

Willie Nelson
Members-
Posts
571 -
Joined
-
Last visited
About Willie Nelson
- Birthday 02/16/1974
Personal Information
-
Flight Simulators
P3D 4.5
-
Location
Australia
-
Interests
Swimming, kiteboarding, Family.
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
community advice Dynamic Foveated Rendering - Everything in one page
Willie Nelson replied to mbucchia's topic in Virtual Reality
For some reason PimaxXR had become the runtime (this is incompatible with Pimax Quadviews) and I was not able to restore it to Pimax OpenXR (unselctable within PiPlay). So I uninstalled PiPlay and removed all previous settings while doing so. Then I reinstalled and sure enough, PiPlay had then defaulted to Pimax OpenXR as the runtime, I recalibrated the eye tracking and I'm back in business. -
Dynamic Foveated Rendering - Everything in one page
Willie Nelson replied to mbucchia's topic in Virtual Reality
Thanks for your help, it is working on other apps just not DCS and the debug feature. -
Dynamic Foveated Rendering - Everything in one page
Willie Nelson replied to mbucchia's topic in Virtual Reality
Can anyone suggest to me why my Pimax Crystal eye tracking has stopped working on DCS only (still works in the calibrate tool in Pimax Play) I also cannot get the Quad Views companion app debug feature working. It does work in MSFS 2024 so I am wondering if it might be something to do with the DLSS swap out that I did a few months back to try the new transformer model. This is what my current selections are showing in DLSS swapper for DCS: DLSS 310.2.1, DLSS Frame Generation: 310.2 and DLSS Ray Construction 310.2. I am also on the latest driver (as of 1st of July). I should also mention that it is indicating that it has been selected on for the in game VR settings but is greyed out which as I understand it is now standard. -
Thanks for that. That was what I was thinking. I could appreciate the benefit of slim line and accept that pancake lenses may have improves but if they compromise the optics such that barrel distortion correction is more that that required for aspheric lenses then I’m still not interested. Needing a high barrel distortion correction is the same as needing a next generation of GPU. That is why I was sufficiently impressed with the Aero and Crystal OG when they came out over the G2. BSB 2.0 sounds like an improvement over previous iterations especially if their eye tracking implementation proves effective with DCS but it’s not for me for now.
-
Can someone clarify for me which lenses will be on the Crystal Super, MeganeX and BSB2? I’m confused.
-
Pimax Crystal Light - is no DFR a deal breaker for DCS?
Willie Nelson replied to dsc106's topic in Virtual Reality
I have the Pimax OG, build quality aside, the eye tracking makes all the difference. Once you've got it you do NOT want to go without it! -
Having issues after the March 19 update (2.9.14.8222)? try this!
Willie Nelson replied to bojote's topic in Game Crash
post made in error -
Well somewhere between page 1 and 7, i got confused. Are you talking about these two changes is the profile inspector?:
-
There seems to be an awful lot of system tweaking required for DLSS 4 to be get up and running, is there any time frame as to when we shuold be able to run it without all the back end hacks? I'm disinclined to start fiddling with it given my performance in VR is pretty decent as is.
-
I had a HP Reverb Omnicept which was the same as a G2 but also had eye tracking and mouth tracking (I know right!) Mbuccia was kind enough to facilitate it's use with QVFR for me and the other two DCS users who bought one of these. It worked a treat. Alas, now I use an eye tracked Pimax Crystal, expensive indeed given you really need a 4090 to run it but well worth the upgrade.
-
Not blaming @NineLine nut not much of a response from ED. There is obviously something going on with resourcing at ED, whether it be personnel, finances, staff experience, etc. These things happen in the real world, I wish they would talk about that.
-
Where to start, there are so many items on ED’s list that were announced or hinted at literally years ago that are still in the pipeline. Don’t get me wrong I love DCS and am a massive fan boy but they’re some way behind expectations. I’m not talking modules, plenty of those in recent times and they’re generally great, I’m talking all the features such as Vulkan, Dynamic Campaign, AI GFM, etc. Around twoish years ago things seemed to move a lot quicker than they do these days. I’m not going anywhere but that is more than a little frustrating. I’m probably not in good company but I wish sometimes that they would simply switch to a subscriber model and hire more staff and get the job(s) done.
-
Thanks very much for that. I appreciate your help once again.
-
Here you go: https://github.com/Kinkkujuustovoileipa/uh-60l/releases/tag/1.4
-
Thanks for the quick response. My mistake, not the manual install icon, just the install icon as per below. Why are you saying that this mod is not for Mod Manager? I have previously seen this mod (possibly an earlier iteration) in the download library or a squadron repository. Should I unzip it first maybe?