-
Posts
74 -
Joined
-
Last visited
-
Days Won
1
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
TheOscar31 started following nibbylot
-
v1.2 released: Added: ATC Radios (only UHF frequencies work for now) Added: BASIC WIP multicrew sync: -This is experimental and has many limitations -MC sync is only one-way, when the front pilot is in control, the rear cockpit will sync. When the rear pilot takes control, there is no longer any sync -The only items that sync are: Flight controls, throttle, canopy, hook handle, and landing gear handle Added: OBOGS System Added: Pitch & Roll Key binds Added: Inner, middle, and our marker lights Added: Rudder tab animation movement Added: Controls Indicator Added: Training missions (thanks to Rudel_chw) Added: Snap view for numpad 0 Improved: Warning and Caution Light system. Master Alert button and tones now function Improved: Low Altitude Warning (LAW) now has associated tone and MFD/HUD indications Improved: BINGO now has associated MFD/HUD indications Improved: Radio preset channels can now be used Improved: Default starting position of many switches and dials Improved: Wheel friction adjusted Improved: Flight model overhauled -Pitch buck implemented -Max speed more accurate -Stall behavior improved -Transonic pitch transient added -Speed brake causes pitch up and light turbulence Improved: HUD: -Symbology improved, symbols and text adjusted -command steering markers now limited to edge of heading tape -CDI steering arrow added -A/A gun sight (note: LAC and RTGS are currently the same) -HUD Auto Brightness available Improved: MFDs: -MFDs now default to ADI and HSI page on hot starts -CRS and HDG adjustment on HSI page can now be held down -HSI PLAN arrow now always at edge of compass ring -HSI and DATA page show waypoint name (if entered in mission editor) -MFD brightness now affects all elements, and ADI retains color when dim -Waypoint DATA page funtional, waypoints and waypoint offsets can now be changed -GPS page functional, ICAO airfield points can be transfered into waypoints -Sequential waypoint lines (note: lines are solid and not dashed due to limitations for mods) -Offset waypoints -Stores page target wingspan and height entry -VREC, BIT, and TRNG pages (non functional) -Time to go calculations for TACAN and Waypoints. No more jittering of numbers -ASC-013 upgrade is being implemented. This includes: -HSI scale now 5-320nm -Up to 61 waypoints can be used -TACAN and VOR symbology now magenta and green -More additions to come in future updates Improved: Altimeter dials more readable Improved: Takeoff trim is set for ground hot starts Improved: Missing icon images (thanks Fresh) Improved: Mission editor name changed from "T-45" to "T-45C" Improved: Engine and GTS system. -Thrust, EGT, fuel flow more accurate -Hot starts now possible -ENG page fully functional Improved: Rudder knob now springs back to center. Keybinds adjusted accordingly. Fixed: Altimeter now reads proper barometric altitude (was always using 29.92 altitude) Fixed: HSI wind direction 180 degrees off Fixed: Carrier TACAN not working (mission file format was changed) Fixed: VOR, TACAN, and Waypoint nav using true north and not magnetic north Fixed: Removed duplicate default keybindings Fixed: Engine windmills at 1% when parked, preventing repair Fixed: Console Lights always on Fixed: Engine Start Switch keybind conflict. New key bindings Fixed: Spin direction indicator was showing laternal acceleration, now shows yaw rate Fixed: Brakes still worked with zero brake hydraulic pressure Fixed: AI aircraft too slow on takeoff Fixed: Anti-skid too strong Fixed: Canopy normal texture change to prevent canopy glare Fixed: Hook Bypass switch is clickable again, and properly functions Fixed: If emerg gear lever is used, next mission load gear still emergency extends Fixed: Anti-skid light now extinguishes when gear not down Fixed: Battery voltage incorrect at 28v and not 24v Workaround: Fake wing fold available for supercarrier deck crew by raising/lowering flaps Added Keybindings: -Supercarrier keybinds -Master Arm else safe -Seat arm/safe -Speed Brake forward/aft else center -TACAN power and channel knobs -VOR/ILS power and frequency knobs -Radio tuning and control knobs -Master Alert button light https://www.mediafire.com/file/v4fqcx95ynicq72/VNAO_T45.zip/file
- 1598 replies
-
- 38
-
-
-
MiG hooked started following nibbylot
-
FPV Quadcopter Drone [v0.9.0 beta]
nibbylot replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
Probably not, as DCS thinks this is a helicopter, so it will always behave like a helicopter. But others are welcome to test it out and try different AI settings. I did not add the kneeboard thinking it would not be necessary. But I can add it in easily if desired. -
ViolentNomad started following nibbylot
-
Maddog-1969 started following nibbylot
-
daskjdhjah started following nibbylot
-
FPV Quadcopter Drone [v0.9.0 beta]
nibbylot replied to nibbylot's topic in Flyable/Drivable Mods for DCS World
Yes I agree it feels “floaty”, I’m not sure why but I think other FPV simulators have a similar issue. For this I included a ‘gravity multiplier’ option in the special options menu so you can adjust this feeling if desired. -
FPV Quadcopter Mod for DCS This is a basic flyable FPV drone mod. See ReadMe file in download for info on controls. Note that this is a beta release and may be incomplete. Bugs include issues with ground collision. AI does not work. Install like any other flyable mod in: C:\Users\***\Saved Games\DCS.openbeta\Mods\aircraft Download: https://github.com/CrudeCoder1/DCS-FPV-Drone
-
prestupnik started following nibbylot
-
The mission file changed at some point which broke the carrier TACAN. There is a fix in the coming update. Part of the original developer team, had to take a break from DCS for a few years.
- 1598 replies
-
- 15
-
-
-
There is no changes to the keybind file, its some internal .dll code to set the external argument for wing fold and it reads the flap position. If you don't want to wait for the update, you can try to fix it yourself by putting the following code in the update() function of the EFM.lua (Cockpit/Scripts/EFM.lua) set_aircraft_draw_argument_value(8, 1.0-get_aircraft_draw_argument_value(9)*2.0) I haven't tested this out though, but its the same thing I'm doing in the .dll
-
This is a great idea. I've changed it to be tied to the flaps, so the player only has to move the flaps up or down to satisfy the deck crew. Yes arg 85 is the launch bar argument.
-
We have a tested and working solution using a new keybind that fakes the wing fold.
-
Well do you have $500-$1100 sitting around that you don’t need? https://www.cgtrader.com/3d-models/aircraft/military-aircraft/hawk-t1-virtual-cockpit https://www.cgtrader.com/3d-models/aircraft/military-aircraft/hawk-t1-223b4bb3-ad46-4720-921c-ea2df78ac6b9
-
Ok, I have an idea to test for that issue.
-
nibbylot changed their profile photo
-
Are you referring to the deck crew waiting for wing fold before taxi?
-
Yes there are updates in the works, it is not abandoned.
- 1598 replies
-
- 23
-
-
-
No this is an issue with the font not loading. V1.0.1 is using SVG font and it has something to do with that.
-
What language do you use DCS in? Some people have said that it might have to do with a language setting other than English could possibly be causing it, I want to check this
-
The SRS install contains the redistributable and automatically installs it to your computer. That is why installing SRS fixed it. So once you have installed SRS (and if you've removed it), those redist files are probably still on your computer and you don't need to go download them again
