

Robin885
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Everything posted by Robin885
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Hi, Is it possible to get an update on the 2 other models for the Tomcat? I guess this question is fairly redundant but we haven't got any update on this topic since the A late model came out. Thanks
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Hi, I've watched Redkit's preview of the campaign, and it's said at the very begining of the video that the campaign can be played with a full crew. Is it something we have to edit in the editor? Couldn't find the two player version so far. Thanks Nvm, I didn't realise it simply needed to be started in MP since it's just a single plane anyway.
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Little off topic, but have you enabled guard reception on the radio you wish to use in the hornet via the UFC? Otherwise it won't work I can confirm however that it doesn't seem to work in the Tomcat
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Either a desert storm era F-111F or a late F-111C. They are the ones I'm rooting for the most.
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It appears that fixed the issue, I can now join and hop in the cockpit without incident. Thank you about that.
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Hi Flappie, There you go, I hope that's the file you want, the log folder is full of that kind of file. I had to compress it, the forum won't let me post an OLD file dcs.log.rar
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Whenever I try to start a mission on Syria my game crashes directly to the desktop 90% of the time, without any error page, and my RAM saturates making any other program running alongside crash too. Same issue when I have nothing else running alongside. I have no trouble playing the game on any other maps, loadings go smoothly, as well as in-game. Worth saying that it's not random either. For instance, I can run some of the F-14 quickstart missions without any issue, loading goes fast (although RAM usage is very high), as well as joining the Cold War server anytime it runs on Syria. But servers like Blue Flag, VFA-1 Wolfpack, or quickstart missions on the A-10 just won't load 100% of the time. I play on 16Gb RAM.
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Are the INS drift and errors implemented in the Hornet when in NAV mode?
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That’s valid, but doubtful. In the six months flying the jet since this behavior was introduced it always acted the same.
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I'm opposing his explanation to my in-game observations, and trying to say that it just doesn't match the way it acts in-game. In DCS the plane will go from controlled flight to massive yaw oscillations passing 33° angle of attack with absolutely no delay, warning or preemptive sign. It's either not there, or fully there. This is factual and shown twice in the above posts. And the thing is that it does not match m4ti140 explanation (no offense to him, I appreciate that people take time to explain stuff). Wing rock does not appear before the loss of lift, but at the same time and brutally. The plane does not start to yaw rapidly on one side or the other, it just directly transitions to violent oscillations without amplification. And I'm not making that up over what I think is right or not, it's by observing the plane behaviour in-game. Now I understand that I came up with that pretty barehanded, without any proof of what should be happening, and both you and Firefly are very right in reminding this to me. Aswell the first two posts may have been a little cocky on my side. However, I do make clear in the followings that I'm not trying to explain how it should act, but that I strongly believe the current behaviour of the aircraft is inaccurate and why. I believe I'm not the first one to have brought this up in the forums aswell, and so to believe that it is incorrect.
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"And yes, delta wing doesn't stall in the same sense conventional wing does." Never said otherwise. "What you get in that video is correct, the vertical stabiliser ends up in the aerodynamic shadow of the wing, and the aircraft starts rapidly yawing to whichever side it had more sideslip on, until the tail encounters free flow again, which throws the aircraft to opposite side, rinse and repeat. Look at your sideslip indicator when the wing rock happens." Well, you see, that's the thing. It's not RAPID, it's INSTANT. That shadowing you're talking about is progressive, with the problem amplifying while the angle of attack rises. It could very well be rapid, almost sudden, but definitly not from 0 to 100 without any in-between like it does in game. "Keep in mind that the guy who coded the flight model is an actual MiG-21 pilot" I'm not doubting that having such a person coding the module is an excellent thing, and that he certainly is one of the best people you'd want making the flight model. But that absolutely doesn't make it immune to problems, defaults and possible bugs. Otherwise there wouldn't even be a "Flight dynamics" sub-forum to express the players' opinions to what they see in-game.
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No offense taken, and you're right. But the thing is I don't know how to prove it appart from showing it in video, as I did above^^ Regarding that whole wing rock thing, I'm not trying to correct something and explain how it should act, but rather point something that looks very suspicious and why.
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I'm not gonna try to be annoying and stuff but you tell me where I made such a comparison... And I'm fairly certain the Mig21 did experience buffeting. Maybe not at lower speeds as you say, but that's only a portion of the flight enveloppe.
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You guys surely know better than me what should happen. But the thing is I'm not trying to say how the plane should react, but why I believe it doesn't react realistically. The plane goes from perfectly controlled flight to wing rocking in nothing, no amount of time. There is no transition between the two phases of flight, and it's not a way to say that it is too violent, there is literally no phase between the two regimes. It's just like driving your car and stoping without the braking phase, 80-0 without deccelaration. Even disregarding any buffeting, or anything that could potentially warn the pilot of what's about to happen, I am fairly certain that this is just not possible. I'm not doubting the wing rocking tendency of the plane, nor the yaw oscillations that ensues (although I believe they are too strong but I could very well be wrong, whatever). But the transition between the two regimes... no way.
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And again, as I stated before, I am not saying that the plane doesn't suffer from any kind of roll/yaw stability issue. In fact my post isn't even about stability issues. I am just talking about the violent yaw imput in itself. Again, posting that here . It's totally unreal, just looks like a bomb exploded on one side of the vertical stabilizer. I get and I agree that there should be a phenomenon that makes the plane be unstable on both axis, but definitly not on the way it departs. No buffeting, no slip, nohing. Just looks like a sript that makes the plane go apeshit as soon as the needle reaches 33° AoA above a certain airspeed.
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I was expecting this kind of answer... But no, none of these two points are realistic, and it is a bug. It's not about the way the plane stalls, it's that it simply doesn't stall. The manual states that after 33° AoA, the plane reaches it's critical AoA and won't go further. This limit does not exist in game today. And about the wing rock, I'm not talking about stability. Just watch it by yourself: It just looks like the plane reaches an area where the FM is not even "coded" anymore
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So it's been since april 2020 that the flight dynamics at high angles have been broken in two ways: 1: The critical AoA seems to be gone, you can just pull on the stick as far as you wish the plane will keep flying. This issue appeared to have been fixed at some point during summer but is now bugged again 2: After pulling the stick too far back, the plane will violently rock on the yaw axis in a totally unrealistic manner. This has never been fixed since april. So... can we hope to see a fix for a bug that, according to me at least, must be a top priority or is the Fishbed doomed to stay in the hangar forever?
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Can’t load in Multiplayer, crash to desktop.
Robin885 replied to pepin1234's topic in Bugs and Problems
I'm suffering the same issue, CTD a couple of seconds after loading in the server. Solo works fine -
Clarification HB F-14 and Supercarrier compatibility
Robin885 replied to lee1hy's topic in DCS: Supercarrier
To answer the last question of OP, the A-7 was confirmed to be compatible with SC. I hope the F-8 will be too. -
Yep, it appears to not have any AoA limitation anymore
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Because it's a faster delivery method in case things really suck on the ground. It is totally feasible, and I've witnessed in video spanish Hornets doing it. So why not
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Alright well, thanks for the informations guys.
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I'm not sure where I should post this. I tried using the auto loft delivery mode for the JDAMs in the Hornet. The simbology is there (I think), but I couldn't get it to work. Is there a tutorial in which I can learn about this mode or is it not implemented yet?
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Ok so this is kind of an odd request, In DCS currently, when making a request via the radio menu, we hear the pilot of our own plane making the request and then the answer of whoever was adressed. In the Super Carrier preview videos from Wags, we can even hear readbacks sometime. So what I am comming to is, will there be or is there any way to add an option to disable the comms from the pilot so we can do it ourselves, via SRS or just in solo, in order to increase immersion and avoid saying something to hear the same thing again in-game?