better, a great game, a forum where a problem only lasts as long as it takes for someone to give an answer. Cant wait for the next module :-) -
Nose Bobbing, cant steady on target
FADM Stern GNSF replied to Fakum's topic in DCS: Ka-50 Black Shark
Thanks a lot for the tip Viper, I will give that a try. Any improvement would sure help my chances of at least hitting something lol -
No, usually its at altitudes well about 50m (most of the time around 200m, but once [and fatal, at 3400]). Most of the time (about 90 %) it hapens when Im in a nice stable hover, usually not even holding the cyclic. Im not sure if it only happens during hover and not flight because when I fly I dont use route mode, and make all adjustments with the trim held, only releasing when Im again stable. I was wondering if I somehow triggered something with my mouse (while looking around out the windows), but last time I was simply hovering, let go the stick and started to head for a quick bio-break. While hovering over flat land at about 250m I heard the cat lady yelling and the buzzer going. I ran back qucik and managed to save the chopper by flicking them back on once I had it stable. It didnt loose a lot of altitude, but was spinging and leaning bad.
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I have a strange problem that occures every now and then, especially after long flights (1-2 hours) that maybe someone has seen before. I fly along happily, trimming as I go, and it flys so nice. Go into a hover and all is well, bag a few targets and move on. Then, out of no where (and usually when Im not doing anything) the helicopter will have what can only be described as an epileptic fit, bobbing and bouncing all over the place. While I used to end up dying from this, I now usually dont as I know what the problem is, BUT not the cause. Seems that for some reason (and thats what im trying to figure out) all three auto pilots turn off. If I hold the trim button I can usually get the chopper steady until I can turn them (with a quick left hand RSHT-H, P, B i think). Then all is ok again most of the time (on rare occasions, they WONT turn back on, but simply all flash). I know that no failures have been set in the missions Im flying, but for the life of me cant figure out why this happens (not counting any time I have taken fire, as I assume they are caused by damage) Any ideas ? Thanks all
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Nose Bobbing, cant steady on target
FADM Stern GNSF replied to Fakum's topic in DCS: Ka-50 Black Shark
I have the same problem with rockets (using an X52 Pro). I found that if I trim it while pointing at the target, it cuts out some of the bobbing, then instead of fighting with the cyclic, i adjust the collective a bit (which will nose up-down a bit). It helps, but still keeping the redicule on target is hard -
While getting it tomorow would be nice, I myself would prefer ED to take as long as they need to fix all the issues, and maybe add a few goodies from peoples wish lists. You know what they say, some thing are well worth the wait.
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Crash nightmare PLEASE HELP!
FADM Stern GNSF replied to FADM Stern GNSF's topic in Bugs and Problems
It sure did fix it, I have played hours of crash free play (except the helicopter crashing, but thats just me lol) Thanks again, the people here really help others a lot, and should feel very proud. I just hope I can can help others as I get better at this game. -
Crash nightmare PLEASE HELP!
FADM Stern GNSF replied to FADM Stern GNSF's topic in Bugs and Problems
DragonRR Thanks very much for the help. I did do a lot of searches on the forum for craches and lockups, but I must have missed this. I will sure give this a try, as I too have noticed that the X52 Pro MFD shows the dumb SAITEK RULLEZ message, and sometimes it seems to lock up the MFD. I will remove that dll file and play like nuts trying to get a crash, and see how it goes. Again, thanks DragonRR, I know have something to try :-) -
I am at the point of giving up on this game. I really love it, but you cant ever finish a mission its just nothing but frustration. I played it and all was well, but now it crashes in multiplayer constantly. I can fly for 3 hours, but if I die or crash, POOF it locks up and hangs the whole computer. The problem seem to to just get worse to the point I cant play it as I KNOW it will lock up. Running: System – XP Pro service pack 3 Version 2002 ADM Dual Core 64 x 2 4600+ running 2.41 GHz 3.5 Gig (4 GIG total) memory X52 Pro flight system NVIDIA Geforce 7900+ vidio card Regular logitec mouse and keyboard On board sound I removed everything from the temp folder prior to the game (as I knew the damn thing would screw up) and will attach what it put there that looks usable. not that the crash file (DCS-20090217-224250) was there and created, but completely empty. before dying I flew for about 2 hours, killed 5 targets (sams) and suffered damage from an attack and crashed the chopper. As the chopper hit the cround, upper left came the message I crashed, but the screen froze (looking through the chopper cockpit at the time of impact, or a few microsecond before). The Debrief file is from the player I played with, as NO DEBRIEF was created for me in the temp folder. Please help :-( DxDiag.txt client-20090217-155524.miz System.txt network-20090217-1553.txt debrief.txt
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Since I play almost exclusively in MP mode, I dont know if this happens in single player. I have a few weird crashes that happen, with some not generating crash logs. It seems that if I host a game, all is fine for even up to 2 hours, as long as nothing is happening. Today, I flew for 2 hours with two others. They both died in flight (1 1/2" transit). I made it to target, then killed 4 targets. As I was moving the targeting box around, I crashed. I will also crash if I use any external views (which are now turned off). Now tonight, because of a 2 hour scrubbed mission, I had the other player host. All was well for 10 min, then poof, I drop from his server. Tried agai 3 more times as each time I was dropped less than 1 min in. The last time, as it was connecting, the game just "disapeared" (as in the game shut itself down as if I hit exit) I have attached the last few crash logs, but it seems the stability has gone belly-up :-( I have the following system. AMD 64 x 2 Dual Core 4600+ 2.41 GHZ, 3.5 GIG Ram Xp Pro NVIDIA Geforce 7900 GTX X52 Pro flight system logitec mouse All drivers are up to date. I had little problem with the game, but as time goes on it seems to get more and more unstable ? Please help if you can