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galister

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  1. For me the only real issue is that touching a button or switch inside the cockpit with LeapMotion (or even a standard VR controller) will almost always cause it to activate more than once. Upon touching, a switch will often flick on and then back off instantly and so I almost always need multiple tries to get a switch to stay on. Same with buttons, I'm getting double and triple presses all the time. Trying to input coordinates or such is nigh impossible. That being said, I'm very glad that there's some work being done on this. I'm sure these issues will be fixed sooner rather than later.
  2. Introduction Are you looking to up your realism game in DCS? TAW DCS's EU-based JTF-88 battalion has you covered! Founded in autumn 2018, we in the JTF-88 strive to create the most realistic and immersive experience for our pilots. Take part in a brand new, handcrafted campaign mission every weekend! Our Field Specialist team consists of multiple mission story writers and mission engineers, trained to create realistic combat scenarios with immersive progression! Fly in a package of multiple flights, with flights of different aircraft types in order to execute a well-planned and briefed sortie! Our missions are heavy on teamwork, with flights often depending on each other's support. Overcome challenges with careful planning, well honed tactics, and clockwork precision! We train hard - our pilots come well prepared and bring their top game for both training sessions and mission sorties. Train, fly and make friends with like-minded enthusiasts, many of whom come from a military or aviation background! Event Times Weekly Mission Events are held on SUNDAYS @ 1945 CE(S)T (Summer Time 1745Z, Winter Time 1845Z) Weekly Training Sessions are held on THURSDAYS @ 2030 CE(S)T (Summer Time 1830Z, Winter Time 1930Z) Requirements All members are required to be pro-active, this includes reading documents and perfecting individual skills outside of official events. Extensive knowledge of the chosen aircraft’s navigation, combat and weapons systems. Ability to fly formation and execute air-to-air refueling in a reliable manner. Ability to speak and understand proficient English and brevity. Ability to execute VFR departure and arrival procedures, in addition to Case I carrier launch and recovery procedures, in case of carrier-based aircraft. You will also need to own: The Syria & Persian Gulf maps. TrackIR, VR or other head tracking solution. Supercarrier, if you plan to fly the F-14B or F/A-18C One of the full fidelity modules listed below. Squadrons Currently Recruiting Tactical Wing: F-16C :: RNLAF 313th Tigers Carrier Air Wing: F-14B :: VF-103 Jolly Rogers F/A-18C :: VMFA-212 Lancers Air Expeditionary Wing: Mi-24P :: HUNAF 86th "Phoenix" AV-8B N/A :: VMA-231 Ace of Spades Interested? Reach out to us on our [Discord Server] with any questions, or check out our [Website]!
  3. Hi, encountering the same issue. Seems to happen when flying around the Ticonderoga and/or Oliver Hazard Perry. Was just flying a mission, taking off from Tarawa & Stennis about 30 miles behind the line of cruisers. I kept crashing with the same bowwave message shortly after reaching the cruisers.
  4. Client. We got it working by spawning 2 uncontrolled AI harriers (since they "came first", they took the 2 spots in the front), and then the Mi-8 clients spawned properly in spots 3 and 4. The problem is that the AI harriers are wonky and make this super loud rattling noise 24/7. It's just a gigantic pain to set it up and use right now.
  5. Except it doesn't work. It disregards the parking spot settings and spawns front to back, in order of who takes the slots first. If we had Ospreys or Super Stallions spawning that close to the island, they would not play nice either.
  6. Hello, The other day me and some friends were trying to set up a joint rotary + harrier mission out of the Tarawa, and we've ran into a number of issues; A friend was using an Mi-8 and whenever he would spawn in the front 2 spots, he spawned with his rotors clipped inside the island. He wasn't able to spool up or pick another spot, as the spots on the Tarawa seem to work in a "whoever picks a spot first goes in the front" way, even if the spawn slots are explicitly defined in ME. Because of this, there seems to be no way to take off from the Tarawa with an Mi-8 unless there's already 2 other aircraft (player or NPC) spawned in the front. Previous reports like this have been dismissed referring to DCS's limitations, but ED seems to have greatly improved on their carrier-fu. Stennis can now spawn 8+ players and the AI will even ride the elevator down to the hangar after landing. Could by any chance the Tarawa be brought up to be in line with the current features of the Stennis? It would be nice to finally have separate parking, runway and helo spawn spots, and being able to spawn more than 4 on the deck. Having to spawn multiple ships or use the Stennis as a workaround just completely kills the immersion, and the purpose of having the Tarawa :(
  7. The new helmet model might be sporting some top secret concept bulletproof material. :D
  8. Encountered this multiple times last night, version 2.5.4.26825
  9. The animations also introduce a significant delay. For example, I have the Flaps switch bound to a similar 3-way switch on my HOTAS, but in DCS, the switch only starts to move once the physical switch is flipped all the way. This introduces quite a delay and can be a disadvantageous in some situations (Master Arm is also affected).
  10. Since the Jan. 16 patch, there is a big white triangle on the harrier when viewed from a distance. After some testing I came to the conclusion that this is most likely the landing light's white cone. On the LOD model, it is being drawn even with lights off (even cold dark), and even if the wheels are up (clipping through the canopy). Here are some screenshots and further explanation: https://imgur.com/a/ywqtdbH I've seen this with multiple skins, including the default one. This bug makes the Harrier incredibly easy to spot and is a giant pain to work with in multiplayer PVP. For this reason, please consider it a high priority issue.
  11. Definitely a design oversight. The question is not that this should be implemented or not, but how long ago should it have been implemented. I fly the Harrier with VR pilots and it's always a gigantic pain for them to change the radio. They have to either mess around with their mouse wheel, or use their numpad and enter the frequencies manually. Pretty daunting, considering how high end off-the-shelf HOTAS setups have encoder rotaries just for these. I hope this gets some attention after RAZBAM's finished the M2000 revamp.
  12. I've also noticed some inconsistencies about waypoints since the Dec 20 patch. For me, boxing TCN and then WPT again on the EHSD fixed the WP information shown on the HUD. Also, on some missions (that come with existing waypoints), I came across a weird behavior when trying to add WPs manually. The coordinates would keep resetting to 00 00 00 (or their old value, if editing an existing WP) after pressing ENT. The only way I managed to change the existing waypoint was via TDC slew.
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