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nairb121

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  1. Both, really - I've been unable to find much to correlate the true AOA and indicated units, only scattered references to stall AOA - stated in one report to be 23°, and in the -1 to be 27-28 units - Notably, this does not seem to match DCS, which places 27.5 units AOA at about 20°. This doc seems promising though, I hope we can see it in full before too long.
  2. @Curly I wanted to ask in a new topic to leave your aileron bug report relatively clean - in the Technical Description documents you have, is there any discussion of the relationship between true AOA in degrees and the displayed AOA units? I suspect there is a mismatch in our DCS F-5E, but have been unable to find much useful. See post here for previous discussion:
  3. Wingtip tanks are a feature of the earlier A and B models - the E does not carry them.
  4. Agreed, very good research and suggestion. Have you measured stick vs. aileron deflection in DCS to determine whether any such curve or gradient is implemented? Also, do you have a source for that document? Not that I am doubting its authenticity or applicability - I just want it for myself!
  5. The difference is purely visual.
  6. Currently rocket pod ripple-fire settings can only be changed while the aircraft is completely shut down. However, since the intervalometer is set by ground crew on the pod itself, it should be possible to change it anytime ground crew and loadout modification are available (i.e. stationary at a friendly airfield), even with engines running.
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  7. Is it possible that there's a calibration issue, and DCS thinks your throttle setting is slightly higher than 0%? That might prevent it from accepting the cutoff bind. Maybe set a small deadzone (with throttle axis bind set to slider) and see if that helps?
  8. Can you replicate this and post the video so we can see it from the affected plane's POV? There could be clues in the engine indicators. Nozzle should be controlled only by throttle position and exhaust gas temperature - unless the EGT is unstable at that speed for some reason (which I wouldn't rule out), the nozzle in theory shouldn't be moving. Observing the nozzle position indicator would confirm though. At the AOA shown in the video (about 5 units), auto flaps should always be up. There's also no indication of a flap shift (barber pole) by the flaps indicator, and visually they also appear to be up on the other planes in the formation.
  9. I agree that the work we've seen recently has been refreshing - I'm still a bit worried though, the recent fixes so far are mostly low-hanging fruit (the cannon example being a simple lua change), while some of the bigger issues (e.g. AOA and wingtip asymmetry) haven't been addressed.
  10. FWIW, I've never had much luck with the -34 bombing tables either, even being near perfectly on the numbers. I ended up just coming up with my own numbers instead. Granted, this might be total user error on my part. I can't imagine why the tables would be any different, physics is physics... unless the drag values, or reticle depression are wrong.
  11. I believe Wags was stating their intent, while noting that certain aspects were missing. Stills below from "Tigris Helveticus" (Youtube link) on the original Swiss F-5 acquisition. They definitely had INS, and what appear to be dual radios (though not the modern digital interface). Edit: to be clear though, our F-5 is from the second batch in 1981. (Serial 81-0844/J-3085 from the cockpit)
  12. Track attached - just a bit of pure guns-only PvP airquake. There is a definite difference - not as dramatic as I was thinking it'd be, but a good shot is definitely likely to land more hits. F-5 guns update test.trk
  13. I've not tried it myself yet, but I have been told that it's much improved. Hopefully I'll get to see for myself tonight (and find out whether it'll make me hit more, or less!)
  14. They might view it more as trim changing the stick force - that seems to be the way it's often framed IRL. Functionally it's the same, it's just a matter of perspective.
  15. I don't think so, but I also don't think this would be considered a bug - it's performing as designed, but the implementation doesn't combine well with external FFB forces/effects. If there is a "bug", it's that the FFB implementation in the F-5E is unrealistic... but that's probably more of a wishlist item. Another general DCS wishlist item would be a spring center export, so external FFB software could center their own forces correctly. Until then, hardware trim is the only way IMO. I just set it to the same buttons I have bound in-game and it works well enough.
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